gzdoom-gles/src/g_hexen
Leonard2 68c483c041 Renamed the weapon action function caller check to ACTION_CALL_FROM_PSPRITE to avoid confusion
This was always checking for every psprites rather than just weapon layers
2016-06-17 18:36:57 +02:00
..
a_bats.cpp
a_bishop.cpp
a_blastradius.cpp Renamed the weapon action function caller check to ACTION_CALL_FROM_PSPRITE to avoid confusion 2016-06-17 18:36:57 +02:00
a_boostarmor.cpp
a_centaur.cpp
a_clericflame.cpp
a_clericholy.cpp
a_clericmace.cpp
a_clericstaff.cpp Reimplemented P_SetPsprite. 2016-06-16 07:24:00 -05:00
a_dragon.cpp
a_fighteraxe.cpp Reimplemented P_SetPsprite. 2016-06-16 07:24:00 -05:00
a_fighterhammer.cpp
a_fighterplayer.cpp Reimplemented P_SetPsprite. 2016-06-16 07:24:00 -05:00
a_fighterquietus.cpp Revert "Revert "Remove "action" from Actor functions that don't actually need it"" 2016-04-19 21:09:15 -05:00
a_firedemon.cpp
a_flechette.cpp
a_flies.cpp
a_fog.cpp
a_healingradius.cpp
a_heresiarch.cpp - fixed: The Heresiarch's check for full rotation of its balls depended on BAM semantics so it should still be checked as such to ensure consistent behavior. 2016-04-17 12:28:35 +02:00
a_hexenglobal.h
a_hexenmisc.cpp
a_hexenspecialdecs.cpp
a_iceguy.cpp
a_korax.cpp
a_magecone.cpp
a_magelightning.cpp
a_magestaff.cpp
a_pig.cpp Reimplemented P_SetPsprite. 2016-06-16 07:24:00 -05:00
a_serpent.cpp
a_spike.cpp
a_summon.cpp
a_teleportother.cpp
a_wraith.cpp - fixed A_WraithFX2 which had an incomplete floating point conversion. 2016-04-17 18:19:46 +02:00