mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 07:12:16 +00:00
2b721975dd
for FMOD Ex while at the same time removing support for FMOD 3. Be sure to update your SDKs. GCC users, be sure to do a "make cleandep && make clean" before building, or you will likely get inexplicable errors. - Fixed: If you wanted to make cleandep with MinGW, you had to specifically specify Makefile.mingw as the makefile to use. - Added a normalizer to the OPL synth. It helped bring up the volume a little, but not nearly as much as I would have liked. - Removed MIDI Mapper references. It doesn't work with the stream API, and it doesn't really exist on NT kernels, either. - Reworked music volume: Except for MIDI, all music volume is controlled through GSnd and not at the individual song level. - Removed the mididevice global variable. - Removed snd_midivolume. Now that all music uses a linear volume scale, there's no need for two separate music volume controls. - Increased snd_samplerate default up to 48000. - Added snd_format, defaulting to "PCM-16". - Added snd_speakermode, defaulting to "Auto". - Replaced snd_fpu with snd_resampler, defaulting to "Linear". - Bumped the snd_channels default up from a pitiful 12 to 32. - Changed snd_3d default to true. The new cvar snd_hw3d determines if hardware 3D support is used and default to false. - Removed the libFLAC source, since FMOD Ex has native FLAC support. - Removed the altsound code, since it was terribly gimped in comparison to the FMOD code. It's original purpose was to have been as a springboard for writing a non-FMOD sound system for Unix-y systems, but that never happened. - Finished preliminary FMOD Ex support. SVN r789 (trunk)
56 lines
1.3 KiB
Text
56 lines
1.3 KiB
Text
RELEASETARGET = zdoomgcc.exe
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DEBUGTARGET = zdoomgccd.exe
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all: basetools game
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debug: basetools debuggame
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release: basetools game
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ifndef CONFIG
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CONFIG=Release
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endif
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game: basetools ccdv.exe
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@$(MAKE) -f Makefile.mingw
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debuggame: basetools ccdv.exe
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@$(MAKE) CONFIG=Debug -f Makefile.mingw
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$(RELEASETARGET): game
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$(DEBUGTARGET): debuggame
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basetools: ccdv.exe
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$(MAKE) -C tools/lemon
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$(MAKE) -C tools/re2c
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$(MAKE) -C zlib -f Makefile.mgw
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$(MAKE) -C tools/makewad
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$(MAKE) -C tools/dehsupp
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$(MAKE) -C tools/xlatcc
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$(MAKE) -C tools/fixrtext
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$(MAKE) -C wadsrc -f Makefile.mgw
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$(MAKE) -C jpeg-6b -f Makefile.mgw
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cleanexe:
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@$(MAKE) -C . -f Makefile.mingw clean
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clean:
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@$(MAKE) -C tools/lemon clean
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@$(MAKE) -C tools/re2c clean
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@$(MAKE) -C tools/dehsupp clean
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@$(MAKE) -C tools/makewad clean
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@$(MAKE) -C tools/xlatcc clean
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@$(MAKE) -C tools/fixrtext clean
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@$(MAKE) -C wadsrc -f Makefile.mgw clean
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@$(MAKE) -C . -f Makefile.mingw clean
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@$(MAKE) -C zlib -f Makefile.mgw clean
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@$(MAKE) -C jpeg-6b -f Makefile.mgw clean
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ifeq ($(findstring msys,$(shell sh --version 2>nul)),msys)
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rm -f ccdv.exe
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else
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del /q /f ccdv.exe 2>nul
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endif
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cleandep:
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@$(MAKE) -C . -f Makefile.mingw cleandep
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ccdv.exe: ccdv-win32.c
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@gcc -Os -s -nostdlib -fomit-frame-pointer -o ccdv.exe ccdv-win32.c -lkernel32 -luser32
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