gzdoom-gles/src/r_data
Christoph Oelckers 61c94c25ed - more hw_cvars cleanup.
Copied several range checks from Raze, moved vid_gamma to hw_cvars.cpp and removed some old and no longer necessary gamma setup code.
2020-04-26 10:58:44 +02:00
..
models - moved the texture name to FGameTexture. 2020-04-19 10:57:53 +02:00
a_dynlightdata.cpp
colormaps.cpp - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
colormaps.h - 2D drawer cleanup. 2020-04-11 20:20:58 +02:00
cycler.cpp Made several classes trivially copyable, 2019-09-09 09:52:33 +02:00
cycler.h Made several classes trivially copyable, 2019-09-09 09:52:33 +02:00
gldefs.cpp - split out FGameTexture into its own files. 2020-04-19 10:57:56 +02:00
portalgroups.cpp
r_canvastexture.cpp - moved the texture name to FGameTexture. 2020-04-19 10:57:53 +02:00
r_canvastexture.h
r_interpolate.cpp - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
r_interpolate.h
r_sections.cpp - fixed a few issues pointed out by the assert in the TArray [] operator. 2020-04-11 14:00:10 +02:00
r_sections.h
r_translate.cpp - moved bitmap.cpp to 'common' and remove the duplicate IceRemap. 2020-04-11 20:23:26 +02:00
r_translate.h - use translation slot 0 for reserved content, like font translations. 2020-04-11 20:20:39 +02:00
r_vanillatrans.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
r_vanillatrans.h - oops, missed this one 2020-01-01 08:12:31 -05:00
sprites.cpp - use FGameTexture in the model rendering code. 2020-04-19 10:57:46 +02:00
sprites.h
v_palette.cpp - more hw_cvars cleanup. 2020-04-26 10:58:44 +02:00
v_palette.h - cleanup of 2D code. 2020-04-11 20:20:58 +02:00
voxels.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
voxels.h