mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-25 05:31:00 +00:00
120 lines
4 KiB
YAML
120 lines
4 KiB
YAML
name: Continuous Integration
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on: [push, pull_request]
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jobs:
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build:
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name: ${{ matrix.config.name }}
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runs-on: ${{ matrix.config.os }}
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strategy:
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fail-fast: false
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matrix:
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config:
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- {
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name: "Visual Studio 64-bit",
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os: windows-latest,
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extra_options: "-A x64",
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build_type: "Release"
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}
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- {
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name: "Visual Studio 32-bit",
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os: windows-latest,
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extra_options: "-A Win32",
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build_type: "Release"
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}
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- {
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name: "macOS",
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os: macos-latest,
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extra_options: "-DDYN_FLUIDSYNTH=OFF -DDYN_OPENAL=OFF -DDYN_SNDFILE=OFF -DDYN_MPG123=OFF",
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deps_cmdline: "brew install fluidsynth mpg123 libsndfile",
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build_type: "Release"
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}
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- {
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name: "macOS",
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os: macos-latest,
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build_type: "Debug"
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}
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- {
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name: "Linux GCC 7",
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os: ubuntu-latest,
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extra_options: "-DCMAKE_C_COMPILER=/usr/bin/gcc-7 -DCMAKE_CXX_COMPILER=/usr/bin/g++-7",
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deps_cmdline: "sudo apt update && sudo apt install libsdl2-dev libgtk2.0-dev",
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build_type: "RelWithDebInfo"
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}
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- {
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name: "Linux GCC 9",
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os: ubuntu-latest,
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extra_options: "-DCMAKE_C_COMPILER=/usr/bin/gcc-9 -DCMAKE_CXX_COMPILER=/usr/bin/g++-9",
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deps_cmdline: "sudo apt update && sudo apt install libsdl2-dev libgtk-3-dev",
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build_type: "RelWithDebInfo"
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}
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- {
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name: "Linux Clang 6",
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os: ubuntu-latest,
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extra_options: "-DCMAKE_C_COMPILER=/usr/bin/clang-6.0 -DCMAKE_CXX_COMPILER=/usr/bin/clang++-6.0",
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deps_cmdline: "sudo apt update && sudo apt install libsdl2-dev",
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build_type: "Debug"
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}
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- {
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name: "Linux Clang 9",
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os: ubuntu-latest,
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extra_options: "-DCMAKE_C_COMPILER=/usr/bin/clang-9 -DCMAKE_CXX_COMPILER=/usr/bin/clang++-9 \
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-DDYN_FLUIDSYNTH=OFF -DDYN_OPENAL=OFF -DDYN_SNDFILE=OFF -DDYN_MPG123=OFF",
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deps_cmdline: "sudo apt update && sudo apt install libsdl2-dev libopenal-dev libfluidsynth-dev libmpg123-dev libsndfile1-dev",
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build_type: "Release"
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}
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steps:
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- uses: actions/checkout@v1
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- name: Install Dependencies
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shell: bash
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run: |
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if [[ ! -z "${{ matrix.config.deps_cmdline }}" ]]; then
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eval ${{ matrix.config.deps_cmdline }}
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fi
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# Build and install ZMusic
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mkdir build
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cd build
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git clone https://github.com/coelckers/ZMusic.git
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cd ZMusic
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git checkout 1.1.0
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cd ..
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cmake -B zmusic_build -DCMAKE_BUILD_TYPE=${{ matrix.config.build_type }} -DCMAKE_INSTALL_PREFIX=`pwd`/zmusic_install ${{ matrix.config.extra_options }} ZMusic
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cmake --build zmusic_build --target install --parallel 3
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- name: Configure
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shell: bash
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run: |
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cmake -B build -DCMAKE_BUILD_TYPE=${{ matrix.config.build_type }} -DCMAKE_PREFIX_PATH=`pwd`/build/zmusic_install ${{ matrix.config.extra_options }} .
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- name: Build
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shell: bash
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run: |
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cmake --build build --config ${{ matrix.config.build_type }} --parallel 3
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- name: Create Package
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shell: bash
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run: |
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cd build
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mkdir package
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if [[ "${{ runner.os }}" == 'Windows' ]]; then
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cp ${{ matrix.config.build_type }}/gzdoom.exe ${{ matrix.config.build_type }}/*.pk3 package
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elif [[ "${{ runner.os }}" == 'macOS' ]]; then
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cp -r gzdoom.app package
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elif [[ "${{ runner.os }}" == 'Linux' ]]; then
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cp gzdoom *.pk3 package
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fi
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- name: Upload Package
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uses: actions/upload-artifact@v1
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with:
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path: build/package
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name: ${{ matrix.config.name }}
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- name: List Build Directory
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if: always()
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shell: bash
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run: |
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git status
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ls -lR build
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