gzdoom-gles/wadsrc/static/actors
Christoph Oelckers 2221ab5668 - Finally has the right idea how to restore Doom's original clipping of projectiles
against decorations without breaking anything newer:
  Added a new 'projectilepassheight' property that defines an alternative height
  that is only used when checking a projectile's movement against this actor.
  If the value is positive it is used regardless of other settings, if it is
  negative, its absolute will be used if a new compatibility option is enabled
  and if it is 0 the normal height will be used.


SVN r1253 (trunk)
2008-10-05 11:23:41 +00:00
..
chex - Fixed a CQ pickup message. 2008-09-14 06:44:22 +00:00
doom - Finally has the right idea how to restore Doom's original clipping of projectiles 2008-10-05 11:23:41 +00:00
heretic - DECORATE fixes. 2008-08-15 23:11:04 +00:00
hexen - Fixed: Hexen's fourth weapon pieces did not play the correct pickup sound, 2008-09-12 01:12:40 +00:00
raven - Fixed: The chat sound for Strife was misnamed in the gameinfo structure. 2008-08-12 23:00:48 +00:00
shared SVN r1248 (trunk) 2008-09-27 07:11:38 +00:00
strife - Added Gez's patch for removing MF4_FIRERESIST. 2008-08-19 19:38:39 +00:00
actor.txt - fixed: A_CallSpecial must be declared in DECORATE so that a symbol table 2008-08-13 14:51:28 +00:00
constants.txt - Used the one unused byte in the state structure as a flag to tell what type 2008-09-22 18:55:29 +00:00