mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-13 07:57:51 +00:00
270 lines
No EOL
6.8 KiB
C
270 lines
No EOL
6.8 KiB
C
#ifndef _PORTALS_H_
|
|
#define _PORTALS_H_
|
|
|
|
#include "basictypes.h"
|
|
#include "v_video.h"
|
|
#include "m_bbox.h"
|
|
|
|
struct FPortalGroupArray;
|
|
struct portnode_t;
|
|
//============================================================================
|
|
//
|
|
// This table holds the offsets for the different parts of a map
|
|
// that are connected by portals.
|
|
// The idea here is basically the same as implemented in Eternity Engine:
|
|
//
|
|
// - each portal creates two sector groups in the map
|
|
// which are offset by the displacement of the portal anchors
|
|
//
|
|
// - for two or multiple groups the displacement is calculated by
|
|
// adding the displacements between intermediate groups which
|
|
// have to be traversed to connect the two
|
|
//
|
|
// - any sector not connected to any portal is assigned to group 0
|
|
// Group 0 has no displacement to any other group in the level.
|
|
//
|
|
//============================================================================
|
|
|
|
struct FDisplacement
|
|
{
|
|
DVector2 pos;
|
|
bool isSet;
|
|
uint8_t indirect; // just for illustration.
|
|
|
|
};
|
|
|
|
struct FDisplacementTable
|
|
{
|
|
TArray<FDisplacement> data;
|
|
int size;
|
|
|
|
FDisplacementTable()
|
|
{
|
|
Create(1);
|
|
}
|
|
|
|
void Create(int numgroups)
|
|
{
|
|
data.Resize(numgroups*numgroups);
|
|
memset(&data[0], 0, numgroups*numgroups*sizeof(data[0]));
|
|
size = numgroups;
|
|
}
|
|
|
|
FDisplacement &operator()(int x, int y)
|
|
{
|
|
return data[x + size*y];
|
|
}
|
|
|
|
DVector2 getOffset(int x, int y) const
|
|
{
|
|
if (x == y)
|
|
{
|
|
DVector2 nulvec = { 0,0 };
|
|
return nulvec; // shortcut for the most common case
|
|
}
|
|
return data[x + size*y].pos;
|
|
}
|
|
|
|
void MoveGroup(int grp, DVector2 delta)
|
|
{
|
|
for (int i = 1; i < size; i++)
|
|
{
|
|
data[grp + size*i].pos -= delta;
|
|
data[i + grp*size].pos += delta;
|
|
}
|
|
}
|
|
};
|
|
|
|
extern FDisplacementTable Displacements;
|
|
|
|
|
|
//============================================================================
|
|
//
|
|
// A blockmap that only contains crossable portals
|
|
// This is used for quick checks if a vector crosses through one.
|
|
//
|
|
//============================================================================
|
|
|
|
struct FPortalBlock
|
|
{
|
|
bool neighborContainsLines; // this is for skipping the traverser and exiting early if we can quickly decide that there's no portals nearby.
|
|
bool containsLinkedPortals; // this is for sight check optimization. We can't early-out on an impenetrable line if there may be portals being found in the same block later on.
|
|
TArray<line_t*> portallines;
|
|
|
|
FPortalBlock()
|
|
{
|
|
neighborContainsLines = false;
|
|
containsLinkedPortals = false;
|
|
}
|
|
};
|
|
|
|
struct FPortalBlockmap
|
|
{
|
|
TArray<FPortalBlock> data;
|
|
int dx, dy;
|
|
bool containsLines;
|
|
bool hasLinkedSectorPortals; // global flag to shortcut portal checks if the map has none.
|
|
bool hasLinkedPolyPortals; // this means that any early-outs in P_CheckSight need to be disabled if a block contains polyobjects.
|
|
|
|
void Create(int blockx, int blocky)
|
|
{
|
|
data.Resize(blockx*blocky);
|
|
dx = blockx;
|
|
dy = blocky;
|
|
}
|
|
|
|
void Clear()
|
|
{
|
|
data.Clear();
|
|
data.ShrinkToFit();
|
|
dx = dy = 0;
|
|
containsLines = false;
|
|
hasLinkedPolyPortals = false;
|
|
hasLinkedSectorPortals = false;
|
|
}
|
|
|
|
FPortalBlock &operator()(int x, int y)
|
|
{
|
|
return data[x + dx*y];
|
|
}
|
|
};
|
|
|
|
extern FPortalBlockmap PortalBlockmap;
|
|
|
|
|
|
//============================================================================
|
|
//
|
|
// Flags and types for linedef portals
|
|
//
|
|
//============================================================================
|
|
|
|
enum
|
|
{
|
|
PORTF_VISIBLE = 1,
|
|
PORTF_PASSABLE = 2,
|
|
PORTF_SOUNDTRAVERSE = 4,
|
|
PORTF_INTERACTIVE = 8,
|
|
PORTF_POLYOBJ = 16,
|
|
|
|
PORTF_TYPETELEPORT = PORTF_VISIBLE | PORTF_PASSABLE | PORTF_SOUNDTRAVERSE,
|
|
PORTF_TYPEINTERACTIVE = PORTF_VISIBLE | PORTF_PASSABLE | PORTF_SOUNDTRAVERSE | PORTF_INTERACTIVE,
|
|
};
|
|
|
|
enum
|
|
{
|
|
PORTT_VISUAL,
|
|
PORTT_TELEPORT,
|
|
PORTT_INTERACTIVE,
|
|
PORTT_LINKED,
|
|
PORTT_LINKEDEE // Eternity compatible definition which uses only one line ID and a different anchor type to link to.
|
|
};
|
|
|
|
enum
|
|
{
|
|
PORG_ABSOLUTE, // does not align at all. z-ccoordinates must match.
|
|
PORG_FLOOR,
|
|
PORG_CEILING,
|
|
};
|
|
|
|
enum
|
|
{
|
|
PCOLL_NOTLINKED = 1,
|
|
PCOLL_LINKED = 2
|
|
};
|
|
|
|
//============================================================================
|
|
//
|
|
// All information about a line-to-line portal (all types)
|
|
//
|
|
//============================================================================
|
|
|
|
struct FLinePortal
|
|
{
|
|
line_t *mOrigin;
|
|
line_t *mDestination;
|
|
DVector2 mDisplacement;
|
|
uint8_t mType;
|
|
uint8_t mFlags;
|
|
uint8_t mDefFlags;
|
|
uint8_t mAlign;
|
|
DAngle mAngleDiff;
|
|
double mSinRot;
|
|
double mCosRot;
|
|
portnode_t *lineportal_thinglist;
|
|
};
|
|
|
|
extern TArray<FLinePortal> linePortals;
|
|
|
|
//============================================================================
|
|
//
|
|
// All information about a sector plane portal
|
|
//
|
|
//============================================================================
|
|
|
|
enum
|
|
{
|
|
PORTS_SKYVIEWPOINT = 0, // a regular skybox
|
|
PORTS_STACKEDSECTORTHING, // stacked sectors with the thing method
|
|
PORTS_PORTAL, // stacked sectors with Sector_SetPortal
|
|
PORTS_LINKEDPORTAL, // linked portal (interactive)
|
|
PORTS_PLANE, // EE-style plane portal (not implemented in SW renderer)
|
|
PORTS_HORIZON, // EE-style horizon portal (not implemented in SW renderer)
|
|
};
|
|
|
|
enum
|
|
{
|
|
PORTSF_SKYFLATONLY = 1, // portal is only active on skyflatnum
|
|
PORTSF_INSKYBOX = 2, // to avoid recursion
|
|
};
|
|
|
|
struct FSectorPortal
|
|
{
|
|
int mType;
|
|
int mFlags;
|
|
unsigned mPartner;
|
|
int mPlane;
|
|
sector_t *mOrigin;
|
|
sector_t *mDestination;
|
|
DVector2 mDisplacement;
|
|
double mPlaneZ;
|
|
TObjPtr<AActor*> mSkybox;
|
|
|
|
bool MergeAllowed() const
|
|
{
|
|
// For thing based stack sectors and regular skies the portal has no relevance for merging visplanes.
|
|
return (mType == PORTS_STACKEDSECTORTHING || (mType == PORTS_SKYVIEWPOINT && (mFlags & PORTSF_SKYFLATONLY)));
|
|
}
|
|
};
|
|
|
|
//============================================================================
|
|
//
|
|
// Functions
|
|
//
|
|
//============================================================================
|
|
|
|
void P_ClearPortals();
|
|
void P_SpawnLinePortal(line_t* line);
|
|
void P_FinalizePortals();
|
|
bool P_ChangePortal(line_t *ln, int thisid, int destid);
|
|
void P_CreateLinkedPortals();
|
|
bool P_CollectConnectedGroups(int startgroup, const DVector3 &position, double upperz, double checkradius, FPortalGroupArray &out);
|
|
void P_CollectLinkedPortals();
|
|
inline int P_NumPortalGroups()
|
|
{
|
|
return Displacements.size;
|
|
}
|
|
unsigned P_GetSkyboxPortal(AActor *actor);
|
|
unsigned P_GetPortal(int type, int plane, sector_t *orgsec, sector_t *destsec, const DVector2 &displacement);
|
|
unsigned P_GetStackPortal(AActor *point, int plane);
|
|
|
|
|
|
/* code ported from prototype */
|
|
bool P_ClipLineToPortal(line_t* line, line_t* portal, DVector2 view, bool partial = true, bool samebehind = true);
|
|
void P_TranslatePortalXY(line_t* src, double& vx, double& vy);
|
|
void P_TranslatePortalVXVY(line_t* src, double &velx, double &vely);
|
|
void P_TranslatePortalAngle(line_t* src, DAngle& angle);
|
|
void P_TranslatePortalZ(line_t* src, double& vz);
|
|
DVector2 P_GetOffsetPosition(double x, double y, double dx, double dy);
|
|
|
|
|
|
#endif |