gzdoom-gles/tools/dehsupp/Makefile
Randy Heit 3237c6b4e8 - Changed MIDI playback to not bother playing super short songs that don't
contain enough music to fill the initial output buffers.
- Removed the read barrier around ADehackedPickup::RealPickup. If the real
  pickup is picked up, it may very well destroy itself before the dehacked
  wrapper's stubs that use it are called.
- Reverted revision 840. For a file we don't want end users to be touching,
  making DEHSUPP plain text sends out mixed messages: "Don't mess with this.
  Oh, by the way, it's plain text now to make it easier for you to edit."
  Is there some reason other than a desire to do away with binary lumps to
  make the distributed lump text?
- Added a new speakermode for Stereo + HRTF: "Headphones". This is the only
  way to get the HRTF low pass filter effect now.
- Fixed: No more than one sector could make noise at once.
- Trying out sound without varying priorities again. 
- Fixed: Need to use setSpeakerMix to let 2D sounds (aka streamed music) use
  their full volume range.


SVN r842 (trunk)
2008-03-23 05:24:40 +00:00

55 lines
915 B
Makefile

ifeq (Windows_NT,$(OS))
WIN=1
WINCMD=1
endif
ifeq ($(findstring msys,$(shell sh --version 2>nul)),msys)
WIN=1
WINCMD=0
endif
ifeq (1,$(WIN))
EXE = dehsupp.exe
CFLAGS = $(LOC) -Os -Wall -fomit-frame-pointer
else
EXE = dehsupp
CFLAGS = -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -Os -Wall -fomit-frame-pointer
endif
CCDV = @../../ccdv
CC = gcc
LDFLAGS = -s
RE2C = ../re2c/re2c
LEMON = ../lemon/lemon
LEMONFLAGS =
RE2CFLAGS = -s
OBJS = dehsupp.o parse.o scanner.o
all: $(EXE)
$(EXE): $(OBJS)
$(CCDV) $(CC) $(LDFLAGS) -o $(EXE) $(OBJS)
.PHONY: clean
clean:
ifeq (1,$(WINCMD))
-del /q /f $(EXE) 2>nul
-del /q /f *.o 2>nul
else
rm -f $(EXE)
rm -f *.o
endif
%.o: %.c
$(CCDV) $(CC) $(CFLAGS) -c -o $@ $<
parse.h parse.c: parse.y
$(CCDV) $(LEMON) $(LEMONFLAGS) $<
scanner.c: scanner.re
$(CCDV) $(RE2C) $(RE2CFLAGS) -o $@ $<
parse.tab.c: parse.y
$(CCDV) $(BISON) $(BISONFLAGS) -o $@ $<