mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-07 13:30:23 +00:00
605a9a7715
- Converted a_zombie.cpp and most of a_strifestuff.cpp to DECORATE. - Converted a_strifekeys.cpp to DECORATE and moved the pickup messages to the string table. - Removed the WIF_HITS_GHOSTS weapon flag and replaced it with MF2_THRUGHOST. There is no need to keep two flags around with virtually the same meaning. - Changed the ShadowArmor to use the VISIBILITYPULSE flag to change its translucency. It looks much better now than the cheap code pointer based blinking it used before. - Converted most of a_strifeitems.cpp to DECORATE and moved the pickup messages to the string table. - Converted a_strifearmor.cpp to DECORATE and moved the pickup messages to the string table. - Moved the messages for killing spectres to the string table. - Converted the quest items to DECORATE. Also changed A_GiveQuestItem to get the messages it prints from the string table instead of the quest item's tag string. May 5, 2006 (Changes by Graf Zahl) - Removed the hopelessly outdated thingdef_doc.txt file from the repository. - Converted a_peasant.cpp and a_ratbuddy.cpp to DECORATE. - Fixed: C_DoKey didn't treat an empty string as 'no binding' when checking for valid double bindings. - Converted a_merchants.cpp to DECORATE. - Added MF5_NODAMAGE flag to generalize the behavior of Strife's merchants which can be shot but take no damage from getting hurt. - Converted a_beggars.cpp to DECORATE. - Added an Inventory.GiveQuest property. This makes it possible to define all of Strife's original items that also give a quest item in DECORATE but it is also useful to define items like the ones in Day of the Acolyte without ugly workarounds. - Added a Tag property and Strife teaser conversation IDs to DECORATE so now it is possible to define many of Strife's items. - Added a FastSpeed property to DECORATE so that projectiles can finally be assigned a higher speed for fast mode. - Added a ACS_LockedExecuteDoor special. It is basically the same as the existing ACS_LockedExecute but it uses the 'door' message instead of 'remote'. This cannot be integrated into ACS_LockedExecute because all its arguments are already in use. - Added a fully customizable A_CustomMeleeAttack function for DECORATE. SVN r83 (trunk)
335 lines
5.9 KiB
Text
335 lines
5.9 KiB
Text
// Med patch -----------------------------------------------------------------
|
|
|
|
ACTOR MedPatch : HealthPickup 2011
|
|
{
|
|
Game Strife
|
|
ConversationID 125, 121, 124
|
|
Health 10
|
|
+FLOORCLIP
|
|
+INVENTORY.INVBAR
|
|
Inventory.MaxAmount 20
|
|
Tag "Med_patch"
|
|
Inventory.Icon "I_STMP"
|
|
Inventory.PickupMessage "$TXT_MEDPATCH"
|
|
States
|
|
{
|
|
Spawn:
|
|
STMP A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Medical Kit ---------------------------------------------------------------
|
|
|
|
ACTOR MedicalKit : HealthPickup 2012
|
|
{
|
|
Game Strife
|
|
ConversationID 126, 122, 125
|
|
Health 25
|
|
+FLOORCLIP
|
|
+INVENTORY.INVBAR
|
|
Inventory.MaxAmount 15
|
|
Tag "Medical_kit"
|
|
Inventory.Icon "I_MDKT"
|
|
Inventory.PickupMessage "$TXT_MEDICALKIT"
|
|
States
|
|
{
|
|
Spawn:
|
|
MDKT A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Surgery Kit --------------------------------------------------------------
|
|
|
|
ACTOR SurgeryKit : HealthPickup 83
|
|
{
|
|
Game Strife
|
|
ConversationID 127, 123, 126
|
|
+FLOORCLIP
|
|
+INVENTORY.INVBAR
|
|
Health -100
|
|
Inventory.MaxAmount 5
|
|
Tag "Surgery_Kit" // "full_health" in the Teaser
|
|
Inventory.Icon "I_FULL"
|
|
Inventory.PickupMessage "$TXT_SURGERYKIT"
|
|
States
|
|
{
|
|
Spawn:
|
|
FULL AB 35
|
|
Loop
|
|
}
|
|
}
|
|
|
|
|
|
// StrifeMap ----------------------------------------------------------------
|
|
|
|
ACTOR StrifeMap : MapRevealer 2026
|
|
{
|
|
Game Strife
|
|
SpawnID 137
|
|
ConversationID 164, 160, 163
|
|
+FLOORCLIP
|
|
Inventory.PickupSound "misc/p_pkup"
|
|
Inventory.PickupMessage "$TXT_STRIFEMAP"
|
|
States
|
|
{
|
|
Spawn:
|
|
SMAP AB 6 Bright
|
|
Loop
|
|
}
|
|
}
|
|
|
|
|
|
// Beldin's Ring ------------------------------------------------------------
|
|
|
|
ACTOR BeldinsRing : Inventory
|
|
{
|
|
Game Strife
|
|
+NOTDMATCH
|
|
+FLOORCLIP
|
|
+INVENTORY.INVBAR
|
|
ConversationID 173, 165, 169
|
|
Tag "ring"
|
|
Inventory.Icon "I_RING"
|
|
Inventory.GiveQuest 1
|
|
Inventory.PickupMessage "$TXT_BELDINSRING"
|
|
States
|
|
{
|
|
Spawn:
|
|
RING A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Offering Chalice ---------------------------------------------------------
|
|
|
|
ACTOR OfferingChalice : Inventory 205
|
|
{
|
|
Game Strife
|
|
+DROPPED
|
|
+FLOORCLIP
|
|
+INVENTORY.INVBAR
|
|
ConversationID 174, 166, 170
|
|
Radius 10
|
|
Height 16
|
|
Tag "Offering_Chalice"
|
|
Inventory.Icon "I_RELC"
|
|
Inventory.PickupMessage "$TXT_OFFERINGCHALICE"
|
|
Inventory.GiveQuest 2
|
|
States
|
|
{
|
|
Spawn:
|
|
RELC A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Ear ----------------------------------------------------------------------
|
|
|
|
ACTOR Ear : Inventory
|
|
{
|
|
Game Strife
|
|
+FLOORCLIP
|
|
+INVENTORY.INVBAR
|
|
ConversationID 175, 167, 171
|
|
Tag "ear"
|
|
Inventory.Icon "I_EARS"
|
|
Inventory.PickupMessage "$TXT_EAR"
|
|
Inventory.GiveQuest 9
|
|
States
|
|
{
|
|
Spawn:
|
|
EARS A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Broken Power Coupling ----------------------------------------------------
|
|
|
|
ACTOR BrokenPowerCoupling : Inventory 226
|
|
{
|
|
Game Strife
|
|
ConversationID 289, -1, -1
|
|
Health 40
|
|
+DROPPED
|
|
+FLOORCLIP
|
|
+INVENTORY.INVBAR
|
|
Radius 16
|
|
Height 16
|
|
Tag "BROKEN_POWER_COUPLING"
|
|
Inventory.MaxAmount 1
|
|
Inventory.Icon "I_COUP"
|
|
Inventory.PickupMessage "$TXT_BROKENCOUPLING"
|
|
Inventory.GiveQuest 8
|
|
States
|
|
{
|
|
Spawn:
|
|
COUP C -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Shadow Armor -------------------------------------------------------------
|
|
|
|
ACTOR ShadowArmor : PowerupGiver 2024
|
|
{
|
|
Game Strife
|
|
SpawnID 135
|
|
ConversationID 160, 156, 159
|
|
+FLOORCLIP
|
|
+VISIBILITYPULSE
|
|
+INVENTORY.INVBAR
|
|
-INVENTORY.FANCYPICKUPSOUND
|
|
RenderStyle Translucent
|
|
Tag "Shadow_armor"
|
|
Inventory.MaxAmount 2
|
|
Powerup.Type "Shadow"
|
|
Inventory.Icon "I_SHD1"
|
|
Inventory.PickupSound "misc/i_pkup"
|
|
Inventory.PickupMessage "$TXT_SHADOWARMOR"
|
|
States
|
|
{
|
|
Spawn:
|
|
SHD1 A -1 Bright
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Environmental suit -------------------------------------------------------
|
|
|
|
ACTOR EnvironmentalSuit : PowerupGiver 2025
|
|
{
|
|
Game Strife
|
|
SpawnID 136
|
|
ConversationID 161, 157, 160
|
|
+FLOORCLIP
|
|
+INVENTORY.INVBAR
|
|
-INVENTORY.FANCYPICKUPSOUND
|
|
Inventory.MaxAmount 5
|
|
Powerup.Type "Mask"
|
|
Tag "Environmental_Suit"
|
|
Inventory.Icon "I_MASK"
|
|
Inventory.PickupSound "misc/i_pkup"
|
|
Inventory.PickupMessage "$TXT_ENVSUIT"
|
|
States
|
|
{
|
|
Spawn:
|
|
MASK A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Guard Uniform ------------------------------------------------------------
|
|
|
|
ACTOR GuardUniform : Inventory 90
|
|
{
|
|
Game Strife
|
|
ConversationID 162, 158, 161
|
|
+FLOORCLIP
|
|
+INVENTORY.INVBAR
|
|
Tag "Guard_Uniform"
|
|
Inventory.Icon "I_UNIF"
|
|
Inventory.PickupMessage "$TXT_GUARDUNIFORM"
|
|
Inventory.GiveQuest 15
|
|
States
|
|
{
|
|
Spawn:
|
|
UNIF A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Officer's Uniform --------------------------------------------------------
|
|
|
|
ACTOR OfficersUniform : Inventory 52
|
|
{
|
|
Game Strife
|
|
ConversationID 163, 159, 162
|
|
+FLOORCLIP
|
|
+INVENTORY.INVBAR
|
|
Tag "Officer's_Uniform"
|
|
Inventory.Icon "I_OFIC"
|
|
Inventory.PickupMessage "$TXT_OFFICERSUNIFORM"
|
|
States
|
|
{
|
|
Spawn:
|
|
OFIC A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// InterrogatorReport -------------------------------------------------------
|
|
// SCRIPT32 in strife0.wad has an Acolyte that drops this, but I couldn't
|
|
// find that Acolyte in the map. It seems to be totally unused in the
|
|
// final game.
|
|
|
|
ACTOR InterrogatorReport : Inventory
|
|
{
|
|
Game Strife
|
|
ConversationID 308, 289, 306
|
|
+FLOORCLIP
|
|
Tag "report"
|
|
Inventory.PickupMessage "$TXT_REPORT"
|
|
States
|
|
{
|
|
Spawn:
|
|
TOKN A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Info ---------------------------------------------------------------------
|
|
|
|
ACTOR Info : Inventory
|
|
{
|
|
Game Strife
|
|
ConversationID 300, 282, 299
|
|
+FLOORCLIP
|
|
+INVENTORY.INVBAR
|
|
Tag "info"
|
|
Inventory.Icon "I_TOKN"
|
|
Inventory.PickupMessage "$TXT_INFO"
|
|
States
|
|
{
|
|
Spawn:
|
|
TOKN A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Targeter -----------------------------------------------------------------
|
|
|
|
ACTOR Targeter : PowerupGiver 207
|
|
{
|
|
Game Strife
|
|
ConversationID 167, 169, 173
|
|
+FLOORCLIP
|
|
+INVENTORY.INVBAR
|
|
-INVENTORY.FANCYPICKUPSOUND
|
|
Tag "Targeter"
|
|
Powerup.Type "Targeter"
|
|
Inventory.MaxAmount 5
|
|
Inventory.Icon "I_TARG"
|
|
Inventory.PickupSound "misc/i_pkup"
|
|
Inventory.PickupMessage "$TXT_TARGETER"
|
|
States
|
|
{
|
|
Spawn:
|
|
TARG A -1
|
|
Stop
|
|
}
|
|
}
|
|
|