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https://github.com/ZDoom/gzdoom-gles.git
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c09a56ebe0
respect to the existing AmbientSound actor, except it also has the NOGRAVITY flag set. SVN r2975 (trunk)
89 lines
1.2 KiB
Text
89 lines
1.2 KiB
Text
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ACTOR AmbientSound 14065 native
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{
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+NOBLOCKMAP
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+NOSECTOR
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+DONTSPLASH
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}
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ACTOR AmbientSoundNoGravity : AmbientSound 14067
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{
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+NOGRAVITY
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}
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ACTOR SoundSequenceSlot native
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{
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+NOSECTOR
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+NOBLOCKMAP
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+DONTSPLASH
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}
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ACTOR SoundSequence 14066 native
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{
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+NOSECTOR
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+NOBLOCKMAP
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+DONTSPLASH
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}
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// Heretic Sound sequences -----------------------------------------------------------
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ACTOR HereticSoundSequence1 : SoundSequence 1200
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{
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Game Heretic
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Args 0
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}
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ACTOR HereticSoundSequence2 : SoundSequence 1201
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{
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Game Heretic
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Args 1
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}
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ACTOR HereticSoundSequence3 : SoundSequence 1202
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{
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Game Heretic
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Args 2
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}
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ACTOR HereticSoundSequence4 : SoundSequence 1203
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{
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Game Heretic
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Args 3
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}
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ACTOR HereticSoundSequence5 : SoundSequence 1204
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{
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Game Heretic
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Args 4
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}
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ACTOR HereticSoundSequence6 : SoundSequence 1205
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{
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Game Heretic
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Args 5
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}
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ACTOR HereticSoundSequence7 : SoundSequence 1206
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{
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Game Heretic
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Args 6
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}
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ACTOR HereticSoundSequence8 : SoundSequence 1207
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{
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Game Heretic
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Args 7
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}
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ACTOR HereticSoundSequence9 : SoundSequence 1208
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{
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Game Heretic
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Args 8
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}
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ACTOR HereticSoundSequence10 : SoundSequence 1209
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{
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Game Heretic
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Args 9
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}
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