gzdoom-gles/wadsrc/xlat/strife_base.txt
Christoph Oelckers 0869b51928 - Fixed: Parsing sector special bit masks must be done backwards so that later
definitions take precedence.
- Added base translation tables for UDMF compatibility maps which only should
  handle the native line and sector types of each game.
- Turned the inactive SILENT_INSTANT_FLOORS define into a compatibility option
  so that it can be (un)set in a map definition and the menu. 

SVN r966 (trunk)
2008-05-12 17:14:38 +00:00

14 lines
186 B
Text

include "xlat/strife.txt"
maxlinespecial = 234;
sector bitmask 0xffe0 clear;
sector 19 = 0;
sector 20 = 0;
sector 21 = 0;
sector 22 = 0;
sector 23 = 0;
sector 24 = 0;