..
a_bats.cpp
- more Heretic and Hexen refactoring.
2016-01-18 22:11:18 +01:00
a_bishop.cpp
- keep evaluation order of Random() calls defined.
2016-01-20 09:25:30 +01:00
a_blastradius.cpp
- fixed: All access to weapon info in DECORATE functions should be restricted to when they get called from an actual weapon, not from a CustomInventory item.
2016-01-26 09:43:47 +01:00
a_boostarmor.cpp
a_centaur.cpp
a_clericflame.cpp
- more Heretic and Hexen refactoring.
2016-01-18 22:11:18 +01:00
a_clericholy.cpp
- more Heretic and Hexen refactoring.
2016-01-18 22:11:18 +01:00
a_clericmace.cpp
- use a separate counter from AActor::special1 to count weapon use with some Hexen weapons. special1 is used for some other purposes as well, and when using a separate counter it can be reset to 0 when changing weapons, preventing counting errors.
2014-09-13 12:38:16 +02:00
a_clericstaff.cpp
- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
2016-01-10 20:46:26 +01:00
a_dragon.cpp
- keep evaluation order of Random() calls defined.
2016-01-20 09:25:30 +01:00
a_fighteraxe.cpp
- use a separate counter from AActor::special1 to count weapon use with some Hexen weapons. special1 is used for some other purposes as well, and when using a separate counter it can be reset to 0 when changing weapons, preventing counting errors.
2014-09-13 12:38:16 +02:00
a_fighterhammer.cpp
- use a separate counter from AActor::special1 to count weapon use with some Hexen weapons. special1 is used for some other purposes as well, and when using a separate counter it can be reset to 0 when changing weapons, preventing counting errors.
2014-09-13 12:38:16 +02:00
a_fighterplayer.cpp
- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
2016-01-10 20:46:26 +01:00
a_fighterquietus.cpp
- keep evaluation order of Random() calls defined.
2016-01-20 09:25:30 +01:00
a_firedemon.cpp
- keep evaluation order of Random() calls defined.
2016-01-20 09:25:30 +01:00
a_flechette.cpp
- all those 'actor->SetZ(actor->Z() +...) calls weren't pretty so now there's an AddZ method, too.
2016-01-18 22:32:36 +01:00
a_flies.cpp
- the last bits of Hexen refactored
2016-01-19 01:10:57 +01:00
a_fog.cpp
- the last bits of Hexen refactored
2016-01-19 01:10:57 +01:00
a_healingradius.cpp
- some refactoring of P_AproxDistance calls into newly defined AActor method AproxDistance.
2016-01-10 17:52:41 +01:00
a_heresiarch.cpp
- the last bits of Hexen refactored
2016-01-19 01:10:57 +01:00
a_hexenglobal.h
- changed damage screen blending code so that the same version can be used by any renderer.
2012-05-01 11:27:54 +00:00
a_hexenmisc.cpp
Add flies (doomed #112 ) from the Hexen retail beta
2015-04-02 17:52:54 -05:00
a_hexenspecialdecs.cpp
- keep evaluation order of Random() calls defined.
2016-01-20 09:25:30 +01:00
a_iceguy.cpp
- the last bits of Hexen refactored
2016-01-19 01:10:57 +01:00
a_korax.cpp
- the last bits of Hexen refactored
2016-01-19 01:10:57 +01:00
a_magecone.cpp
- the last bits of Hexen refactored
2016-01-19 01:10:57 +01:00
a_magelightning.cpp
- keep evaluation order of Random() calls defined.
2016-01-20 09:25:30 +01:00
a_magestaff.cpp
- the last bits of Hexen refactored
2016-01-19 01:10:57 +01:00
a_pig.cpp
- the last bits of Hexen refactored
2016-01-19 01:10:57 +01:00
a_serpent.cpp
- the last bits of Hexen refactored
2016-01-19 01:10:57 +01:00
a_spike.cpp
- the last bits of Hexen refactored
2016-01-19 01:10:57 +01:00
a_summon.cpp
- the last bits of Hexen refactored
2016-01-19 01:10:57 +01:00
a_teleportother.cpp
- the last bits of Hexen refactored
2016-01-19 01:10:57 +01:00
a_wraith.cpp
- keep evaluation order of Random() calls defined.
2016-01-20 09:25:30 +01:00