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bots
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fragglescript
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- split off all music code from s_sound.cpp
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2019-08-23 17:15:19 +02:00 |
mapthinkers
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a_action.cpp
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a_decals.cpp
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a_dynlight.cpp
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- fixed: sector lights could access the sector before it was set.
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2019-09-16 17:34:41 +02:00 |
a_dynlight.h
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a_flashfader.cpp
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a_morph.cpp
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a_morph.h
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a_pickups.cpp
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a_pickups.h
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a_sharedglobal.h
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a_specialspot.cpp
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a_specialspot.h
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actionspecials.h
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- moved more files out of the root src directory.
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2019-07-14 14:39:21 +02:00 |
actor.h
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- fixed attached dynamic light setup.
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2019-08-18 13:48:52 +02:00 |
actorinlines.h
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actorptrselect.cpp
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actorptrselect.h
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d_player.h
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- added ability to specify display duration of subtitles
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2019-07-26 20:11:42 +02:00 |
dthinker.cpp
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- added explicit clearing of global VM stask
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2019-10-21 15:54:13 +03:00 |
dthinker.h
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p_3dfloors.cpp
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- fixed bad default alpha for 3D floors.
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2019-08-18 15:04:34 +02:00 |
p_3dfloors.h
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p_3dmidtex.cpp
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p_3dmidtex.h
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p_acs.cpp
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- fixed GetLineX/GetLineY ACS implementation
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2019-10-20 14:32:11 +02:00 |
p_acs.h
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- moved some more files.
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2019-07-14 21:09:49 +02:00 |
p_actionfunctions.cpp
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- fixed crash with DMSS_INFLICTORDMGTYPE flag and no inflictor
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2019-10-14 13:01:13 +03:00 |
p_checkposition.h
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p_destructible.cpp
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p_destructible.h
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p_effect.cpp
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- fixed attached dynamic light setup.
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2019-08-18 13:48:52 +02:00 |
p_effect.h
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- fixed attached dynamic light setup.
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2019-08-18 13:48:52 +02:00 |
p_enemy.cpp
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Fixed CheckBossDeath not checking for actor replacements.
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2019-10-15 20:44:21 +02:00 |
p_enemy.h
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p_interaction.cpp
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- give P_ExplodeMissile a damage type when being called from P_DamageMobj
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2019-09-09 15:41:09 +02:00 |
p_linetracedata.h
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p_linkedsectors.cpp
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p_lnspec.cpp
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- added ability to specify display duration of subtitles
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2019-07-26 20:11:42 +02:00 |
p_lnspec.h
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p_local.h
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- give P_ExplodeMissile a damage type when being called from P_DamageMobj
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2019-09-09 15:41:09 +02:00 |
p_map.cpp
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- adjusted collision detection for item pickups
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2019-10-31 12:07:50 +01:00 |
p_maputl.cpp
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p_maputl.h
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p_mobj.cpp
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- when adding some minmum lateral movement to trigger collision detection, do not just set Vel.X but actually use a vector pointing in the proper facing direction of the actor.
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2019-10-20 14:02:28 +02:00 |
p_pspr.cpp
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- removed test code
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2019-10-08 22:23:43 +03:00 |
p_pspr.h
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p_secnodes.cpp
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p_sectors.cpp
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p_sight.cpp
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p_spec.cpp
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- changed secret message handling so that the debug output of the sector number is only printed to the console but not the centered message.
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2019-11-12 23:39:05 +01:00 |
p_spec.h
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p_switch.cpp
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p_tags.cpp
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p_tags.h
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p_teleport.cpp
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p_things.cpp
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p_trace.cpp
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Squashed commit of the following:
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2019-09-11 08:19:19 +03:00 |
p_trace.h
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p_user.cpp
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- split off all music code from s_sound.cpp
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2019-08-23 17:15:19 +02:00 |
po_man.cpp
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po_man.h
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portal.cpp
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- changed license of portal.cpp to GPLv3
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2019-08-21 21:31:12 +02:00 |
portal.h
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statnums.h
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