gzdoom-gles/src/win32
Randy Heit 2090c03d88 - Fixed: D3DFB::GetScreenshotBuffer() must not offset the buffer pointer for letterboxed modes,
since the screenwipe speedup fixes also mean that this function no longer operates directly
  with the front buffer, but rather with a copy that is not letterboxed.

SVN r2355 (trunk)
2010-06-06 04:53:19 +00:00
..
afxres.h
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.h - Added the FCriticalSection class in critsec.h to make it easier to 2008-04-09 04:17:13 +00:00
cursor1.cur
deadguy.bmp
eaxedit.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
fb_d3d9.cpp - Fixed: D3DFB::GetScreenshotBuffer() must not offset the buffer pointer for letterboxed modes, 2010-06-06 04:53:19 +00:00
fb_d3d9_wipe.cpp - For windowed and pixel doubled modes, use a chain of two TempRenderTextures and 2009-12-02 05:49:45 +00:00
fb_ddraw.cpp - GCC warning removal. 2008-10-14 03:21:53 +00:00
hardware.cpp More header cleanup. 2008-09-15 00:47:31 +00:00
hardware.h - Moved the code that renders the view from D_Display into a virtual function 2008-01-11 21:04:22 +00:00
helperthread.cpp - Various fixes for compiling working 64-bit binaries with Visual C++. The 2008-04-29 02:43:42 +00:00
helperthread.h
i_cd.cpp - Various fixes for compiling working 64-bit binaries with Visual C++. The 2008-04-29 02:43:42 +00:00
i_crash.cpp - Add the game log to the crash report. I don't know why I didn't think to do this sooner. 2010-03-04 02:17:34 +00:00
i_dijoy.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
i_input.cpp - Consolidated all conversation reply handling into a single function executed on all 2010-01-22 05:17:57 +00:00
i_input.h - Split the joystick menu into two parts: A top level with general options 2009-07-15 05:53:06 +00:00
i_keyboard.cpp - Fixed: Alt+F4 no longer quit the program. 2009-09-30 04:44:14 +00:00
i_main.cpp - Add the game log to the crash report. I don't know why I didn't think to do this sooner. 2010-03-04 02:17:34 +00:00
i_mouse.cpp - Moved Raw Input processing into a seperate method of FInputDevice so that 2009-06-11 03:41:24 +00:00
i_movie.cpp - Adjusted the noise debug table so that fractional volume levels do not 2008-07-01 01:28:22 +00:00
i_rawps2.cpp The menu code sucks! 2009-07-26 03:25:18 +00:00
i_system.cpp - The console separator bars now get converted to something printable in Unicode for the log. 2010-03-04 04:45:48 +00:00
i_system.h - Fixed: The FPS meter cannot use I_MSTime(), because if the game is started 2009-11-29 02:57:09 +00:00
i_xinput.cpp The menu code sucks! 2009-07-26 03:25:18 +00:00
icon1.ico
rawinput.h - SetCursorState() now calls ShowCursor() again, because capturing the mouse 2009-05-24 03:15:04 +00:00
resource.h
st_start.cpp - added Gez's patch to move Hexen's startup notches out of the EXE. 2010-03-27 21:12:08 +00:00
win32iface.h - Added GetHR support to D3DFB for querying the error code when device creation fails. 2010-05-14 04:06:30 +00:00
win32video.cpp - Removed spurious log warnings when retrying in CreateFrameBuffer(). 2010-05-14 03:58:23 +00:00
winres.h
wrappers.asm - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
zdoom.exe.manifest
zdoom.rc - Added Win64 support to the crash report generator. 2008-08-24 04:51:15 +00:00
zdoom.RES