gzdoom-gles/src/gl/scene
2018-04-14 12:05:31 +02:00
..
gl_bsp.cpp - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_clipper.cpp
gl_clipper.h
gl_decal.cpp - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_drawinfo.cpp - moved hardware independent part of flat vertex data out of GL folder. 2018-04-14 12:05:31 +02:00
gl_drawinfo.h
gl_fakeflat.cpp - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_flats.cpp - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_portal.cpp - moved global variable definitions to the top of a few files. 2018-04-02 23:42:45 +02:00
gl_portal.h - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_renderhacks.cpp - moved global variable definitions to the top of a few files. 2018-04-02 23:42:45 +02:00
gl_scene.cpp - added the code for legacy shaders. 2018-04-08 12:11:51 +02:00
gl_scenedrawer.h - removed test and debug code. 2018-04-03 00:53:45 +02:00
gl_sky.cpp - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_skydome.cpp - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_sprite.cpp - merged vid_renderer, swtruecolor and r_polyrender into one CVAR to reduce menu clutter. 2018-04-07 23:30:28 +02:00
gl_spritelight.cpp - removed access to deleted variable. 2018-04-02 20:38:12 +02:00
gl_swscene.cpp - made FTexture::GetPixels and FTexture::GetColumn non-pure-virtual. 2018-04-08 21:19:57 +02:00
gl_swscene.h - deleted some copypasted but ultimately unused definitions. 2018-04-07 23:52:46 +02:00
gl_vertex.cpp - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_wall.h - resorted portal render data. 2018-04-01 22:26:57 +02:00
gl_walls.cpp - merged vid_renderer, swtruecolor and r_polyrender into one CVAR to reduce menu clutter. 2018-04-07 23:30:28 +02:00
gl_walls_draw.cpp - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_weapon.cpp - no, we do not want to use global variables to pass parameters around... 2018-04-02 18:13:18 +02:00