gzdoom-gles/src/scripting
2017-05-30 18:09:51 +03:00
..
backend - fixed: FxActionSpecialCall did not resolve float to int casts. 2017-05-01 22:44:58 +02:00
decorate - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
vm Added check for nullptr to CLSS and META instructions of scripting VM 2017-05-30 18:09:51 +03:00
zscript - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
symbols.cpp - do not delete the namespaces when removing compiler symbols. They still get referenced by some types and must remain until the engine shuts down. 2017-04-14 19:40:50 +02:00
symbols.h - took PTypeBase and all its subclasses out of the DObject hierarchy. 2017-04-13 17:47:17 +02:00
thingdef.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
thingdef.h - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
thingdef_data.cpp - Added new flags8 actor field. Isn't it frightening how quickly how we got to our 8th flag field? 2017-05-15 19:17:46 +02:00
thingdef_properties.cpp - Added new flags8 actor field. Isn't it frightening how quickly how we got to our 8th flag field? 2017-05-15 19:17:46 +02:00
types.cpp Added generic workaround for double type alignment 2017-04-23 14:49:36 +03:00
types.h - fixed: Dynamic arrays of objects in structs were not registered for garbage collection. 2017-04-15 13:20:58 +02:00