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https://github.com/ZDoom/gzdoom-gles.git
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ae54e13428
- Removed AT_GAME_SET because it's no longer used anywhere. - Converted the last remaining global classes to DECORATE. - Fixed: Inventory.PickupFlash requires an class name as parameter not an integer. Some Hexen definitions got it wrong. - Converted Hexen's Pig to DECORATE. - Replaced the ActorInfo definitions of all internal inventory classes with DECORATE definitions. - Added option to specify a powerup's duration in second by using a negative number. SVN r1137 (trunk)
43 lines
624 B
Text
43 lines
624 B
Text
Actor PlayerPawn : Actor native
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{
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Health 100
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Radius 16
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Height 56
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Mass 100
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Painchance 255
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Speed 1
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+SOLID
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+SHOOTABLE
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+DROPOFF
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+PICKUP
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+NOTDMATCH
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+FRIENDLY
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+SLIDESONWALLS
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+CANPASS
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+CANPUSHWALLS
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+FLOORCLIP
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+WINDTHRUST
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+TELESTOMP
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+NOBLOCKMONST
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Player.AttackZOffset 8
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Player.JumpZ 8
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Player.ViewHeight 41
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Player.ForwardMove 1,1
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Player.SideMove 1,1
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Player.ColorRange 0,0
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Player.SoundClass "player"
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}
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Actor PlayerChunk : PlayerPawn native
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{
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-SOLID
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-SHOOTABLE
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-PICKUP
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-NOTDMATCH
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-FRIENDLY
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-SLIDESONWALLS
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-CANPUSHWALLS
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-FLOORCLIP
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-WINDTHRUST
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-TELESTOMP
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}
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