gzdoom-gles/src/gl/textures/gl_bitmap.cpp

150 lines
4.3 KiB
C++

//
//---------------------------------------------------------------------------
//
// Copyright(C) 2004-2016 Christoph Oelckers
// All rights reserved.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//--------------------------------------------------------------------------
//
/*
** gl_bitmap.cpp
** Bitmap class for texture composition
**
*/
#include "v_palette.h"
#include "templates.h"
#include "gl/textures/gl_translate.h"
#include "gl/textures/gl_bitmap.h"
#include "gl/system/gl_interface.h"
//===========================================================================
//
// multi-format pixel copy with colormap application
// requires one of the previously defined conversion classes to work
//
//===========================================================================
template<class T>
void iCopyColors(unsigned char * pout, const unsigned char * pin, int count, int step, uint8_t tr, uint8_t tg, uint8_t tb)
{
int i;
unsigned char a;
for(i=0;i<count;i++)
{
if ((a = T::A(pin, tr, tg, tb)) != 0)
{
pout[0]=T::R(pin);
pout[1]=T::G(pin);
pout[2]=T::B(pin);
pout[3]=a;
}
pout+=4;
pin+=step;
}
}
typedef void (*CopyFunc)(unsigned char * pout, const unsigned char * pin, int count, int step, uint8_t tr, uint8_t tg, uint8_t tb);
static CopyFunc copyfuncs[]={
iCopyColors<cRGB>,
iCopyColors<cRGBT>,
iCopyColors<cRGBA>,
iCopyColors<cIA>,
iCopyColors<cCMYK>,
iCopyColors<cBGR>,
iCopyColors<cBGRA>,
iCopyColors<cI16>,
iCopyColors<cRGB555>,
iCopyColors<cPalEntry>
};
//===========================================================================
//
// True Color texture copy function
// This excludes all the cases that force downconversion to the
// base palette because they wouldn't be used anyway.
//
//===========================================================================
void FGLBitmap::CopyPixelDataRGB(int originx, int originy,
const uint8_t * patch, int srcwidth, int srcheight, int step_x, int step_y,
int rotate, int ct, FCopyInfo *inf, int r, int g, int b)
{
if (ClipCopyPixelRect(&ClipRect, originx, originy, patch, srcwidth, srcheight, step_x, step_y, rotate))
{
uint8_t *buffer = GetPixels() + 4*originx + Pitch*originy;
for (int y=0;y<srcheight;y++)
{
copyfuncs[ct](&buffer[y*Pitch], &patch[y*step_y], srcwidth, step_x, (uint8_t)r, (uint8_t)g, (uint8_t)b);
}
}
}
//===========================================================================
//
// Paletted to True Color texture copy function
//
//===========================================================================
void FGLBitmap::CopyPixelData(int originx, int originy, const uint8_t * patch, int srcwidth, int srcheight,
int step_x, int step_y, int rotate, PalEntry * palette, FCopyInfo *inf)
{
PalEntry penew[256];
int x,y,pos,i;
if (ClipCopyPixelRect(&ClipRect, originx, originy, patch, srcwidth, srcheight, step_x, step_y, rotate))
{
uint8_t *buffer = GetPixels() + 4*originx + Pitch*originy;
if (translation > 0)
{
PalEntry *ptrans = GLTranslationPalette::GetPalette(translation);
if (ptrans && !alphatrans)
{
for (i = 0; i < 256; i++)
{
penew[i] = (ptrans[i] & 0xffffff) | (palette[i] & 0xff000000);
}
}
else if (ptrans)
{
memcpy(penew, ptrans, 256 * sizeof(PalEntry));
}
}
else
{
memcpy(penew, palette, 256*sizeof(PalEntry));
}
// convert the image according to the translated palette.
for (y=0;y<srcheight;y++)
{
pos=(y*Pitch);
for (x=0;x<srcwidth;x++,pos+=4)
{
int v=(unsigned char)patch[y*step_y+x*step_x];
if (penew[v].a!=0)
{
buffer[pos] = penew[v].r;
buffer[pos+1] = penew[v].g;
buffer[pos+2] = penew[v].b;
buffer[pos+3] = penew[v].a;
}
}
}
}
}