gzdoom-gles/src/g_doom
Leonard2 68c483c041 Renamed the weapon action function caller check to ACTION_CALL_FROM_PSPRITE to avoid confusion
This was always checking for every psprites rather than just weapon layers
2016-06-17 18:36:57 +02:00
..
a_arachnotron.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_archvile.cpp - finished conversion of most of g_doom. 2016-03-20 10:52:10 +01:00
a_bossbrain.cpp - finished conversion of most of g_doom. 2016-03-20 10:52:10 +01:00
a_bruiser.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_cacodemon.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_cyberdemon.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_demon.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_doomglobal.h Normalize line endings 2016-03-01 09:47:10 -06:00
a_doomimp.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_doommisc.cpp - converted AActor::height to double. 2016-03-20 20:55:06 +01:00
a_doomweaps.cpp Renamed the weapon action function caller check to ACTION_CALL_FROM_PSPRITE to avoid confusion 2016-06-17 18:36:57 +02:00
a_fatso.cpp - converted AActor::height to double. 2016-03-20 20:55:06 +01:00
a_keen.cpp - finished conversion of most of g_doom. 2016-03-20 10:52:10 +01:00
a_lostsoul.cpp - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
a_painelemental.cpp - renamed PARAM_DANGLE macros to PARAM_ANGLE, now that the old angle_t type is no longer used in the VM interface. 2016-03-25 13:23:07 +01:00
a_possessed.cpp - reworked calls to P_SpawnPlayerMissile, P_AimLineAttack and P_LineAttack to use floating point angles. 2016-03-18 00:43:05 +01:00
a_revenant.cpp - converted AActor::height to double. 2016-03-20 20:55:06 +01:00
a_scriptedmarine.cpp - converted scale variables in AActor, FMapThing and skin to float. 2016-03-20 12:13:00 +01:00
a_spidermaster.cpp Normalize line endings 2016-03-01 09:47:10 -06:00