mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 23:01:59 +00:00
3bfcc5c09c
spc_amp from a x.4 fixed point number to a normal float. - Switched SPC playback from the external SNESAPU.DLL to Blargg's LGPL snes_spc library. I've compiled it with the fast DSP rather than the highly accurate one, since I didn't notice a meaningful difference between the two in my limited testing. In short: SPC playback is now built in to ZDoom. You don't need to download anything extra to make it work, and it also works on Linux as well as Windows (though building with Linux is currently untested). - Fixed: Stereo separation was calculated very wrongly when in 2D sound mode. SVN r794 (trunk)
150 lines
4.6 KiB
Text
150 lines
4.6 KiB
Text
# This makefile makes zdoom(d).exe only.
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# Makefile.mgw builds this plus everything else.
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# Sub-makefile autogenerated by premake
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# And then tweaked by hand
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# Where did you install the FMOD API to? Change this line so that the build process can find it.
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FMODDIR = "e:/program files (x86)/FMOD SoundSystem/FMOD Programmers API Win32"
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ifeq ($(findstring msys,$(shell sh --version 2>nul)),msys)
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WINCMD=0
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else
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WINCMD=1
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endif
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CC ?= gcc
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CXX ?= g++
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CONFIG ?= Release
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OPTLEVEL ?= 2
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ARCH_TYPE ?= pentium
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TUNE_TYPE ?= i686
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RELEASETARGET ?= zdoomgcc.exe
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DEBUGTARGET ?= zdoomgccd.exe
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DEBUGOBJDIR ?= debugobj
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RELEASEOBJDIR ?= releaseobj
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CCDV ?= @ccdv
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RE2C = tools/re2c/re2c
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CPPFLAGS = -DWIN32 -D_WIN32 -D_WINDOWS -DHAVE_STRUPR -DHAVE_FILELENGTH -DI_DO_NOT_LIKE_BIG_DOWNLOADS -D__forceinline=inline -MMD -Izlib -IFLAC -Ijpeg-6b -Isrc -Isrc/win32 -Isrc/g_doom -Isrc/g_heretic -Isrc/g_hexen -Isrc/g_raven -Isrc/g_strife -Isrc/g_shared -Isrc/oplsynth -Isrc/sound -Isrc/textures -Isrc/thingdef -Isnes_spc/snes_spc
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LDFLAGS += zlib/libz.a jpeg-6b/libjpeg.a snes_spc/libsnes_spc.a -lfmodex -lwsock32 -lwinmm -lddraw -ldsound -ldxguid -ldinput8 -lole32 -luser32 -lgdi32 -lcomctl32 -lcomdlg32 -lsetupapi -lws2_32 -Wl,--subsystem,windows
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ifdef FMODDIR
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CPPFLAGS += -I$(FMODDIR)/api/inc
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LDFLAGS += -L$(FMODDIR)/api/lib
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endif
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CFLAGS += -fno-strict-aliasing
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ifeq ($(CONFIG),Debug)
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OBJDIR = $(DEBUGOBJDIR)
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CFLAGS += $(CPPFLAGS) -Wall -Wno-unused -g3
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CPPFLAGS += -D_DEBUG
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CXXFLAGS = $(CFLAGS)
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TARGET = $(DEBUGTARGET)
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endif
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ifeq ($(CONFIG),Release)
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OBJDIR = $(RELEASEOBJDIR)
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CFLAGS += $(CPPFLAGS) -march=$(ARCH_TYPE) -mtune=$(TUNE_TYPE) -Wall -Wno-unused -O$(OPTLEVEL) -fomit-frame-pointer -pipe
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CFLAGS += -ffunction-sections -fno-rtti
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CPPFLAGS += -DNDEBUG
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CXXFLAGS = $(CFLAGS)
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LDFLAGS += -s -Wl,-Map=zdoomgcc.map -Wl,--gc-sections
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TARGET = $(RELEASETARGET)
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endif
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SRCDIRS = src/ $(addprefix src/,g_doom/ g_heretic/ g_hexen/ g_raven/ g_shared/ g_strife/ oplsynth/ sound/ win32/ textures/ thingdef/)
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VPATH = $(SRCDIRS)
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CPPSRCS = $(wildcard $(addsuffix *.cpp,$(SRCDIRS)))
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CSRCS = $(wildcard $(addsuffix *.c,$(SRCDIRS)))
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RCSRCS = $(wildcard $(addsuffix *.rc,$(SRCDIRS)))
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ifdef NOASM
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CFLAGS += -DNOASM
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else
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ASRCS = $(wildcard src/*.nas)
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CFLAGS += -DUSEASM=1
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endif
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SRCS = $(CSRCS) $(CPPSRCS) $(ASRCS)
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CPPOBJFILES = $(notdir $(CPPSRCS:%.cpp=%.o))
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COBJFILES = $(notdir $(CSRCS:%.c=%.o))
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# win32/wrappers.nas should be built *only* for Visual C++ 2005 to enable execution on Windows 95
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AOBJFILES = $(filter-out %/wrappers.o,$(notdir $(ASRCS:%.nas=%.o)))
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RCOBJFILES = $(notdir $(RCSRCS:%.rc=%.o))
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COBJS = $(addprefix $(OBJDIR)/,$(CPPOBJFILES) $(COBJFILES) $(RCOBJFILES))
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DEPS = $(patsubst %.o,%.d,$(COBJS))
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UNORDEREDOBJS = $(addprefix $(OBJDIR)/,$(AOBJFILES)) $(COBJS)
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OBJS = $(OBJDIR)/autostart.o $(filter-out %/autostart.o %/autozend.o,$(UNORDEREDOBJS)) $(OBJDIR)/autozend.o
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all: $(TARGET)
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# This file needs special handling so that it actually gets compiled with SSE2 support.
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$(OBJDIR)/nodebuild_classify_sse2.o: src/nodebuild_classify_sse2.cpp
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$(CCDV) $(CXX) $(CXXFLAGS) -msse2 -mfpmath=sse -c -o $@ $<
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# This file needs special handling because GCC misoptimizes it otherwise.
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$(OBJDIR)/fmopl.o: src/oplsynth/fmopl.cpp
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$(CCDV) $(CXX) $(CXXFLAGS) -fno-tree-dominator-opts -fno-tree-fre -c -o $@ $<
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src/sc_man_scanner.h: src/sc_man_scanner.re
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$(CCDV) $(RE2C) -s -o $@ $<
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$(OBJDIR)/%.o : %.cpp
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$(CCDV) $(CXX) $(CXXFLAGS) -o $@ -c $<
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$(OBJDIR)/%.o : %.nas
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$(CCDV) nasm -o $@ -f win32 $<
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@tools/fixrtext/fixrtext $@
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$(OBJDIR)/%.o : %.rc
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$(CCDV) windres --include-dir=src/win32 -o $@ -i $<
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$(TARGET): testobjdir updaterev $(OBJS)
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$(CCDV) $(CXX) -o $@ $(OBJS) $(LDFLAGS)
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ifeq (1,$(WINCMD))
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clean:
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-del /q /f $(RELEASETARGET) 2>nul
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-del /q /f $(DEBUGTARGET) 2>nul
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-del /q /f $(DEBUGOBJDIR) 2>nul
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-del /q /f $(RELEASEOBJDIR) 2>nul
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cleandep:
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-del /q /f $(DEBUGOBJDIR)\*.d 2>nul
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-del /q /f $(RELEASEOBJDIR)\*.d 2>nul
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else
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clean:
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rm -f $(RELEASETARGET)
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rm -f $(DEBUGTARGET)
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rm -fr $(DEBUGOBJDIR)
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rm -fr $(RELEASEOBJDIR)
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cleandep:
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rm -f $(DEBUGOBJDIR)/*.d
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rm -f $(RELEASEOBJDIR)/*.d
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endif
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testobjdir:
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ifeq (1,$(WINCMD))
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-@if not exist $(OBJDIR) mkdir $(OBJDIR)
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else
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-@if [ ! -e $(OBJDIR) ]; then mkdir $(OBJDIR); fi
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endif
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updaterev: tools/updaterevision/updaterevision.exe
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@tools/updaterevision/updaterevision . src/svnrevision.h
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tools/updaterevision/updaterevision.exe:
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$(MAKE) -C tools/updaterevision
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ifeq (,$(findstring $(MAKECMDGOALS),clean cleandep updaterev))
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-include $(DEPS)
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endif
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.PHONY: clean all updaterev testobjdir cleandep
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