mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-24 21:21:04 +00:00
ea4f160e35
to specific damage types. - Changed Dehacked parser to use the DECORATE symbol tables for code pointers instead of creating its own ones. - Removed the HandleNoSector hack and changed A_Look so that it uses the sector's sound target for actors with MF_NOSECTOR regardless of compatibility settings. - Moved initialization of weapon slots after the actor initialization. With default weapons exported to DECORATE it can't be done earlier. - Converted Doom weapons to DECORATE. - Changed backpack definition so that Doom's backpack is no longer the base class that implements its functionality. Now there is an abstract base class all backpack-like items derive from. Also moved the actual definition of Doom's backpack to DECORATE. SVN r519 (trunk)
231 lines
4.4 KiB
Text
231 lines
4.4 KiB
Text
// HE-Grenade Rounds --------------------------------------------------------
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ACTOR HEGrenadeRounds : Ammo 152
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{
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Game Strife
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+FLOORCLIP
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ConversationID 177, 170, 174
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Inventory.Amount 6
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Inventory.MaxAmount 30
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Ammo.BackpackAmount 6
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Ammo.BackpackMaxAmount 60
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Inventory.Icon "I_GRN1"
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Tag "HE-Grenade_Rounds"
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Inventory.PickupMessage "$TXT_HEGRENADES"
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States
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{
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Spawn:
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GRN1 A -1
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Stop
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}
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}
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// Phosphorus-Grenade Rounds ------------------------------------------------
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ACTOR PhosphorusGrenadeRounds : Ammo 153
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{
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Game Strife
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+FLOORCLIP
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ConversationID 178, 171, 175
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Inventory.Amount 4
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Inventory.MaxAmount 16
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Ammo.BackpackAmount 4
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Ammo.BackpackMaxAmount 32
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Inventory.Icon "I_GRN2"
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Tag "Phoshorus-Grenade_Rounds" // "Fire-Grenade_Rounds" in the Teaser
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Inventory.PickupMessage "$TXT_PHGRENADES"
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States
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{
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Spawn:
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GRN2 A -1
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Stop
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}
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}
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// Clip of Bullets ----------------------------------------------------------
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ACTOR ClipOfBullets : Ammo 2007
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{
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Game Strife
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SpawnID 11
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ConversationID 179, 173, 177
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+FLOORCLIP
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Inventory.Amount 10
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Inventory.MaxAmount 250
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Ammo.BackpackAmount 10
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Ammo.BackpackMaxAmount 500
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Inventory.Icon "I_BLIT"
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Tag "clip_of_bullets" // "bullets" in the Teaser
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Inventory.PickupMessage "$TXT_CLIPOFBULLETS"
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States
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{
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Spawn:
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BLIT A -1
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Stop
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}
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}
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// Box of Bullets -----------------------------------------------------------
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ACTOR BoxOfBullets : ClipOfBullets 2048
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{
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Game Strife
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SpawnID 139
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ConversationID 180, 174, 178
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Inventory.Amount 50
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Tag "ammo"
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Inventory.PickupMessage "$TXT_BOXOFBULLETS"
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States
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{
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Spawn:
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BBOX A -1
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Stop
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}
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}
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// Mini Missiles ------------------------------------------------------------
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ACTOR MiniMissiles : Ammo 2010
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{
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Game Strife
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SpawnID 140
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ConversationID 181, 175, 179
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+FLOORCLIP
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Inventory.Amount 4
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Inventory.MaxAmount 100
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Ammo.BackpackAmount 4
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Ammo.BackpackMaxAmount 200
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Inventory.Icon "I_ROKT"
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Tag "mini_missiles" //"rocket" in the Teaser
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Inventory.PickupMessage "$TXT_MINIMISSILES"
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States
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{
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Spawn:
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MSSL A -1
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Stop
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}
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}
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// Crate of Missiles --------------------------------------------------------
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ACTOR CrateOfMissiles : MiniMissiles 2046
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{
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Game Strife
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SpawnID 141
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ConversationID 182, 176, 180
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Inventory.Amount 20
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Tag "crate_of_missiles" //"box_of_rockets" in the Teaser
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Inventory.PickupMessage "$TXT_CRATEOFMISSILES"
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States
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{
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Spawn:
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ROKT A -1
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Stop
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}
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}
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// Energy Pod ---------------------------------------------------------------
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ACTOR EnergyPod : Ammo 2047
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{
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Game Strife
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SpawnID 75
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ConversationID 183, 177, 181
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+FLOORCLIP
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Inventory.Amount 20
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Inventory.MaxAmount 400
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Ammo.BackpackAmount 20
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Ammo.BackpackMaxAmount 800
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Ammo.DropAmount 20
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Inventory.Icon "I_BRY1"
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Tag "energy_pod"
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Inventory.PickupMessage "$TXT_ENERGYPOD"
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States
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{
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Spawn:
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BRY1 AB 6
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Loop
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}
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}
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// Energy pack ---------------------------------------------------------------
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ACTOR EnergyPack : EnergyPod 17
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{
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Game Strife
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SpawnID 142
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ConversationID 184, 178, 182
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Inventory.Amount 100
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Tag "energy_pack"
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Inventory.PickupMessage "$TXT_ENERGYPACK"
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States
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{
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Spawn:
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CPAC AB 6
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Loop
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}
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}
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// Poison Bolt Quiver -------------------------------------------------------
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ACTOR PoisonBolts : Ammo 115
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{
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Game Strife
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ConversationID 185, 179, 183
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+FLOORCLIP
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Inventory.Amount 10
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Inventory.MaxAmount 25
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Ammo.BackpackAmount 2
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Ammo.BackpackMaxAmount 50
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Inventory.Icon "I_PQRL"
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Tag "poison_bolts" // "poison_arrows" in the Teaser
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Inventory.PickupMessage "$TXT_POISONBOLTS"
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States
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{
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Spawn:
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PQRL A -1
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Stop
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}
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}
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// Electric Bolt Quiver -------------------------------------------------------
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ACTOR ElectricBolts : Ammo 114
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{
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Game Strife
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ConversationID 186, 180, 184
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+FLOORCLIP
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Inventory.Amount 20
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Inventory.MaxAmount 50
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Ammo.BackpackAmount 4
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Ammo.BackpackMaxAmount 100
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Inventory.Icon "I_XQRL"
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Tag "electric_bolts" // "electric_arrows" in the Teaser
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Inventory.PickupMessage "$TXT_ELECTRICBOLTS"
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States
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{
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Spawn:
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XQRL A -1
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Stop
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}
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}
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// Ammo Satchel -------------------------------------------------------------
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ACTOR AmmoSatchel : BackpackItem 183
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{
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Game Strife
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SpawnID 144
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ConversationID 187, 181, 184
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+FLOORCLIP
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Inventory.Icon "I_BKPK"
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Tag "Ammo_satchel" // "Back_pack" in the Teaser
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Inventory.PickupMessage "$TXT_AMMOSATCHEL"
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States
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{
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Spawn:
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BKPK A -1
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Stop
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}
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}
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