gzdoom-gles/src/posix
Christoph Oelckers 64685705d0 - made the console Unicode-capable.
This also necessitated some character remapping in the console font to move the Windows-1252 extra characters to their proper Unicode code points.
2019-02-16 13:05:19 +01:00
..
cocoa pass full Unicode characters to EV_GUI_Char for Linux and macOS. 2019-02-14 14:29:49 +01:00
osx - reverted macOS dark mode support with old SDKs 2018-10-08 15:50:56 +03:00
sdl - made the console Unicode-capable. 2019-02-16 13:05:19 +01:00
unix - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
dikeys.h
hardware.h - removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this. 2018-06-17 20:08:35 +02:00
i_cd.cpp
i_steam.cpp - made CDoomError inherit from std::exception so that the main catch block can also deal with exceptions thrown by the STL. 2018-11-23 10:18:52 +01:00
i_system.h - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
readme.md
zdoom.xpm - updated icon for linux/unix 2017-09-09 13:18:47 -04:00

This directory contains files required to support POSIX-compatible OSes, like GNU/Linux, OS X or BSD.

Common files are placed in this directory directly.
SDL backend files are in sdl subdirectory.
Native OS X backend files are in cocoa subdirectory.
Shared files for both OS X backends are in osx subdirectory.