gzdoom-gles/wadsrc/static/xlat/base.txt
Randy Heit fb50df2c63 About a week's worth of changes here. As a heads-up, I wouldn't be
surprised if this doesn't build in Linux right now. The CMakeLists.txt
were checked with MinGW and NMake, but how they fair under Linux is an
unknown to me at this time.

- Converted most sprintf (and all wsprintf) calls to either mysnprintf or
  FStrings, depending on the situation.
- Changed the strings in the wbstartstruct to be FStrings.
- Changed myvsnprintf() to output nothing if count is greater than INT_MAX.
  This is so that I can use a series of mysnprintf() calls and advance the
  pointer for each one. Once the pointer goes beyond the end of the buffer,
  the count will go negative, but since it's an unsigned type it will be
  seen as excessively huge instead. This should not be a problem, as there's
  no reason for ZDoom to be using text buffers larger than 2 GB anywhere.
- Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig().
- Changed CalcMapName() to return an FString instead of a pointer to a static
  buffer.
- Changed startmap in d_main.cpp into an FString.
- Changed CheckWarpTransMap() to take an FString& as the first argument.
- Changed d_mapname in g_level.cpp into an FString.
- Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an
  FString.
- Fixed: The MAPINFO parser wrote into the string buffer to construct a map
  name when given a Hexen map number. This was fine with the old scanner
  code, but only a happy coincidence prevents it from crashing with the new
  code
- Added the 'B' conversion specifier to StringFormat::VWorker() for printing
  binary numbers.
- Added CMake support for building with MinGW, MSYS, and NMake. Linux support
  is probably broken until I get around to booting into Linux again. Niceties
  provided over the existing Makefiles they're replacing:
  * All command-line builds can use the same build system, rather than having
    a separate one for MinGW and another for Linux.
  * Microsoft's NMake tool is supported as a target.
  * Progress meters.
  * Parallel makes work from a fresh checkout without needing to be primed
    first with a single-threaded make.
  * Porting to other architectures should be simplified, whenever that day
    comes.
- Replaced the makewad tool with zipdir. This handles the dependency tracking
  itself instead of generating an external makefile to do it, since I couldn't
  figure out how to generate a makefile with an external tool and include it
  with a CMake-generated makefile. Where makewad used a master list of files
  to generate the package file, zipdir just zips the entire contents of one or
  more directories.
- Added the gdtoa package from netlib's fp library so that ZDoom's printf-style
  formatting can be entirely independant of the CRT.

SVN r1082 (trunk)
2008-07-23 04:57:26 +00:00

538 lines
22 KiB
Text

include "xlat/defines.i"
1 = USE|MONST|REP, Door_Raise (0, D_SLOW, VDOORWAIT, tag)
2 = WALK, Door_Open (tag, D_SLOW)
3 = WALK, Door_Close (tag, D_SLOW)
4 = WALK|MONST, Door_Raise (tag, D_SLOW, VDOORWAIT)
5 = WALK, Floor_RaiseToLowestCeiling (tag, F_SLOW)
6 = WALK, Ceiling_CrushAndRaiseA (tag, C_NORMAL, C_NORMAL, 10)
7 = USE, Stairs_BuildUpDoom (tag, ST_SLOW, 8)
8 = WALK, Stairs_BuildUpDoom (tag, ST_SLOW, 8)
9 = USE, Floor_Donut (tag, DORATE, DORATE)
10 = WALK|MONST, Plat_DownWaitUpStayLip (tag, P_FAST, PLATWAIT, 0)
11 = USE, Exit_Normal (0)
12 = WALK, Light_MaxNeighbor (tag)
13 = WALK, Light_ChangeToValue (tag, 255)
14 = USE, Plat_UpByValueStayTx (tag, P_SLOW/2, 4)
15 = USE, Plat_UpByValueStayTx (tag, P_SLOW/2, 3)
16 = WALK, Door_CloseWaitOpen (tag, D_SLOW, 240)
17 = WALK, Light_StrobeDoom (tag, 5, 35)
18 = USE, Floor_RaiseToNearest (tag, F_SLOW)
19 = WALK, Floor_LowerToHighest (tag, F_SLOW, 128)
20 = USE, Plat_RaiseAndStayTx0 (tag, P_SLOW/2)
21 = USE, Plat_DownWaitUpStayLip (tag, P_FAST, PLATWAIT)
22 = WALK, Plat_RaiseAndStayTx0 (tag, P_SLOW/2)
23 = USE, Floor_LowerToLowest (tag, F_SLOW)
24 = SHOOT, Floor_RaiseToLowestCeiling (tag, F_SLOW)
25 = WALK, Ceiling_CrushAndRaiseA (tag, C_SLOW, C_SLOW, 10)
26 = USE|REP, Door_LockedRaise (0, D_SLOW, VDOORWAIT, BCard | CardIsSkull, tag)
27 = USE|REP, Door_LockedRaise (0, D_SLOW, VDOORWAIT, YCard | CardIsSkull, tag)
28 = USE|REP, Door_LockedRaise (0, D_SLOW, VDOORWAIT, RCard | CardIsSkull, tag)
29 = USE, Door_Raise (tag, D_SLOW, VDOORWAIT)
30 = WALK, Floor_RaiseByTexture (tag, F_SLOW)
31 = USE, Door_Open (0, D_SLOW, tag)
32 = USE|MONST, Door_LockedRaise (0, D_SLOW, 0, BCard | CardIsSkull, tag)
33 = USE|MONST, Door_LockedRaise (0, D_SLOW, 0, RCard | CardIsSkull, tag)
34 = USE|MONST, Door_LockedRaise (0, D_SLOW, 0, YCard | CardIsSkull, tag)
35 = WALK, Light_ChangeToValue (tag, 35)
36 = WALK, Floor_LowerToHighest (tag, F_FAST, 136)
37 = WALK, Floor_LowerToLowestTxTy (tag, F_SLOW)
38 = WALK, Floor_LowerToLowest (tag, F_SLOW)
39 = WALK|MONST, Teleport (0, tag)
40 = WALK, Generic_Ceiling (tag, C_SLOW, 0, 1, 8)
41 = USE, Ceiling_LowerToFloor (tag, C_SLOW)
42 = USE|REP, Door_Close (tag, D_SLOW)
43 = USE|REP, Ceiling_LowerToFloor (tag, C_SLOW)
44 = WALK, Ceiling_LowerAndCrush (tag, C_SLOW, 0)
45 = USE|REP, Floor_LowerToHighest (tag, F_SLOW, 128)
46 = SHOOT|REP|MONST, Door_Open (tag, D_SLOW)
47 = SHOOT, Plat_RaiseAndStayTx0 (tag, P_SLOW/2)
48 = 0, Scroll_Texture_Left (SCROLL_UNIT)
49 = USE, Ceiling_CrushAndRaiseA (tag, C_SLOW, C_SLOW, 10)
50 = USE, Door_Close (tag, D_SLOW)
51 = USE, Exit_Secret (0)
52 = WALK, Exit_Normal (0)
53 = WALK, Plat_PerpetualRaiseLip (tag, P_SLOW, PLATWAIT, 0)
54 = WALK, Plat_Stop (tag)
55 = USE, Floor_RaiseAndCrush (tag, F_SLOW, 10)
56 = WALK, Floor_RaiseAndCrush (tag, F_SLOW, 10)
57 = WALK, Ceiling_CrushStop (tag)
58 = WALK, Floor_RaiseByValue (tag, F_SLOW, 24)
59 = WALK, Floor_RaiseByValueTxTy (tag, F_SLOW, 24)
60 = USE|REP, Floor_LowerToLowest (tag, F_SLOW)
61 = USE|REP, Door_Open (tag, D_SLOW)
62 = USE|REP, Plat_DownWaitUpStayLip (tag, P_FAST, PLATWAIT, 0)
63 = USE|REP, Door_Raise (tag, D_SLOW, VDOORWAIT)
64 = USE|REP, Floor_RaiseToLowestCeiling (tag, F_SLOW)
65 = USE|REP, Floor_RaiseAndCrush (tag, F_SLOW, 10)
66 = USE|REP, Plat_UpByValueStayTx (tag, P_SLOW/2, 3)
67 = USE|REP, Plat_UpByValueStayTx (tag, P_SLOW/2, 4)
68 = USE|REP, Plat_RaiseAndStayTx0 (tag, P_SLOW/2)
69 = USE|REP, Floor_RaiseToNearest (tag, F_SLOW)
70 = USE|REP, Floor_LowerToHighest (tag, F_FAST, 136)
71 = USE, Floor_LowerToHighest (tag, F_FAST, 136)
72 = WALK|REP, Ceiling_LowerAndCrush (tag, C_SLOW, 0)
73 = WALK|REP, Ceiling_CrushAndRaiseA (tag, C_SLOW, C_SLOW, 10)
74 = WALK|REP, Ceiling_CrushStop (tag)
75 = WALK|REP, Door_Close (tag, D_SLOW)
76 = WALK|REP, Door_CloseWaitOpen (tag, D_SLOW, 240)
77 = WALK|REP, Ceiling_CrushAndRaiseA (tag, C_NORMAL, C_NORMAL, 10)
78 = USE|REP, Floor_TransferNumeric (tag) // <- BOOM special
79 = WALK|REP, Light_ChangeToValue (tag, 35)
80 = WALK|REP, Light_MaxNeighbor (tag)
81 = WALK|REP, Light_ChangeToValue (tag, 255)
82 = WALK|REP, Floor_LowerToLowest (tag, F_SLOW)
83 = WALK|REP, Floor_LowerToHighest (tag, F_SLOW, 128)
84 = WALK|REP, Floor_LowerToLowestTxTy (tag, F_SLOW)
85 = 0, Scroll_Texture_Right (SCROLL_UNIT) // <- BOOM special
86 = WALK|REP, Door_Open (tag, D_SLOW)
87 = WALK|REP, Plat_PerpetualRaiseLip (tag, P_SLOW, PLATWAIT, 0)
88 = WALK|REP|MONST, Plat_DownWaitUpStayLip (tag, P_FAST, PLATWAIT, 0)
89 = WALK|REP, Plat_Stop (tag)
90 = WALK|REP, Door_Raise (tag, D_SLOW, VDOORWAIT)
91 = WALK|REP, Floor_RaiseToLowestCeiling (tag, F_SLOW)
92 = WALK|REP, Floor_RaiseByValue (tag, F_SLOW, 24)
93 = WALK|REP, Floor_RaiseByValueTxTy (tag, F_SLOW, 24)
94 = WALK|REP, Floor_RaiseAndCrush (tag, F_SLOW, 10)
95 = WALK|REP, Plat_RaiseAndStayTx0 (tag, P_SLOW/2)
96 = WALK|REP, Floor_RaiseByTexture (tag, F_SLOW)
97 = WALK|REP|MONST, Teleport (0, tag)
98 = WALK|REP, Floor_LowerToHighest (tag, F_FAST, 136)
99 = USE|REP, Door_LockedRaise (tag, D_FAST, 0, BCard | CardIsSkull)
100 = WALK, Stairs_BuildUpDoom (tag, ST_TURBO, 16, 0, 0)
101 = USE, Floor_RaiseToLowestCeiling (tag, F_SLOW)
102 = USE, Floor_LowerToHighest (tag, F_SLOW, 128)
103 = USE, Door_Open (tag, D_SLOW)
104 = WALK, Light_MinNeighbor (tag)
105 = WALK|REP, Door_Raise (tag, D_FAST, VDOORWAIT)
106 = WALK|REP, Door_Open (tag, D_FAST)
107 = WALK|REP, Door_Close (tag, D_FAST)
108 = WALK, Door_Raise (tag, D_FAST, VDOORWAIT)
109 = WALK, Door_Open (tag, D_FAST)
110 = WALK, Door_Close (tag, D_FAST)
111 = USE, Door_Raise (tag, D_FAST, VDOORWAIT)
112 = USE, Door_Open (tag, D_FAST)
113 = USE, Door_Close (tag, D_FAST)
114 = USE|REP, Door_Raise (tag, D_FAST, VDOORWAIT)
115 = USE|REP, Door_Open (tag, D_FAST)
116 = USE|REP, Door_Close (tag, D_FAST)
117 = USE|REP, Door_Raise (0, D_FAST, VDOORWAIT, tag)
118 = USE, Door_Open (0, D_FAST, tag)
119 = WALK, Floor_RaiseToNearest (tag, F_SLOW)
120 = WALK|REP, Plat_DownWaitUpStayLip (tag, P_TURBO, PLATWAIT, 0)
121 = WALK, Plat_DownWaitUpStayLip (tag, P_TURBO, PLATWAIT, 0)
122 = USE, Plat_DownWaitUpStayLip (tag, P_TURBO, PLATWAIT, 0)
123 = USE|REP, Plat_DownWaitUpStayLip (tag, P_TURBO, PLATWAIT, 0)
124 = WALK, Exit_Secret (0)
125 = MONWALK, Teleport (0, tag)
126 = MONWALK|REP, Teleport (0, tag)
127 = USE, Stairs_BuildUpDoom (tag, ST_TURBO, 16, 0, 0)
128 = WALK|REP, Floor_RaiseToNearest (tag, F_SLOW)
129 = WALK|REP, Floor_RaiseToNearest (tag, F_FAST)
130 = WALK, Floor_RaiseToNearest (tag, F_FAST)
131 = USE, Floor_RaiseToNearest (tag, F_FAST)
132 = USE|REP, Floor_RaiseToNearest (tag, F_FAST)
133 = USE, Door_LockedRaise (tag, D_FAST, 0, BCard | CardIsSkull)
134 = USE|REP, Door_LockedRaise (tag, D_FAST, 0, RCard | CardIsSkull)
135 = USE, Door_LockedRaise (tag, D_FAST, 0, RCard | CardIsSkull)
136 = USE|REP, Door_LockedRaise (tag, D_FAST, 0, YCard | CardIsSkull)
137 = USE, Door_LockedRaise (tag, D_FAST, 0, YCard | CardIsSkull)
138 = USE|REP, Light_ChangeToValue (tag, 255)
139 = USE|REP, Light_ChangeToValue (tag, 35)
140 = USE, Floor_RaiseByValueTimes8 (tag, F_SLOW, 64)
141 = WALK, Ceiling_CrushAndRaiseSilentA (tag, C_SLOW, C_SLOW, 10)
/****** The following are all new to BOOM ******/
142 = WALK, Floor_RaiseByValueTimes8 (tag, F_SLOW, 64)
143 = WALK, Plat_UpByValueStayTx (tag, P_SLOW/2, 3)
144 = WALK, Plat_UpByValueStayTx (tag, P_SLOW/2, 4)
145 = WALK, Ceiling_LowerToFloor (tag, C_SLOW)
146 = WALK, Floor_Donut (tag, DORATE, DORATE)
147 = WALK|REP, Floor_RaiseByValueTimes8 (tag, F_SLOW, 64)
148 = WALK|REP, Plat_UpByValueStayTx (tag, P_SLOW/2, 3)
149 = WALK|REP, Plat_UpByValueStayTx (tag, P_SLOW/2, 4)
150 = WALK|REP, Ceiling_CrushAndRaiseSilentA (tag, C_SLOW, C_SLOW, 10)
151 = WALK|REP, FloorAndCeiling_LowerRaise (tag, F_SLOW, C_SLOW)
152 = WALK|REP, Ceiling_LowerToFloor (tag, C_SLOW)
153 = WALK, Floor_TransferTrigger (tag)
154 = WALK|REP, Floor_TransferTrigger (tag)
155 = WALK|REP, Floor_Donut (tag, DORATE, DORATE)
156 = WALK|REP, Light_StrobeDoom (tag, 5, 35)
157 = WALK|REP, Light_MinNeighbor (tag)
158 = USE, Floor_RaiseByTexture (tag, F_SLOW)
159 = USE, Floor_LowerToLowestTxTy (tag, F_SLOW)
160 = USE, Floor_RaiseByValueTxTy (tag, F_SLOW, 24)
161 = USE, Floor_RaiseByValue (tag, F_SLOW, 24)
162 = USE, Plat_PerpetualRaiseLip (tag, P_SLOW, PLATWAIT, 0)
163 = USE, Plat_Stop (tag)
164 = USE, Ceiling_CrushAndRaiseA (tag, C_NORMAL, C_NORMAL, 10)
165 = USE, Ceiling_CrushAndRaiseSilentA (tag, C_SLOW, C_SLOW, 10)
166 = USE, FloorAndCeiling_LowerRaise (tag, F_SLOW, C_SLOW)
167 = USE, Ceiling_LowerAndCrush (tag, C_SLOW, 0)
168 = USE, Ceiling_CrushStop (tag)
169 = USE, Light_MaxNeighbor (tag)
170 = USE, Light_ChangeToValue (tag, 35)
171 = USE, Light_ChangeToValue (tag, 255)
172 = USE, Light_StrobeDoom (tag, 5, 35)
173 = USE, Light_MinNeighbor (tag)
174 = USE|MONST, Teleport (0, tag)
175 = USE, Door_CloseWaitOpen (tag, F_SLOW, 240)
176 = USE|REP, Floor_RaiseByTexture (tag, F_SLOW)
177 = USE|REP, Floor_LowerToLowestTxTy (tag, F_SLOW)
178 = USE|REP, Floor_RaiseByValueTimes8 (tag, F_SLOW, 64)
179 = USE|REP, Floor_RaiseByValueTxTy (tag, F_SLOW, 24)
180 = USE|REP, Floor_RaiseByValue (tag, F_SLOW, 24)
181 = USE|REP, Plat_PerpetualRaiseLip (tag, P_SLOW, PLATWAIT, 0)
182 = USE|REP, Plat_Stop (tag)
183 = USE|REP, Ceiling_CrushAndRaiseA (tag, C_NORMAL, C_NORMAL, 10)
184 = USE|REP, Ceiling_CrushAndRaiseA (tag, C_SLOW, C_SLOW, 10)
185 = USE|REP, Ceiling_CrushAndRaiseSilentA (tag, C_SLOW, C_SLOW, 10)
186 = USE|REP, FloorAndCeiling_LowerRaise (tag, F_SLOW, C_SLOW)
187 = USE|REP, Ceiling_LowerAndCrush (tag, C_SLOW, 0)
188 = USE|REP, Ceiling_CrushStop (tag)
189 = USE, Floor_TransferTrigger (tag)
190 = USE|REP, Floor_TransferTrigger (tag)
191 = USE|REP, Floor_Donut (tag, DORATE, DORATE)
192 = USE|REP, Light_MaxNeighbor (tag)
193 = USE|REP, Light_StrobeDoom (tag, 5, 35)
194 = USE|REP, Light_MinNeighbor (tag)
195 = USE|REP|MONST, Teleport (0, tag)
196 = USE|REP, Door_CloseWaitOpen (tag, D_SLOW, 240)
197 = SHOOT, Exit_Normal (0)
198 = SHOOT, Exit_Secret (0)
199 = WALK, Ceiling_LowerToLowest (tag, C_SLOW)
200 = WALK, Ceiling_LowerToHighestFloor (tag, C_SLOW)
201 = WALK|REP, Ceiling_LowerToLowest (tag, C_SLOW)
202 = WALK|REP, Ceiling_LowerToHighestFloor (tag, C_SLOW)
203 = USE, Ceiling_LowerToLowest (tag, C_SLOW)
204 = USE, Ceiling_LowerToHighestFloor (tag, C_SLOW)
205 = USE|REP, Ceiling_LowerToLowest (tag, C_SLOW)
206 = USE|REP, Ceiling_LowerToHighestFloor (tag, C_SLOW)
207 = WALK|MONST, Teleport_NoFog (0, 0, tag)
208 = WALK|REP|MONST, Teleport_NoFog (0, 0, tag)
209 = USE|MONST, Teleport_NoFog (0, 0, tag)
210 = USE|REP|MONST, Teleport_NoFog (0, 0, tag)
211 = USE|REP, Plat_ToggleCeiling (tag)
212 = WALK|REP, Plat_ToggleCeiling (tag)
213 = 0, Transfer_FloorLight (tag)
214 = 0, Scroll_Ceiling (tag, 6, 0, 0, 0)
215 = 0, Scroll_Floor (tag, 6, 0, 0, 0)
216 = 0, Scroll_Floor (tag, 6, 1, 0, 0)
217 = 0, Scroll_Floor (tag, 6, 2, 0, 0)
218 = 0, Scroll_Texture_Model (lineid, 2)
219 = WALK, Floor_LowerToNearest (tag, F_SLOW)
220 = WALK|REP, Floor_LowerToNearest (tag, F_SLOW)
221 = USE, Floor_LowerToNearest (tag, F_SLOW)
222 = USE|REP, Floor_LowerToNearest (tag, F_SLOW)
223 = 0, Sector_SetFriction (tag, 0)
224 = 0, Sector_SetWind (tag, 0, 0, 1)
225 = 0, Sector_SetCurrent (tag, 0, 0, 1)
226 = 0, PointPush_SetForce (tag, 0, 0, 1)
227 = WALK, Elevator_RaiseToNearest (tag, ELEVATORSPEED)
228 = WALK|REP, Elevator_RaiseToNearest (tag, ELEVATORSPEED)
229 = USE, Elevator_RaiseToNearest (tag, ELEVATORSPEED)
230 = USE|REP, Elevator_RaiseToNearest (tag, ELEVATORSPEED)
231 = WALK, Elevator_LowerToNearest (tag, ELEVATORSPEED)
232 = WALK|REP, Elevator_LowerToNearest (tag, ELEVATORSPEED)
233 = USE, Elevator_LowerToNearest (tag, ELEVATORSPEED)
234 = USE|REP, Elevator_LowerToNearest (tag, ELEVATORSPEED)
235 = WALK, Elevator_MoveToFloor (tag, ELEVATORSPEED)
236 = WALK|REP, Elevator_MoveToFloor (tag, ELEVATORSPEED)
237 = USE, Elevator_MoveToFloor (tag, ELEVATORSPEED)
238 = USE|REP, Elevator_MoveToFloor (tag, ELEVATORSPEED)
239 = WALK, Floor_TransferNumeric (tag)
240 = WALK|REP, Floor_TransferNumeric (tag)
241 = USE, Floor_TransferNumeric (tag)
242 = 0, Transfer_Heights (tag)
243 = WALK|MONST, Teleport_Line (tag, tag, 0)
244 = WALK|REP|MONST, Teleport_Line (tag, tag, 0)
245 = 0, Scroll_Ceiling (tag, 5, 0, 0, 0)
246 = 0, Scroll_Floor (tag, 5, 0, 0, 0)
247 = 0, Scroll_Floor (tag, 5, 1, 0, 0)
248 = 0, Scroll_Floor (tag, 5, 2, 0, 0)
249 = 0, Scroll_Texture_Model (lineid, 1)
250 = 0, Scroll_Ceiling (tag, 4, 0, 0, 0)
251 = 0, Scroll_Floor (tag, 4, 0, 0, 0)
252 = 0, Scroll_Floor (tag, 4, 1, 0, 0)
253 = 0, Scroll_Floor (tag, 4, 2, 0, 0)
254 = 0, Scroll_Texture_Model (lineid, 0)
255 = 0, Scroll_Texture_Offsets ()
256 = WALK|REP, Stairs_BuildUpDoom (tag, ST_SLOW, 8, 0, 0)
257 = WALK|REP, Stairs_BuildUpDoom (tag, ST_TURBO, 16, 0, 0)
258 = USE|REP, Stairs_BuildUpDoom (tag, ST_SLOW, 8, 0, 0)
259 = USE|REP, Stairs_BuildUpDoom (tag, ST_TURBO, 16, 0, 0)
260 = 0, TranslucentLine (lineid, 168) // Changed to better reflect the BOOM default
261 = 0, Transfer_CeilingLight (tag)
262 = WALK|MONST, Teleport_Line (tag, tag, 1)
263 = WALK|REP|MONST, Teleport_Line (tag, tag, 1)
264 = MONWALK, Teleport_Line (tag, tag, 1)
265 = MONWALK|REP, Teleport_Line (tag, tag, 1)
266 = MONWALK, Teleport_Line (tag, tag, 0)
267 = MONWALK|REP, Teleport_Line (tag, tag, 0)
268 = MONWALK, Teleport_NoFog (0, 0, tag)
269 = MONWALK|REP, Teleport_NoFog (0, 0, tag)
/****** MBF linetypes ******/
271 = 0, Static_Init (tag, Init_TransferSky, 0)
272 = 0, Static_Init (tag, Init_TransferSky, 1)
/****** Legacy linetype ******/
280 = 0, Transfer_Heights (tag, 12)
// No, I haven't actually looked at these in Legacy. But these look like they
// should give results equivalent to hardware Legacy rendering.
284 = 0, TranslucentLine (lineid, 128, 0)
285 = 0, TranslucentLine (lineid, 192, 0)
286 = 0, TranslucentLine (lineid, 48, 0)
287 = 0, TranslucentLine (lineid, 128, 1)
281 = 0, ExtraFloor_LightOnly (tag, 0) // thick extra floor
301 = 0, ExtraFloor_LightOnly (tag, 1) // thick water
302 = 0, ExtraFloor_LightOnly (tag, 1) // fog
303 = 0, ExtraFloor_LightOnly (tag, 0) // light
304 = 0, ExtraFloor_LightOnly (tag, 1) // opaque water
305 = 0, ExtraFloor_LightOnly (tag, 1) // light block
/****** ZDoom linetypes ******/
333 = 0, Static_Init (tag, Init_Gravity)
334 = 0, Static_Init (tag, Init_Color)
335 = 0, Static_Init (tag, Init_Damage)
336 = 0, Line_Mirror ()
337 = 0, Line_Horizon ()
338 = WALK, Floor_Waggle (tag, 24, 32, 0, 0)
339 = WALK, Floor_Waggle (tag, 12, 32, 0, 0)
340 = 0, Plane_Align (1, 0) // Slope front floor
341 = 0, Plane_Align (0, 1) // Slope front ceiling
342 = 0, Plane_Align (1, 1) // Slope front floor and ceiling
343 = 0, Plane_Align (2, 0) // Slope back floor
344 = 0, Plane_Align (0, 2) // Slope back ceiling
345 = 0, Plane_Align (2, 2) // Slope back floor and ceiling
346 = 0, Plane_Align (2, 1) // Slope b.f. and f.c.
347 = 0, Plane_Align (1, 2) // Slope f.f. and b.c.
348 = WALK, Autosave ()
349 = USE, Autosave ()
350 = 0, Transfer_Heights (tag, 2) // Just fake the floor
351 = 0, Transfer_Heights (tag, 6) // Just fake the floor and clip it too
/****** EDGE linetypes ******/
400 = 0, ExtraFloor_LightOnly (tag, 0) // thick
401 = 0, ExtraFloor_LightOnly (tag, 0) // thick, side_upper
402 = 0, ExtraFloor_LightOnly (tag, 0) // thick, side_lower
403 = 0, ExtraFloor_LightOnly (tag, 2) // opaque liquid, flooder
404 = 0, ExtraFloor_LightOnly (tag, 2) // 80% liquid, flooder
405 = 0, ExtraFloor_LightOnly (tag, 2) // 60% liquid, flooder
406 = 0, ExtraFloor_LightOnly (tag, 2) // 40% liquid, flooder
407 = 0, ExtraFloor_LightOnly (tag, 2) // 20% liquid, flooder
408 = 0, ExtraFloor_LightOnly (tag, 0) // light
413 = 0, ExtraFloor_LightOnly (tag, 0) // thin opaque floor
414 = 0, ExtraFloor_LightOnly (tag, 0) // thin 80% floor
415 = 0, ExtraFloor_LightOnly (tag, 0) // thin 60% floor
416 = 0, ExtraFloor_LightOnly (tag, 0) // thin 40% floor
417 = 0, ExtraFloor_LightOnly (tag, 0) // thin 20% floor
409 = 0, TranslucentLine (lineid, 204) // 80% translucent
410 = 0, TranslucentLine (lineid, 153) // 60% translucent
411 = 0, TranslucentLine (lineid, 101) // 40% translucent
412 = 0, TranslucentLine (lineid, 50) // 20% translucent
422 = 0, Scroll_Texture_Right (SCROLL_UNIT)
423 = 0, Scroll_Texture_Up (SCROLL_UNIT)
424 = 0, Scroll_Texture_Down (SCROLL_UNIT)
425 = 0, Scroll_Texture_Both (0, SCROLL_UNIT, 0, 0, SCROLL_UNIT)
426 = 0, Scroll_Texture_Both (0, SCROLL_UNIT, 0, SCROLL_UNIT, 0)
427 = 0, Scroll_Texture_Both (0, 0, SCROLL_UNIT, 0, SCROLL_UNIT)
428 = 0, Scroll_Texture_Both (0, 0, SCROLL_UNIT, SCROLL_UNIT, 0)
434 = USE, Floor_RaiseByValue (tag, F_SLOW, 2)
435 = USE|REP, Floor_RaiseByValue (tag, F_SLOW, 2)
436 = WALK, Floor_RaiseByValue (tag, F_SLOW, 2)
437 = WALK|REP, Floor_RaiseByValue (tag, F_SLOW, 2)
438 = SHOOT, Floor_RaiseByValue (tag, F_SLOW, 2)
439 = SHOOT|REP, Floor_RaiseByValue (tag, F_SLOW, 2)
/****** BOOM generalized linetypes ******
*
* The general structure for a BOOM generalized translator is
*
* [ZDoom Line Special] (first line type for this, last line type for this)
* {
* one or more stores
* }
*
* Stores have the form:
*
* <destination> <op> <value>
*
* <destination> can be arg2, arg3, arg4, arg5, or flags. Arg1 will always
* be set to the line's tag, so it cannot be specified in a store.
*
* <op> can be |= or =. If it is =, then <value> is simply stored in
* <destination>. If it is |=, then <value> is logically or'ed with
* whatever is already in <destination>.
*
* <value> can be either a simple number, which will always be stored in
* <destination> based on <op>, or it can be a list of numbers chosen
* by using a bitmask. When using a list, this form is used:
*
* mask [choices]
*
* There can be at most 15 choices in a list. (If you need more, use
* more than one list.) Each choice is separated from the other choices
* by a comma. Each individual choice has the form:
*
* <selector> : <value>
*
* When ZDoom processes one of these lists, the linetype is logically
* and'ed with the mask. It then searches the list for a selector that
* matches the result of this operation. If it finds one, the selector's
* corresponding value is used as the value for <op> to store into
* <destination>.
*/
// Generalized crusher (tag, dnspeed, upspeed, silent, damage)
[Generic_Crusher] (0x2f80, 0x2fff)
{
flags |= 0x0020 [0x0020 : MONST]
arg2 = 0x0018 [0x0000 : C_SLOW,
0x0008 : C_NORMAL,
0x0010 : C_FAST,
0x0018 : C_TURBO]
arg3 = 0x0018 [0x0000 : C_SLOW,
0x0008 : C_NORMAL,
0x0010 : C_FAST,
0x0018 : C_TURBO]
arg4 = 0x0040 [0x0040 : 1]
arg5 = 10
}
// Generalized stairs (tag, speed, step, dir/igntxt, reset)
[Generic_Stairs] (0x3000, 0x33ff)
{
flags |= 0x0020 [0x0020 : MONST]
arg2 = 0x0018 [0x0000 : ST_SLOW,
0x0008 : ST_NORMAL,
0x0010 : ST_FAST,
0x0018 : ST_TURBO]
arg3 = 0x00c0 [0x0000 : 4,
0x0040 : 8,
0x0080 : 16,
0x00c0 : 24]
arg4 = 0x0300 [0x0100 : 1,
0x0200 : 2,
0x0300 : 3]
}
// Generalized lift (tag, speed, delay, target, height)
[Generic_Lift] (0x3400, 0x37ff)
{
flags |= 0x0020 [0x0020 : MONST]
arg2 = 0x0018 [0x0000 : P_SLOW*2,
0x0008 : P_NORMAL*2,
0x0010 : P_FAST*2,
0x0018 : P_TURBO*2]
arg3 = 0x00c0 [0x0000 : 8,
0x0040 : 24,
0x0080 : 40,
0x00c0 : 80]
arg4 = 0x0300 [0x0000 : 1,
0x0100 : 2,
0x0200 : 3,
0x0300 : 4]
}
// Generalized locked door (tag, speed, kind, delay, lock)
[Generic_Door] (0x3800, 0x3bff)
{
arg2 = 0x0018 [0x0000 : D_SLOW,
0x0008 : D_NORMAL,
0x0010 : D_FAST,
0x0018 : D_TURBO]
arg3 = 0x0020 [0x0020 : 1]
arg4 = 0x0020 [0 : 34]
arg5 = 0x01c0 [0x0000 : AnyKey,
0x0040 : RCard,
0x0080 : BCard,
0x00c0 : YCard,
0x0100 : RSkull,
0x0140 : BSkull,
0x0180 : YSkull,
0x01c0 : AllKeys]
arg5 |= 0x0200 [0x0200 : CardIsSkull]
}
// Generalized door (tag, speed, kind, delay, lock)
[Generic_Door] (0x3c00, 0x3fff)
{
flags |= 0x0080 [0x0080 : MONST]
arg2 = 0x0018 [0x0000 : D_SLOW,
0x0008 : D_NORMAL,
0x0010 : D_FAST,
0x0018 : D_TURBO]
arg3 = 0x0060 [0x0000 : 0,
0x0020 : 1,
0x0040 : 2,
0x0060 : 3]
arg4 = 0x0300 [0x0000 : 8,
0x0100 : 34,
0x0200 : 69,
0x0300 : 240]
}
// Generalized ceiling (tag, speed, height, target, change/model/direct/crush)
[Generic_Ceiling] (0x4000, 0x5fff)
{
flags |= 0x0c20 [0x0020 : MONST]
arg2 = 0x0018 [0x0000 : F_SLOW,
0x0008 : F_NORMAL,
0x0010 : F_FAST,
0x0018 : F_TURBO]
arg3 = 0x0380 [0x0300 : 24,
0x0380 : 32]
arg4 = 0x0380 [0x0000 : 1,
0x0080 : 2,
0x0100 : 3,
0x0180 : 4,
0x0200 : 5,
0x0280 : 6]
arg5 = 0x0c00 [0x0000 : 0,
0x0400 : 1,
0x0800 : 2,
0x0c00 : 3]
arg5 |= 0x0060 [0x0020 : 4,
0x0040 : 8,
0x0060 : 12]
arg5 |= 0x1000 [0x1000 : 16]
}
// Generalized floor (tag, speed, height, target, change/model/direct/crush)
[Generic_Floor] (0x6000, 0x7fff)
{
flags |= 0x0c20 [0x0020 : MONST]
arg2 = 0x0018 [0x0000 : F_SLOW,
0x0008 : F_NORMAL,
0x0010 : F_FAST,
0x0018 : F_TURBO]
arg3 = 0x0380 [0x0300 : 24,
0x0380 : 32]
arg4 = 0x0380 [0x0000 : 1,
0x0080 : 2,
0x0100 : 3,
0x0180 : 4,
0x0200 : 5,
0x0280 : 6]
arg5 = 0x0c00 [0x0000 : 0,
0x0400 : 1,
0x0800 : 2,
0x0c00 : 3]
arg5 |= 0x0060 [0x0020 : 4,
0x0040 : 8,
0x0060 : 12]
arg5 |= 0x1000 [0x1000 : 16]
}