gzdoom-gles/src/swrenderer/plane/r_visibleplane.h
2017-02-04 00:25:37 +01:00

76 lines
2 KiB
C++

//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
#pragma once
#include <stddef.h>
#include "r_defs.h"
#include "r_state.h"
#include "swrenderer/r_memory.h"
class ADynamicLight;
struct FLightNode;
struct FDynamicColormap;
struct FSectorPortal;
namespace swrenderer
{
class RenderThread;
struct VisiblePlaneLight
{
ADynamicLight *lightsource;
VisiblePlaneLight *next;
};
struct VisiblePlane
{
VisiblePlane();
void AddLights(FLightNode *node);
void Render(RenderThread *thread, fixed_t alpha, bool additive, bool masked);
VisiblePlane *next = nullptr; // Next visplane in hash chain -- killough
FDynamicColormap *colormap = nullptr; // [RH] Support multiple colormaps
FSectorPortal *portal = nullptr; // [RH] Support sky boxes
VisiblePlaneLight *lights = nullptr;
FTransform xform;
secplane_t height;
FTextureID picnum;
int lightlevel = 0;
int left = viewwidth;
int right = 0;
int sky = 0;
// [RH] This set of variables copies information from the time when the
// visplane is created. They are only used by stacks so that you can
// have stacked sectors inside a skybox. If the visplane is not for a
// stack, then they are unused.
int extralight = 0;
double visibility = 0.0;
DVector3 viewpos = { 0.0, 0.0, 0.0 };
DAngle viewangle = { 0.0 };
fixed_t Alpha = 0;
bool Additive = false;
// kg3D - keep track of mirror and skybox owner
int CurrentSkybox = 0;
int CurrentPortalUniq = 0; // mirror counter, counts all of them
int MirrorFlags = 0; // this is not related to CurrentMirror
uint16_t *bottom = nullptr;
uint16_t *top = nullptr;
};
}