gzdoom-gles/src/gl
Christoph Oelckers 6450752399 - made it compile again.
The software renderer float conversion removed viewx and viewy which are still needed for efficient position checks against nodes without constant float->fixed conversions.
2016-04-23 10:50:19 +02:00
..
data - GL handling of new portal data organization. 2016-04-20 20:08:53 +02:00
dynlights - some minor fixing and cleanup on gL portal code. 2016-04-20 11:39:41 +02:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
hqnx_asm - fixed GCC's 'unknown pragma' warnings in hqNx MMX implementation 2015-12-25 15:42:13 +02:00
models - fixed offsetting of player weapon sprites. 2016-04-13 16:24:25 +02:00
renderer - render sproites through sector portals. 2016-04-18 23:52:15 +02:00
scene - made it compile again. 2016-04-23 10:50:19 +02:00
shaders - added necessary state to implement 3D light splitting using hardware clipping planes. 2016-01-30 23:01:11 +01:00
stereo3d - fixed issues with recent Stereo3D submission: 2016-04-14 10:16:04 +02:00
system - allow the engine to run without sampler objects. This will create some overhead in the texture code, but that's still better than having to error out on those few systems where it may be an issue. 2016-04-22 19:54:51 +02:00
textures - allow the engine to run without sampler objects. This will create some overhead in the texture code, but that's still better than having to error out on those few systems where it may be an issue. 2016-04-22 19:54:51 +02:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility - floatified the texture coordinate code. 2016-04-08 01:42:43 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00