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bots
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fragglescript
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- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
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2019-12-16 23:52:39 +01:00 |
mapthinkers
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- fixed usage of floor sound with Plat_DownWaitUpStayLip special
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2020-01-31 13:21:14 +02:00 |
a_action.cpp
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a_decals.cpp
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- renamed g_shared folder to playsim.
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2019-07-14 13:24:18 +02:00 |
a_dynlight.cpp
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- fixed: sector lights could access the sector before it was set.
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2019-09-16 17:34:41 +02:00 |
a_dynlight.h
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a_flashfader.cpp
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a_morph.cpp
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a_morph.h
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a_pickups.cpp
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a_pickups.h
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a_sharedglobal.h
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a_specialspot.cpp
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a_specialspot.h
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actionspecials.h
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- moved more files out of the root src directory.
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2019-07-14 14:39:21 +02:00 |
actor.h
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Added source, inflictor and damage flags to AbsorbDamage.
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2020-02-09 19:07:52 +01:00 |
actorinlines.h
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actorptrselect.cpp
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actorptrselect.h
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d_player.h
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- added ability to specify display duration of subtitles
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2019-07-26 20:11:42 +02:00 |
dthinker.cpp
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- added explicit clearing of global VM stask
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2019-10-21 15:54:13 +03:00 |
dthinker.h
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p_3dfloors.cpp
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- linked new properties with the renderer.
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2019-12-20 18:56:03 +01:00 |
p_3dfloors.h
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- linked new properties with the renderer.
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2019-12-20 18:56:03 +01:00 |
p_3dmidtex.cpp
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p_3dmidtex.h
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p_acs.cpp
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- cleaned up the parameters of A_StartSound.
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2020-01-04 14:25:55 +01:00 |
p_acs.h
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- moved some more files.
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2019-07-14 21:09:49 +02:00 |
p_actionfunctions.cpp
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- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
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2019-12-16 23:52:39 +01:00 |
p_checkposition.h
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p_destructible.cpp
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p_destructible.h
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p_effect.cpp
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- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
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2019-12-16 23:52:39 +01:00 |
p_effect.h
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- fixed attached dynamic light setup.
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2019-08-18 13:48:52 +02:00 |
p_enemy.cpp
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- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
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2019-12-16 23:52:39 +01:00 |
p_enemy.h
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p_interaction.cpp
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Added source, inflictor and damage flags to AbsorbDamage.
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2020-02-09 19:07:52 +01:00 |
p_linetracedata.h
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p_linkedsectors.cpp
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p_lnspec.cpp
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- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
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2019-12-16 23:52:39 +01:00 |
p_lnspec.h
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p_local.h
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- give P_ExplodeMissile a damage type when being called from P_DamageMobj
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2019-09-09 15:41:09 +02:00 |
p_map.cpp
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- Fixed: Invulnerability checking for rails was done before the various THRU actor flags instead of after, meaning actors could block shots regardless of those flags. This was never intended.
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2019-12-30 08:37:08 +01:00 |
p_maputl.cpp
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p_maputl.h
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p_mobj.cpp
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Added source, inflictor and damage flags to AbsorbDamage.
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2020-02-09 19:07:52 +01:00 |
p_pspr.cpp
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- fixed: player_t::GetPSprite cannot guarantee success
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2020-03-11 00:56:29 +01:00 |
p_pspr.h
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Add PSPF_PLAYERTRANSLATED flag (makes a PSprite layer translated to the user's color)
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2019-12-30 13:05:38 +01:00 |
p_secnodes.cpp
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p_sectors.cpp
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p_sight.cpp
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- let a sight check that gets lost return failure.
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2019-12-28 16:33:20 +01:00 |
p_spec.cpp
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- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
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2019-12-16 23:52:39 +01:00 |
p_spec.h
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p_switch.cpp
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- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
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2019-12-16 23:52:39 +01:00 |
p_tags.cpp
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p_tags.h
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p_teleport.cpp
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p_things.cpp
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- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
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2019-12-16 23:52:39 +01:00 |
p_trace.cpp
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Squashed commit of the following:
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2019-09-11 08:19:19 +03:00 |
p_trace.h
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p_user.cpp
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- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
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2019-12-16 23:52:39 +01:00 |
po_man.cpp
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po_man.h
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portal.cpp
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- changed license of portal.cpp to GPLv3
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2019-08-21 21:31:12 +02:00 |
portal.h
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statnums.h
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