gzdoom-gles/wadsrc
argv-minus-one 6239796b92 Move RandomSpawner's recursion check into PostBeginPlay.
Previously, a RandomSpawner with infinite recursion would hang the game, because the recursion check was happening before the recursion counter (bouncecount) was set.
2018-07-09 17:50:55 +02:00
..
static Move RandomSpawner's recursion check into PostBeginPlay. 2018-07-09 17:50:55 +02:00
CMakeLists.txt - missed one qzdoom reference 2017-07-20 06:45:08 -04:00