mirror of
https://github.com/ZDoom/gzdoom-gles.git
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150 lines
4.3 KiB
C++
150 lines
4.3 KiB
C++
//
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//---------------------------------------------------------------------------
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//
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// Copyright(C) 2004-2016 Christoph Oelckers
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// All rights reserved.
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//--------------------------------------------------------------------------
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//
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/*
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** gl_bitmap.cpp
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** Bitmap class for texture composition
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**
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*/
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#include "v_palette.h"
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#include "templates.h"
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#include "gl/textures/gl_translate.h"
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#include "gl/textures/gl_bitmap.h"
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#include "gl/system/gl_interface.h"
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//===========================================================================
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//
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// multi-format pixel copy with colormap application
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// requires one of the previously defined conversion classes to work
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//
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//===========================================================================
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template<class T>
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void iCopyColors(unsigned char * pout, const unsigned char * pin, int count, int step, uint8_t tr, uint8_t tg, uint8_t tb)
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{
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int i;
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unsigned char a;
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for(i=0;i<count;i++)
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{
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if ((a = T::A(pin, tr, tg, tb)) != 0)
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{
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pout[0]=T::R(pin);
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pout[1]=T::G(pin);
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pout[2]=T::B(pin);
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pout[3]=a;
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}
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pout+=4;
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pin+=step;
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}
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}
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typedef void (*CopyFunc)(unsigned char * pout, const unsigned char * pin, int count, int step, uint8_t tr, uint8_t tg, uint8_t tb);
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static CopyFunc copyfuncs[]={
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iCopyColors<cRGB>,
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iCopyColors<cRGBT>,
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iCopyColors<cRGBA>,
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iCopyColors<cIA>,
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iCopyColors<cCMYK>,
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iCopyColors<cBGR>,
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iCopyColors<cBGRA>,
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iCopyColors<cI16>,
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iCopyColors<cRGB555>,
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iCopyColors<cPalEntry>
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};
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//===========================================================================
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//
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// True Color texture copy function
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// This excludes all the cases that force downconversion to the
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// base palette because they wouldn't be used anyway.
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//
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//===========================================================================
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void FGLBitmap::CopyPixelDataRGB(int originx, int originy,
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const uint8_t * patch, int srcwidth, int srcheight, int step_x, int step_y,
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int rotate, int ct, FCopyInfo *inf, int r, int g, int b)
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{
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if (ClipCopyPixelRect(&ClipRect, originx, originy, patch, srcwidth, srcheight, step_x, step_y, rotate))
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{
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uint8_t *buffer = GetPixels() + 4*originx + Pitch*originy;
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for (int y=0;y<srcheight;y++)
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{
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copyfuncs[ct](&buffer[y*Pitch], &patch[y*step_y], srcwidth, step_x, (uint8_t)r, (uint8_t)g, (uint8_t)b);
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}
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}
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}
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//===========================================================================
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//
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// Paletted to True Color texture copy function
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//
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//===========================================================================
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void FGLBitmap::CopyPixelData(int originx, int originy, const uint8_t * patch, int srcwidth, int srcheight,
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int step_x, int step_y, int rotate, PalEntry * palette, FCopyInfo *inf)
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{
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PalEntry penew[256];
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int x,y,pos,i;
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if (ClipCopyPixelRect(&ClipRect, originx, originy, patch, srcwidth, srcheight, step_x, step_y, rotate))
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{
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uint8_t *buffer = GetPixels() + 4*originx + Pitch*originy;
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if (translation > 0)
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{
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PalEntry *ptrans = GLTranslationPalette::GetPalette(translation);
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if (ptrans && !alphatrans)
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{
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for (i = 0; i < 256; i++)
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{
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penew[i] = (ptrans[i] & 0xffffff) | (palette[i] & 0xff000000);
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}
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}
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else if (ptrans)
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{
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memcpy(penew, ptrans, 256 * sizeof(PalEntry));
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}
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}
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else
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{
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memcpy(penew, palette, 256*sizeof(PalEntry));
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}
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// convert the image according to the translated palette.
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for (y=0;y<srcheight;y++)
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{
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pos=(y*Pitch);
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for (x=0;x<srcwidth;x++,pos+=4)
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{
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int v=(unsigned char)patch[y*step_y+x*step_x];
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if (penew[v].a!=0)
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{
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buffer[pos] = penew[v].r;
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buffer[pos+1] = penew[v].g;
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buffer[pos+2] = penew[v].b;
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buffer[pos+3] = penew[v].a;
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}
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}
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}
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}
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}
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