gzdoom-gles/src/playsim
2019-11-12 23:39:05 +01:00
..
bots
fragglescript - split off all music code from s_sound.cpp 2019-08-23 17:15:19 +02:00
mapthinkers
a_action.cpp
a_decals.cpp
a_dynlight.cpp - fixed: sector lights could access the sector before it was set. 2019-09-16 17:34:41 +02:00
a_dynlight.h
a_flashfader.cpp
a_morph.cpp
a_morph.h
a_pickups.cpp
a_pickups.h
a_sharedglobal.h
a_specialspot.cpp
a_specialspot.h
actionspecials.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
actor.h - fixed attached dynamic light setup. 2019-08-18 13:48:52 +02:00
actorinlines.h
actorptrselect.cpp
actorptrselect.h
d_player.h - added ability to specify display duration of subtitles 2019-07-26 20:11:42 +02:00
dthinker.cpp - added explicit clearing of global VM stask 2019-10-21 15:54:13 +03:00
dthinker.h
p_3dfloors.cpp - fixed bad default alpha for 3D floors. 2019-08-18 15:04:34 +02:00
p_3dfloors.h
p_3dmidtex.cpp
p_3dmidtex.h
p_acs.cpp - fixed GetLineX/GetLineY ACS implementation 2019-10-20 14:32:11 +02:00
p_acs.h - moved some more files. 2019-07-14 21:09:49 +02:00
p_actionfunctions.cpp - fixed crash with DMSS_INFLICTORDMGTYPE flag and no inflictor 2019-10-14 13:01:13 +03:00
p_checkposition.h
p_destructible.cpp
p_destructible.h
p_effect.cpp - fixed attached dynamic light setup. 2019-08-18 13:48:52 +02:00
p_effect.h - fixed attached dynamic light setup. 2019-08-18 13:48:52 +02:00
p_enemy.cpp Fixed CheckBossDeath not checking for actor replacements. 2019-10-15 20:44:21 +02:00
p_enemy.h
p_interaction.cpp - give P_ExplodeMissile a damage type when being called from P_DamageMobj 2019-09-09 15:41:09 +02:00
p_linetracedata.h
p_linkedsectors.cpp
p_lnspec.cpp - added ability to specify display duration of subtitles 2019-07-26 20:11:42 +02:00
p_lnspec.h
p_local.h - give P_ExplodeMissile a damage type when being called from P_DamageMobj 2019-09-09 15:41:09 +02:00
p_map.cpp - adjusted collision detection for item pickups 2019-10-31 12:07:50 +01:00
p_maputl.cpp
p_maputl.h
p_mobj.cpp - when adding some minmum lateral movement to trigger collision detection, do not just set Vel.X but actually use a vector pointing in the proper facing direction of the actor. 2019-10-20 14:02:28 +02:00
p_pspr.cpp - removed test code 2019-10-08 22:23:43 +03:00
p_pspr.h
p_secnodes.cpp
p_sectors.cpp
p_sight.cpp
p_spec.cpp - changed secret message handling so that the debug output of the sector number is only printed to the console but not the centered message. 2019-11-12 23:39:05 +01:00
p_spec.h
p_switch.cpp
p_tags.cpp
p_tags.h
p_teleport.cpp
p_things.cpp
p_trace.cpp Squashed commit of the following: 2019-09-11 08:19:19 +03:00
p_trace.h
p_user.cpp - split off all music code from s_sound.cpp 2019-08-23 17:15:19 +02:00
po_man.cpp
po_man.h
portal.cpp - changed license of portal.cpp to GPLv3 2019-08-21 21:31:12 +02:00
portal.h
statnums.h