mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-17 10:00:54 +00:00
598523a1de
- fixed unscaled status bar placement. - fixed inventory count display for Doom status bar.
1593 lines
41 KiB
C++
1593 lines
41 KiB
C++
/*
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** sbarinfo_display.cpp
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**
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** Contains all functions required for the display of custom statusbars.
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**
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**---------------------------------------------------------------------------
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** Copyright 2008 Braden Obrzut
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "doomtype.h"
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#include "doomstat.h"
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#include "v_font.h"
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#include "v_video.h"
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#include "sbar.h"
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#include "r_defs.h"
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#include "w_wad.h"
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#include "m_random.h"
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#include "d_player.h"
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#include "st_stuff.h"
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#include "m_swap.h"
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#include "a_keys.h"
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#include "templates.h"
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#include "i_system.h"
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#include "sbar.h"
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#include "sbarinfo.h"
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#include "gi.h"
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#include "r_data/r_translate.h"
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#include "g_level.h"
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#include "v_palette.h"
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#include "p_acs.h"
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#include "gstrings.h"
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#include "cmdlib.h"
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#include "g_levellocals.h"
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#define ARTIFLASH_OFFSET (statusBar->invBarOffset+6)
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enum
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{
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imgARTIBOX,
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imgSELECTBOX,
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imgCURSOR,
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imgINVLFGEM1,
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imgINVRTGEM1,
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};
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EXTERN_CVAR(Int, fraglimit)
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EXTERN_CVAR(Int, screenblocks)
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EXTERN_CVAR(Bool, vid_fps)
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class DSBarInfo;
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static double nulclip[] = { 0,0,0,0 };
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////////////////////////////////////////////////////////////////////////////////
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/**
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* This class is used to help prevent errors that may occur from adding or
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* subtracting from coordinates.
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*
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* In order to provide the maximum flexibility, coordinates are packed into
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* an int with one bit reserved for relCenter.
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*/
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class SBarInfoCoordinate
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{
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public:
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SBarInfoCoordinate &Add(int add)
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{
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value += add;
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return *this;
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}
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int Coordinate() const { return value; }
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bool RelCenter() const { return relCenter; }
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void Set(int coord, bool center) { value = coord; relCenter = center; }
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void SetCoord(int coord) { value = coord; }
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void SetRelCenter(bool center) { relCenter = center; }
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int operator* () const { return Coordinate(); }
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SBarInfoCoordinate operator+ (int add) const { return SBarInfoCoordinate(*this).Add(add); }
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SBarInfoCoordinate operator+ (const SBarInfoCoordinate &other) const { return SBarInfoCoordinate(*this).Add(other.Coordinate()); }
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SBarInfoCoordinate operator- (int sub) const { return SBarInfoCoordinate(*this).Add(-sub); }
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SBarInfoCoordinate operator- (const SBarInfoCoordinate &other) const { return SBarInfoCoordinate(*this).Add(-other.Coordinate()); }
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void operator+= (int add) { Add(add); }
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void operator-= (int sub) { Add(-sub); }
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protected:
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unsigned relCenter:1;
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int value:31;
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};
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class SBarInfoMainBlock;
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////////////////////////////////////////////////////////////////////////////////
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/* There are three major classes here. The SBarInfoCommand is our root class.
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* SBarInfoCommandFlowControl would be the base class for command which
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* implements a sub-block. And SBarInfoMainBlock which is the root for a
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* single hud (so all commands are held inside a MainBlock at some point).
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*
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* A MainBlock can be passed NULL for the first argument of the Draw function.
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*/
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class SBarInfoCommand
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{
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public:
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enum Offset
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{
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TOP = 0x1,
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VMIDDLE = 0x2,
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BOTTOM = 0x4,
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LEFT = 0x10,
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RIGHT = 0x20,
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HMIDDLE = 0x40,
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CENTER = VMIDDLE|HMIDDLE,
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CENTER_BOTTOM = BOTTOM|HMIDDLE
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};
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SBarInfoCommand(SBarInfo *script) : script(script) {}
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virtual ~SBarInfoCommand() {}
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virtual void Draw(const SBarInfoMainBlock *block, const DSBarInfo *statusBar)=0;
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virtual void Parse(FScanner &sc, bool fullScreenOffsets)=0;
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virtual void Reset() {}
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virtual void Tick(const SBarInfoMainBlock *block, const DSBarInfo *statusBar, bool hudChanged) {}
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SBarInfo *GetScript() { return script; }
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protected:
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void GetCoordinates(FScanner &sc, bool fullScreenOffsets, SBarInfoCoordinate &x, SBarInfoCoordinate &y)
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{
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bool negative = false;
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bool relCenter = false;
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SBarInfoCoordinate *coords[2] = {&x, &y};
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for(int i = 0;i < 2;i++)
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{
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negative = false;
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relCenter = false;
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if(i > 0)
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sc.MustGetToken(',');
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// [-]INT center
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negative = sc.CheckToken('-');
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sc.MustGetToken(TK_IntConst);
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coords[i]->Set(negative ? -sc.Number : sc.Number, false);
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if(sc.CheckToken('+'))
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{
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sc.MustGetToken(TK_Identifier);
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if(!sc.Compare("center"))
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sc.ScriptError("Expected 'center' but got '%s' instead.", sc.String);
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relCenter = true;
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}
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if(fullScreenOffsets)
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{
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coords[i]->SetRelCenter(relCenter);
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}
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}
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//if(!fullScreenOffsets)
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// y.SetCoord((negative ? -sc.Number : sc.Number) - (200 - script->height));
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}
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EColorRange GetTranslation(FScanner &sc)
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{
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if (!sc.CheckToken(TK_Null)) sc.MustGetToken(TK_Identifier);
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EColorRange returnVal = CR_UNTRANSLATED;
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FString namedTranslation; //we must send in "[translation]"
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const uint8_t *trans_ptr;
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namedTranslation.Format("[%s]", sc.String);
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trans_ptr = (const uint8_t *)(&namedTranslation[0]);
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if((returnVal = V_ParseFontColor(trans_ptr, CR_UNTRANSLATED, CR_UNTRANSLATED)) == CR_UNDEFINED)
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{
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sc.ScriptError("Missing definition for color %s.", sc.String);
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}
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return returnVal;
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}
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SBarInfo *script;
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};
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class SBarInfoCommandFlowControl : public SBarInfoCommand
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{
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public:
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SBarInfoCommandFlowControl(SBarInfo *script) : SBarInfoCommand(script), truth(false) {}
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void Draw(const SBarInfoMainBlock *block, const DSBarInfo *statusBar)
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{
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for(auto command : commands[truth])
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command->Draw(block, statusBar);
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}
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int NumCommands() const { return commands[truth].Size(); }
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void Parse(FScanner &sc, bool fullScreenOffsets)
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{
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ParseBlock(commands[1], sc, fullScreenOffsets);
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if(sc.CheckToken(TK_Else))
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ParseBlock(commands[0], sc, fullScreenOffsets);
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}
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void Reset()
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{
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for(unsigned int i = 0;i < 2;i++)
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{
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for(auto command : commands[i])
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command->Reset();
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}
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}
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void Tick(const SBarInfoMainBlock *block, const DSBarInfo *statusBar, bool hudChanged)
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{
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for(auto command : commands[truth])
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command->Tick(block, statusBar, hudChanged);
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}
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protected:
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void SetTruth(bool truth, const SBarInfoMainBlock *block, const DSBarInfo *statusBar)
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{
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// If there is no change we don't need to do anything. Do note
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// that this should not change more than once per tick. If it does
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// there may be cosmetic problems.
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if(this->truth == truth)
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return;
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this->truth = truth;
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if(block != NULL)
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Tick(block, statusBar, true);
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}
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void Negate()
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{
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swapvalues(commands[0], commands[1]);
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}
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private:
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void ParseBlock(TDeletingArray<SBarInfoCommand *> &commands, FScanner &sc, bool fullScreenOffsets)
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{
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if(sc.CheckToken('{'))
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{
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while(SBarInfoCommand *cmd = NextCommand(sc))
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{
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cmd->Parse(sc, fullScreenOffsets);
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commands.Push(cmd);
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}
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}
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else
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{
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if(SBarInfoCommand *cmd = NextCommand(sc))
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{
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cmd->Parse(sc, fullScreenOffsets);
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commands.Push(cmd);
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}
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else
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sc.ScriptError("Missing command for flow control statement.");
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}
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}
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SBarInfoCommand *NextCommand(FScanner &sc);
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TDeletingArray<SBarInfoCommand *> commands[2];
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bool truth;
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};
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class SBarInfoNegatableFlowControl : public SBarInfoCommandFlowControl
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{
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public:
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SBarInfoNegatableFlowControl(SBarInfo *script) : SBarInfoCommandFlowControl(script) {}
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void Parse(FScanner &sc, bool fullScreenOffsets)
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{
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bool negate = false;
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if(sc.CheckToken(TK_Identifier))
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{
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if(sc.Compare("not"))
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negate = true;
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else
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sc.UnGet();
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}
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ParseNegatable(sc, fullScreenOffsets);
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SBarInfoCommandFlowControl::Parse(sc, fullScreenOffsets);
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if(negate)
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Negate();
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}
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virtual void ParseNegatable(FScanner &sc, bool fullScreenOffsets) {}
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};
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class SBarInfoMainBlock : public SBarInfoCommandFlowControl
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{
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public:
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SBarInfoMainBlock(SBarInfo *script) : SBarInfoCommandFlowControl(script),
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alpha(1.), currentAlpha(1.), forceScaled(false),
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fullScreenOffsets(false)
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{
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SetTruth(true, NULL, NULL);
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}
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double Alpha() const { return currentAlpha; }
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// Same as Draw but takes into account ForceScaled and temporarily sets the scaling if needed.
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void DrawAux(const SBarInfoMainBlock *block, DSBarInfo *statusBar, int xOffset, int yOffset, double alpha);
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// Silence hidden overload warning since this is a special use class.
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using SBarInfoCommandFlowControl::Draw;
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void Draw(const SBarInfoMainBlock *block, const DSBarInfo *statusBar, int xOffset, int yOffset, double alpha)
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{
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this->xOffset = xOffset;
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this->yOffset = yOffset;
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this->currentAlpha = this->alpha * alpha;
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SBarInfoCommandFlowControl::Draw(this, statusBar);
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}
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bool ForceScaled() const { return forceScaled; }
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bool FullScreenOffsets() const { return fullScreenOffsets; }
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void Parse(FScanner &sc, bool fullScreenOffsets)
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{
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this->fullScreenOffsets = fullScreenOffsets;
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if(sc.CheckToken(','))
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{
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while(sc.CheckToken(TK_Identifier))
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{
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if(sc.Compare("forcescaled"))
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forceScaled = true;
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else if(sc.Compare("fullscreenoffsets"))
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this->fullScreenOffsets = true;
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else
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sc.ScriptError("Unkown flag '%s'.", sc.String);
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if(!sc.CheckToken('|') && !sc.CheckToken(','))
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{
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SBarInfoCommandFlowControl::Parse(sc, this->fullScreenOffsets);
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return;
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}
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}
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sc.MustGetToken(TK_FloatConst);
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alpha = sc.Float;
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}
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SBarInfoCommandFlowControl::Parse(sc, this->fullScreenOffsets);
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}
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void Tick(const SBarInfoMainBlock *block, const DSBarInfo *statusBar, bool hudChanged) { SBarInfoCommandFlowControl::Tick(this, statusBar, hudChanged); }
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int XOffset() const { return xOffset; }
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int YOffset() const { return yOffset; }
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protected:
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double alpha;
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double currentAlpha;
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bool forceScaled;
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bool fullScreenOffsets;
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int xOffset;
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int yOffset;
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};
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////////////////////////////////////////////////////////////////////////////////
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SBarInfo *SBarInfoScript[2] = {NULL,NULL};
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enum //Key words
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{
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SBARINFO_BASE,
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SBARINFO_HEIGHT,
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SBARINFO_INTERPOLATEHEALTH,
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SBARINFO_INTERPOLATEARMOR,
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SBARINFO_COMPLETEBORDER,
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SBARINFO_MONOSPACEFONTS,
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SBARINFO_LOWERHEALTHCAP,
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SBARINFO_RESOLUTION,
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SBARINFO_STATUSBAR,
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SBARINFO_MUGSHOT,
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SBARINFO_CREATEPOPUP,
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};
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enum //Bar types
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{
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STBAR_NONE,
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STBAR_FULLSCREEN,
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STBAR_NORMAL,
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STBAR_AUTOMAP,
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STBAR_INVENTORY,
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STBAR_INVENTORYFULLSCREEN,
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STBAR_POPUPLOG,
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STBAR_POPUPKEYS,
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STBAR_POPUPSTATUS,
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};
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static const char *SBarInfoTopLevel[] =
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{
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"base",
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"height",
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"interpolatehealth",
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"interpolatearmor",
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"completeborder",
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"monospacefonts",
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"lowerhealthcap",
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"resolution",
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"statusbar",
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"mugshot",
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"createpopup",
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NULL
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};
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static const char *StatusBars[] =
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{
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"none",
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"fullscreen",
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"normal",
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"automap",
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"inventory",
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"inventoryfullscreen",
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"popuplog",
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"popupkeys",
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"popupstatus",
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NULL
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};
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static void FreeSBarInfoScript()
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{
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for(int i = 0;i < 2;i++)
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{
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if (SBarInfoScript[i] != NULL)
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{
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delete SBarInfoScript[i];
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SBarInfoScript[i] = NULL;
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}
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}
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}
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void SBarInfo::Load()
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{
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FreeSBarInfoScript();
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MugShotStates.Clear();
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if(gameinfo.statusbar.IsNotEmpty())
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{
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int lump = Wads.CheckNumForFullName(gameinfo.statusbar, true);
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if(lump != -1)
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{
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if (!batchrun) Printf ("ParseSBarInfo: Loading default status bar definition.\n");
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if(SBarInfoScript[SCRIPT_DEFAULT] == NULL)
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SBarInfoScript[SCRIPT_DEFAULT] = new SBarInfo(lump);
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else
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SBarInfoScript[SCRIPT_DEFAULT]->ParseSBarInfo(lump);
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}
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}
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if(Wads.CheckNumForName("SBARINFO") != -1)
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{
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if (!batchrun) Printf ("ParseSBarInfo: Loading custom status bar definition.\n");
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int lastlump, lump;
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lastlump = 0;
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while((lump = Wads.FindLump("SBARINFO", &lastlump)) != -1)
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{
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if(SBarInfoScript[SCRIPT_CUSTOM] == NULL)
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SBarInfoScript[SCRIPT_CUSTOM] = new SBarInfo(lump);
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else //We now have to load multiple SBarInfo Lumps so the 2nd time we need to use this method instead.
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SBarInfoScript[SCRIPT_CUSTOM]->ParseSBarInfo(lump);
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}
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}
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atterm(FreeSBarInfoScript);
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}
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//SBarInfo Script Reader
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void SBarInfo::ParseSBarInfo(int lump)
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{
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gameType = gameinfo.gametype;
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bool baseSet = false;
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FScanner sc(lump);
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sc.SetCMode(true);
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while(sc.CheckToken(TK_Identifier) || sc.CheckToken(TK_Include))
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{
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if(sc.TokenType == TK_Include)
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{
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sc.MustGetToken(TK_StringConst);
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int lump = Wads.CheckNumForFullName(sc.String, true);
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if (lump == -1)
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sc.ScriptError("Lump '%s' not found", sc.String);
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ParseSBarInfo(lump);
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continue;
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}
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int baselump = -2;
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switch(sc.MustMatchString(SBarInfoTopLevel))
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{
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case SBARINFO_BASE:
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baseSet = true;
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if(!sc.CheckToken(TK_None))
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sc.MustGetToken(TK_Identifier);
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if(sc.Compare("Doom"))
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{
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baselump = Wads.CheckNumForFullName("sbarinfo/doom.txt", true);
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}
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else if(sc.Compare("Heretic"))
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{
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baselump = Wads.CheckNumForFullName("sbarinfo/heretic.txt", true);
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}
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else if(sc.Compare("Hexen"))
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{
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baselump = Wads.CheckNumForFullName("sbarinfo/hexen.txt", true);
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}
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else if(sc.Compare("Strife"))
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gameType = GAME_Strife;
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else if(sc.Compare("None"))
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gameType = GAME_Any;
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else
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sc.ScriptError("Bad game name: %s", sc.String);
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// If one of the standard status bar should be loaded, baselump has been set to a different value.
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if (baselump != -2)
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{
|
|
if(baselump == -1)
|
|
{
|
|
sc.ScriptError("Standard %s status bar not found.", sc.String);
|
|
}
|
|
else if (Wads.GetLumpFile(baselump) > 0)
|
|
{
|
|
I_FatalError("File %s is overriding core lump sbarinfo/%s.txt.",
|
|
Wads.GetWadFullName(Wads.GetLumpFile(baselump)), sc.String);
|
|
}
|
|
ParseSBarInfo(baselump);
|
|
}
|
|
sc.MustGetToken(';');
|
|
break;
|
|
case SBARINFO_HEIGHT:
|
|
sc.MustGetToken(TK_IntConst);
|
|
this->height = sc.Number;
|
|
sc.MustGetToken(';');
|
|
break;
|
|
case SBARINFO_INTERPOLATEHEALTH: //mimics heretics interpolated health values.
|
|
if(sc.CheckToken(TK_True))
|
|
{
|
|
interpolateHealth = true;
|
|
}
|
|
else
|
|
{
|
|
sc.MustGetToken(TK_False);
|
|
interpolateHealth = false;
|
|
}
|
|
if(sc.CheckToken(',')) //speed param
|
|
{
|
|
sc.MustGetToken(TK_IntConst);
|
|
this->interpolationSpeed = sc.Number;
|
|
}
|
|
sc.MustGetToken(';');
|
|
break;
|
|
case SBARINFO_INTERPOLATEARMOR: //Since interpolatehealth is such a popular command
|
|
if(sc.CheckToken(TK_True))
|
|
{
|
|
interpolateArmor = true;
|
|
}
|
|
else
|
|
{
|
|
sc.MustGetToken(TK_False);
|
|
interpolateArmor = false;
|
|
}
|
|
if(sc.CheckToken(',')) //speed
|
|
{
|
|
sc.MustGetToken(TK_IntConst);
|
|
this->armorInterpolationSpeed = sc.Number;
|
|
}
|
|
sc.MustGetToken(';');
|
|
break;
|
|
case SBARINFO_COMPLETEBORDER: //draws the border instead of an HOM
|
|
if(sc.CheckToken(TK_True))
|
|
{
|
|
completeBorder = true;
|
|
}
|
|
else
|
|
{
|
|
sc.MustGetToken(TK_False);
|
|
completeBorder = false;
|
|
}
|
|
sc.MustGetToken(';');
|
|
break;
|
|
case SBARINFO_MONOSPACEFONTS:
|
|
if(sc.CheckToken(TK_True))
|
|
{
|
|
sc.MustGetToken(',');
|
|
sc.MustGetToken(TK_StringConst);
|
|
spacingCharacter = sc.String[0];
|
|
}
|
|
else
|
|
{
|
|
sc.MustGetToken(TK_False);
|
|
spacingCharacter = '\0';
|
|
sc.MustGetToken(',');
|
|
sc.MustGetToken(TK_StringConst); //Don't tell anyone we're just ignoring this ;)
|
|
}
|
|
if(sc.CheckToken(','))
|
|
{
|
|
// Character alignment
|
|
sc.MustGetToken(TK_Identifier);
|
|
if(sc.Compare("left"))
|
|
spacingAlignment = ALIGN_LEFT;
|
|
else if(sc.Compare("center"))
|
|
spacingAlignment = ALIGN_CENTER;
|
|
else if(sc.Compare("right"))
|
|
spacingAlignment = ALIGN_RIGHT;
|
|
else
|
|
sc.ScriptError("Unknown alignment '%s'.", sc.String);
|
|
}
|
|
sc.MustGetToken(';');
|
|
break;
|
|
case SBARINFO_LOWERHEALTHCAP:
|
|
if(sc.CheckToken(TK_False))
|
|
{
|
|
lowerHealthCap = false;
|
|
}
|
|
else
|
|
{
|
|
sc.MustGetToken(TK_True);
|
|
lowerHealthCap = true;
|
|
}
|
|
sc.MustGetToken(';');
|
|
break;
|
|
case SBARINFO_RESOLUTION:
|
|
sc.MustGetToken(TK_IntConst);
|
|
_resW = sc.Number;
|
|
sc.MustGetToken(',');
|
|
sc.MustGetToken(TK_IntConst);
|
|
_resH = sc.Number;
|
|
sc.MustGetToken(';');
|
|
break;
|
|
case SBARINFO_STATUSBAR:
|
|
{
|
|
if(!baseSet) //If the user didn't explicitly define a base, do so now.
|
|
gameType = GAME_Any;
|
|
int barNum = 0;
|
|
if(!sc.CheckToken(TK_None))
|
|
{
|
|
sc.MustGetToken(TK_Identifier);
|
|
barNum = sc.MustMatchString(StatusBars);
|
|
}
|
|
if (this->huds[barNum] != NULL)
|
|
{
|
|
delete this->huds[barNum];
|
|
}
|
|
this->huds[barNum] = new SBarInfoMainBlock(this);
|
|
if(barNum == STBAR_AUTOMAP)
|
|
{
|
|
automapbar = true;
|
|
}
|
|
this->huds[barNum]->Parse(sc, false);
|
|
break;
|
|
}
|
|
case SBARINFO_MUGSHOT:
|
|
{
|
|
sc.MustGetToken(TK_StringConst);
|
|
FMugShotState state(sc.String);
|
|
if(sc.CheckToken(',')) //first loop must be a comma
|
|
{
|
|
do
|
|
{
|
|
sc.MustGetToken(TK_Identifier);
|
|
if(sc.Compare("health"))
|
|
state.bUsesLevels = true;
|
|
else if(sc.Compare("health2"))
|
|
state.bUsesLevels = state.bHealth2 = true;
|
|
else if(sc.Compare("healthspecial"))
|
|
state.bUsesLevels = state.bHealthSpecial = true;
|
|
else if(sc.Compare("directional"))
|
|
state.bDirectional = true;
|
|
else
|
|
sc.ScriptError("Unknown MugShot state flag '%s'.", sc.String);
|
|
}
|
|
while(sc.CheckToken(',') || sc.CheckToken('|'));
|
|
}
|
|
ParseMugShotBlock(sc, state);
|
|
int index;
|
|
if((index = FindMugShotStateIndex(state.State)) != -1) //We already had this state, remove the old one.
|
|
{
|
|
MugShotStates.Delete(index);
|
|
}
|
|
MugShotStates.Push(state);
|
|
break;
|
|
}
|
|
case SBARINFO_CREATEPOPUP:
|
|
{
|
|
int pop = 0;
|
|
sc.MustGetToken(TK_Identifier);
|
|
if(sc.Compare("log"))
|
|
pop = 0;
|
|
else if(sc.Compare("keys"))
|
|
pop = 1;
|
|
else if(sc.Compare("status"))
|
|
pop = 2;
|
|
else
|
|
sc.ScriptError("Unkown popup: '%s'", sc.String);
|
|
Popup &popup = popups[pop];
|
|
sc.MustGetToken(',');
|
|
sc.MustGetToken(TK_IntConst);
|
|
popup.width = sc.Number;
|
|
sc.MustGetToken(',');
|
|
sc.MustGetToken(TK_IntConst);
|
|
popup.height = sc.Number;
|
|
sc.MustGetToken(',');
|
|
if(!sc.CheckToken(TK_None))
|
|
{
|
|
sc.MustGetToken(TK_Identifier);
|
|
if(sc.Compare("slideinbottom"))
|
|
{
|
|
popup.transition = Popup::TRANSITION_SLIDEINBOTTOM;
|
|
sc.MustGetToken(',');
|
|
sc.MustGetToken(TK_IntConst);
|
|
popup.ispeed = sc.Number;
|
|
}
|
|
else if(sc.Compare("pushup"))
|
|
{
|
|
popup.transition = Popup::TRANSITION_PUSHUP;
|
|
sc.MustGetToken(',');
|
|
sc.MustGetToken(TK_IntConst);
|
|
popup.ispeed = sc.Number;
|
|
}
|
|
else if(sc.Compare("fade"))
|
|
{
|
|
popup.transition = Popup::TRANSITION_FADE;
|
|
sc.MustGetToken(',');
|
|
sc.MustGetToken(TK_FloatConst);
|
|
popup.speed = 1.0 / (35.0 * sc.Float);
|
|
sc.MustGetToken(',');
|
|
sc.MustGetToken(TK_FloatConst);
|
|
popup.speed2 = 1.0 / (35.0 * sc.Float);
|
|
}
|
|
else
|
|
sc.ScriptError("Unkown transition type: '%s'", sc.String);
|
|
}
|
|
popup.init();
|
|
sc.MustGetToken(';');
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SBarInfo::ParseMugShotBlock(FScanner &sc, FMugShotState &state)
|
|
{
|
|
sc.MustGetToken('{');
|
|
while(!sc.CheckToken('}'))
|
|
{
|
|
FMugShotFrame frame;
|
|
bool multiframe = false;
|
|
if(sc.CheckToken('{'))
|
|
multiframe = true;
|
|
do
|
|
{
|
|
sc.MustGetToken(TK_Identifier);
|
|
if(strlen(sc.String) > 5)
|
|
sc.ScriptError("MugShot frames cannot exceed 5 characters.");
|
|
frame.Graphic.Push(sc.String);
|
|
}
|
|
while(multiframe && sc.CheckToken(','));
|
|
if(multiframe)
|
|
sc.MustGetToken('}');
|
|
bool negative = sc.CheckToken('-');
|
|
sc.MustGetToken(TK_IntConst);
|
|
frame.Delay = (negative ? -1 : 1)*sc.Number;
|
|
sc.MustGetToken(';');
|
|
state.Frames.Push(frame);
|
|
}
|
|
}
|
|
|
|
void SBarInfo::ResetHuds()
|
|
{
|
|
for(int i = 0;i < NUMHUDS;i++)
|
|
huds[i]->Reset();
|
|
}
|
|
|
|
int SBarInfo::newImage(const char *patchname)
|
|
{
|
|
if(patchname[0] == '\0' || stricmp(patchname, "nullimage") == 0)
|
|
{
|
|
return -1;
|
|
}
|
|
for(unsigned int i = 0;i < this->Images.Size();i++) //did we already load it?
|
|
{
|
|
if(stricmp(this->Images[i], patchname) == 0)
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
return this->Images.Push(patchname);
|
|
}
|
|
|
|
SBarInfo::SBarInfo() //make results more predicable
|
|
{
|
|
Init();
|
|
}
|
|
|
|
SBarInfo::SBarInfo(int lumpnum)
|
|
{
|
|
Init();
|
|
ParseSBarInfo(lumpnum);
|
|
}
|
|
|
|
void SBarInfo::Init()
|
|
{
|
|
automapbar = false;
|
|
interpolateHealth = false;
|
|
interpolateArmor = false;
|
|
completeBorder = false;
|
|
lowerHealthCap = true;
|
|
interpolationSpeed = 8;
|
|
armorInterpolationSpeed = 8;
|
|
height = 0;
|
|
spacingCharacter = '\0';
|
|
spacingAlignment = ALIGN_CENTER;
|
|
_resW = 320;
|
|
_resH = 200;
|
|
|
|
for(unsigned int i = 0;i < NUMHUDS;i++)
|
|
huds[i] = new SBarInfoMainBlock(this);
|
|
}
|
|
|
|
SBarInfo::~SBarInfo()
|
|
{
|
|
for (size_t i = 0; i < NUMHUDS; ++i)
|
|
{
|
|
delete huds[i];
|
|
// huds[i].commands.Clear();
|
|
}
|
|
}
|
|
|
|
//Popup
|
|
Popup::Popup() : transition(TRANSITION_NONE), opened(false), moving(false),
|
|
height(320), width(200), ispeed(0), speed(0), speed2(0), alpha(1.), x(320),
|
|
y(200), displacementX(0), displacementY(0)
|
|
{
|
|
}
|
|
|
|
void Popup::init()
|
|
{
|
|
x = width;
|
|
y = height;
|
|
switch(transition)
|
|
{
|
|
case TRANSITION_SLIDEINBOTTOM:
|
|
case TRANSITION_PUSHUP:
|
|
x = 0;
|
|
break;
|
|
case TRANSITION_FADE:
|
|
alpha = 0;
|
|
x = 0;
|
|
y = 0;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Popup::tick()
|
|
{
|
|
switch(transition)
|
|
{
|
|
case TRANSITION_SLIDEINBOTTOM:
|
|
case TRANSITION_PUSHUP:
|
|
if(moving)
|
|
{
|
|
int oldY = y;
|
|
if(opened)
|
|
y -= clamp(height + (y - height), 1, ispeed);
|
|
else
|
|
y += clamp(height - y, 1, ispeed);
|
|
if(transition == TRANSITION_PUSHUP)
|
|
displacementY += y - oldY;
|
|
}
|
|
if(y != 0 && y != height)
|
|
moving = true;
|
|
else
|
|
moving = false;
|
|
break;
|
|
case TRANSITION_FADE:
|
|
if(moving)
|
|
{
|
|
if(opened)
|
|
alpha = clamp(alpha + speed, 0., 1.);
|
|
else
|
|
alpha = clamp(alpha - speed2, 0., 1.);
|
|
}
|
|
if(alpha == 0 || alpha == 1.)
|
|
moving = false;
|
|
else
|
|
moving = true;
|
|
break;
|
|
default:
|
|
if(opened)
|
|
{
|
|
y = 0;
|
|
x = 0;
|
|
}
|
|
else
|
|
{
|
|
y = height;
|
|
x = width;
|
|
}
|
|
moving = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool Popup::isDoneMoving()
|
|
{
|
|
return !moving;
|
|
}
|
|
|
|
int Popup::getXOffset()
|
|
{
|
|
return x;
|
|
}
|
|
|
|
int Popup::getYOffset()
|
|
{
|
|
return y;
|
|
}
|
|
|
|
double Popup::getAlpha(double maxAlpha)
|
|
{
|
|
return alpha * maxAlpha;
|
|
}
|
|
|
|
int Popup::getXDisplacement()
|
|
{
|
|
return displacementX;
|
|
}
|
|
|
|
int Popup::getYDisplacement()
|
|
{
|
|
return displacementY;
|
|
}
|
|
|
|
void Popup::open()
|
|
{
|
|
opened = true;
|
|
moving = true;
|
|
}
|
|
|
|
void Popup::close()
|
|
{
|
|
opened = false;
|
|
moving = true;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
inline void adjustRelCenter(bool relX, bool relY, const double &x, const double &y, double &outX, double &outY, double ScaleX, double ScaleY)
|
|
{
|
|
if(relX)
|
|
outX = x + (SCREENWIDTH/(ScaleX*2));
|
|
else
|
|
outX = x;
|
|
if(relY)
|
|
outY = y + (SCREENHEIGHT/(ScaleY*2));
|
|
else
|
|
outY = y;
|
|
}
|
|
|
|
class DSBarInfo
|
|
{
|
|
public:
|
|
DSBarInfo (DBaseStatusBar *wrapper, SBarInfo *script=NULL) :
|
|
ammo1(NULL), ammo2(NULL), ammocount1(0), ammocount2(0), armor(NULL),
|
|
pendingPopup(DBaseStatusBar::POP_None), currentPopup(DBaseStatusBar::POP_None), lastHud(-1),
|
|
scalingWasForced(false), lastInventoryBar(NULL), lastPopup(NULL)
|
|
{
|
|
this->script = script;
|
|
this->wrapper = wrapper;
|
|
|
|
static const char *InventoryBarLumps[] =
|
|
{
|
|
"ARTIBOX", "SELECTBO", "INVCURS", "INVGEML1", "INVGEMR1",
|
|
"USEARTIA", "USEARTIB", "USEARTIC", "USEARTID",
|
|
};
|
|
TArray<const char *> patchnames;
|
|
patchnames.Resize(script->Images.Size()+9);
|
|
unsigned int i = 0;
|
|
for(i = 0;i < script->Images.Size();i++)
|
|
{
|
|
patchnames[i] = script->Images[i];
|
|
}
|
|
for(i = 0;i < 9;i++)
|
|
{
|
|
patchnames[i+script->Images.Size()] = InventoryBarLumps[i];
|
|
}
|
|
invBarOffset = script->Images.Size();
|
|
Images.Init(&patchnames[0], patchnames.Size());
|
|
}
|
|
|
|
~DSBarInfo ()
|
|
{
|
|
Images.Uninit();
|
|
}
|
|
|
|
void _AttachToPlayer(player_t *player)
|
|
{
|
|
CPlayer = player;
|
|
}
|
|
|
|
void _Draw (EHudState state)
|
|
{
|
|
int hud = STBAR_NORMAL;
|
|
if(state == HUD_StatusBar)
|
|
{
|
|
if(script->automapbar && automapactive)
|
|
{
|
|
hud = STBAR_AUTOMAP;
|
|
}
|
|
else
|
|
{
|
|
hud = STBAR_NORMAL;
|
|
}
|
|
}
|
|
else if(state == HUD_Fullscreen)
|
|
{
|
|
hud = STBAR_FULLSCREEN;
|
|
}
|
|
else
|
|
{
|
|
hud = STBAR_NONE;
|
|
}
|
|
if(script->huds[hud]->ForceScaled()) //scale the statusbar
|
|
{
|
|
if(script->huds[hud]->FullScreenOffsets())
|
|
wrapper->ForceHUDScale(true);
|
|
else if(!wrapper->Scaled)
|
|
{
|
|
scalingWasForced = true;
|
|
wrapper->SetScaled(true, true);
|
|
setsizeneeded = true;
|
|
}
|
|
}
|
|
|
|
if (CPlayer->ReadyWeapon != NULL)
|
|
{
|
|
ammo1 = CPlayer->ReadyWeapon->Ammo1;
|
|
ammo2 = CPlayer->ReadyWeapon->Ammo2;
|
|
if (ammo1 == NULL)
|
|
{
|
|
ammo1 = ammo2;
|
|
ammo2 = NULL;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ammo1 = ammo2 = NULL;
|
|
}
|
|
ammocount1 = ammo1 != NULL ? ammo1->Amount : 0;
|
|
ammocount2 = ammo2 != NULL ? ammo2->Amount : 0;
|
|
|
|
//prepare ammo counts
|
|
armor = CPlayer->mo->FindInventory(NAME_BasicArmor);
|
|
|
|
if(state != HUD_AltHud)
|
|
{
|
|
if(hud != lastHud)
|
|
{
|
|
script->huds[hud]->Tick(NULL, this, true);
|
|
|
|
// Restore scaling if need be.
|
|
if(scalingWasForced)
|
|
{
|
|
scalingWasForced = false;
|
|
wrapper->SetScaled(false);
|
|
setsizeneeded = true;
|
|
}
|
|
}
|
|
|
|
if(currentPopup != DBaseStatusBar::POP_None && !script->huds[hud]->FullScreenOffsets())
|
|
script->huds[hud]->Draw(NULL, this, script->popups[currentPopup-1].getXDisplacement(), script->popups[currentPopup-1].getYDisplacement(), 1.);
|
|
else
|
|
script->huds[hud]->Draw(NULL, this, 0, 0, 1.);
|
|
lastHud = hud;
|
|
|
|
// Handle inventory bar drawing
|
|
if(CPlayer->inventorytics > 0 && !(level.flags & LEVEL_NOINVENTORYBAR) && (state == HUD_StatusBar || state == HUD_Fullscreen))
|
|
{
|
|
SBarInfoMainBlock *inventoryBar = state == HUD_StatusBar ? script->huds[STBAR_INVENTORY] : script->huds[STBAR_INVENTORYFULLSCREEN];
|
|
if(inventoryBar != lastInventoryBar)
|
|
inventoryBar->Tick(NULL, this, true);
|
|
|
|
// No overlay? Lets cancel it.
|
|
if(inventoryBar->NumCommands() == 0)
|
|
CPlayer->inventorytics = 0;
|
|
else
|
|
inventoryBar->DrawAux(NULL, this, 0, 0, 1.);
|
|
}
|
|
}
|
|
|
|
// Handle popups
|
|
if(currentPopup != DBaseStatusBar::POP_None)
|
|
{
|
|
int popbar = 0;
|
|
if(currentPopup == DBaseStatusBar::POP_Log)
|
|
popbar = STBAR_POPUPLOG;
|
|
else if(currentPopup == DBaseStatusBar::POP_Keys)
|
|
popbar = STBAR_POPUPKEYS;
|
|
else if(currentPopup == DBaseStatusBar::POP_Status)
|
|
popbar = STBAR_POPUPSTATUS;
|
|
if(script->huds[popbar] != lastPopup)
|
|
{
|
|
lastPopup = script->huds[popbar];
|
|
lastPopup->Tick(NULL, this, true);
|
|
}
|
|
|
|
script->huds[popbar]->DrawAux(NULL, this, script->popups[currentPopup-1].getXOffset(), script->popups[currentPopup-1].getYOffset(), script->popups[currentPopup-1].getAlpha());
|
|
}
|
|
else
|
|
lastPopup = NULL;
|
|
|
|
// Reset hud scale
|
|
wrapper->ForceHUDScale(false);
|
|
}
|
|
|
|
void _NewGame ()
|
|
{
|
|
// Reset the huds
|
|
script->ResetHuds();
|
|
lastHud = -1; // Reset
|
|
}
|
|
|
|
bool _MustDrawLog (EHudState state)
|
|
{
|
|
return script->huds[STBAR_POPUPLOG]->NumCommands() == 0;
|
|
}
|
|
|
|
void _Tick ()
|
|
{
|
|
if(currentPopup != DBaseStatusBar::POP_None)
|
|
{
|
|
script->popups[currentPopup-1].tick();
|
|
if(script->popups[currentPopup-1].opened == false && script->popups[currentPopup-1].isDoneMoving())
|
|
{
|
|
currentPopup = pendingPopup;
|
|
if(currentPopup != DBaseStatusBar::POP_None)
|
|
script->popups[currentPopup-1].open();
|
|
}
|
|
|
|
if (lastPopup != NULL) lastPopup->Tick(NULL, this, false);
|
|
}
|
|
|
|
if(lastHud != -1)
|
|
script->huds[lastHud]->Tick(NULL, this, false);
|
|
if(lastInventoryBar != NULL && CPlayer->inventorytics > 0)
|
|
lastInventoryBar->Tick(NULL, this, false);
|
|
}
|
|
|
|
void _ShowPop(int popnum)
|
|
{
|
|
if(popnum != currentPopup)
|
|
{
|
|
pendingPopup = popnum;
|
|
}
|
|
else
|
|
pendingPopup = DBaseStatusBar::POP_None;
|
|
if(currentPopup != DBaseStatusBar::POP_None)
|
|
script->popups[currentPopup-1].close();
|
|
else
|
|
{
|
|
currentPopup = pendingPopup;
|
|
pendingPopup = DBaseStatusBar::POP_None;
|
|
if(currentPopup != DBaseStatusBar::POP_None)
|
|
script->popups[currentPopup-1].open();
|
|
}
|
|
}
|
|
|
|
//draws an image with the specified flags
|
|
void DrawGraphic(FTexture* texture, SBarInfoCoordinate x, SBarInfoCoordinate y, int xOffset, int yOffset, double Alpha, bool fullScreenOffsets, bool translate=false, bool dim=false, int offsetflags=0, bool alphaMap=false, int forceWidth=-1, int forceHeight=-1, const double *clip = nulclip, bool clearDontDraw=false) const
|
|
{
|
|
if (texture == NULL)
|
|
return;
|
|
|
|
double dx = *x;
|
|
double dy = *y;
|
|
|
|
if((offsetflags & SBarInfoCommand::CENTER) == SBarInfoCommand::CENTER)
|
|
{
|
|
if (forceWidth < 0) dx -= (texture->GetScaledWidthDouble()/2.0)-texture->GetScaledLeftOffsetDouble();
|
|
else dx -= forceWidth*(0.5-(texture->GetScaledLeftOffsetDouble()/texture->GetScaledWidthDouble()));
|
|
//Unoptimalized ^^formula is dx -= forceWidth/2.0-(texture->GetScaledLeftOffsetDouble()*forceWidth/texture->GetScaledWidthDouble());
|
|
|
|
if (forceHeight < 0) dy -= (texture->GetScaledHeightDouble()/2.0)-texture->GetScaledTopOffsetDouble();
|
|
else dy -= forceHeight*(0.5-(texture->GetScaledTopOffsetDouble()/texture->GetScaledHeightDouble()));
|
|
}
|
|
|
|
dx += xOffset;
|
|
dy += yOffset;
|
|
double w, h;
|
|
if(!fullScreenOffsets)
|
|
{
|
|
double tmp = 0;
|
|
w = forceWidth < 0 ? texture->GetScaledWidthDouble() : forceWidth;
|
|
h = forceHeight < 0 ? texture->GetScaledHeightDouble() : forceHeight;
|
|
double dcx = clip[0] == 0 ? 0 : dx + clip[0] - texture->GetScaledLeftOffsetDouble();
|
|
double dcy = clip[1] == 0 ? 0 : dy + clip[1] - texture->GetScaledTopOffsetDouble();
|
|
double dcr = clip[2] == 0 ? INT_MAX : dx + w - clip[2] - texture->GetScaledLeftOffsetDouble();
|
|
double dcb = clip[3] == 0 ? INT_MAX : dy + h - clip[3] - texture->GetScaledTopOffsetDouble();
|
|
|
|
if(clip[0] != 0 || clip[1] != 0)
|
|
{
|
|
wrapper->StatusbarToRealCoords(dcx, dcy, tmp, tmp);
|
|
if (clip[0] == 0) dcx = 0;
|
|
if (clip[1] == 0) dcy = 0;
|
|
}
|
|
if (clip[2] != 0 || clip[3] != 0 || clearDontDraw)
|
|
{
|
|
wrapper->StatusbarToRealCoords(dcr, dcb, tmp, tmp);
|
|
}
|
|
wrapper->StatusbarToRealCoords(dx, dy, w, h);
|
|
|
|
if(clearDontDraw)
|
|
screen->Clear(static_cast<int>(MAX<double>(dx, dcx)), static_cast<int>(MAX<double>(dy, dcy)), static_cast<int>(MIN<double>(dcr,w+MAX<double>(dx, dcx))), static_cast<int>(MIN<double>(dcb,MAX<double>(dy, dcy)+h)), GPalette.BlackIndex, 0);
|
|
else
|
|
{
|
|
if(alphaMap)
|
|
{
|
|
screen->DrawTexture(texture, dx, dy,
|
|
DTA_DestWidthF, w,
|
|
DTA_DestHeightF, h,
|
|
DTA_ClipLeft, static_cast<int>(dcx),
|
|
DTA_ClipTop, static_cast<int>(dcy),
|
|
DTA_ClipRight, static_cast<int>(MIN<double>(INT_MAX, dcr)),
|
|
DTA_ClipBottom, static_cast<int>(MIN<double>(INT_MAX, dcb)),
|
|
DTA_TranslationIndex, translate ? GetTranslation() : 0,
|
|
DTA_ColorOverlay, dim ? DIM_OVERLAY : 0,
|
|
DTA_CenterBottomOffset, (offsetflags & SBarInfoCommand::CENTER_BOTTOM) == SBarInfoCommand::CENTER_BOTTOM,
|
|
DTA_Alpha, Alpha,
|
|
DTA_AlphaChannel, alphaMap,
|
|
DTA_FillColor, 0,
|
|
TAG_DONE);
|
|
}
|
|
else
|
|
{
|
|
screen->DrawTexture(texture, dx, dy,
|
|
DTA_DestWidthF, w,
|
|
DTA_DestHeightF, h,
|
|
DTA_ClipLeft, static_cast<int>(dcx),
|
|
DTA_ClipTop, static_cast<int>(dcy),
|
|
DTA_ClipRight, static_cast<int>(MIN<double>(INT_MAX, dcr)),
|
|
DTA_ClipBottom, static_cast<int>(MIN<double>(INT_MAX, dcb)),
|
|
DTA_TranslationIndex, translate ? GetTranslation() : 0,
|
|
DTA_ColorOverlay, dim ? DIM_OVERLAY : 0,
|
|
DTA_CenterBottomOffset, (offsetflags & SBarInfoCommand::CENTER_BOTTOM) == SBarInfoCommand::CENTER_BOTTOM,
|
|
DTA_Alpha, Alpha,
|
|
TAG_DONE);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
double rx, ry, rcx=0, rcy=0, rcr=INT_MAX, rcb=INT_MAX;
|
|
|
|
DVector2 Scale = wrapper->GetHUDScale();
|
|
|
|
adjustRelCenter(x.RelCenter(), y.RelCenter(), dx, dy, rx, ry, Scale.X, Scale.Y);
|
|
|
|
// Translation: No high res.
|
|
bool xright = *x < 0 && !x.RelCenter();
|
|
bool ybot = *y < 0 && !y.RelCenter();
|
|
|
|
w = (forceWidth < 0 ? texture->GetScaledWidthDouble() : forceWidth);
|
|
h = (forceHeight < 0 ? texture->GetScaledHeightDouble() : forceHeight);
|
|
if(vid_fps && rx < 0 && ry >= 0)
|
|
ry += 10;
|
|
|
|
rx *= Scale.X;
|
|
ry *= Scale.Y;
|
|
w *= Scale.X;
|
|
h *= Scale.Y;
|
|
|
|
if(xright)
|
|
rx = SCREENWIDTH + rx;
|
|
if(ybot)
|
|
ry = SCREENHEIGHT + ry;
|
|
|
|
// Check for clipping
|
|
if(clip[0] != 0 || clip[1] != 0 || clip[2] != 0 || clip[3] != 0)
|
|
{
|
|
rcx = clip[0] == 0 ? 0 : rx+((clip[0] - texture->GetScaledLeftOffsetDouble())*Scale.X);
|
|
rcy = clip[1] == 0 ? 0 : ry+((clip[1] - texture->GetScaledTopOffsetDouble())*Scale.Y);
|
|
rcr = clip[2] == 0 ? INT_MAX : rx+w-((clip[2] + texture->GetScaledLeftOffsetDouble())*Scale.X);
|
|
rcb = clip[3] == 0 ? INT_MAX : ry+h-((clip[3] + texture->GetScaledTopOffsetDouble())*Scale.Y);
|
|
}
|
|
|
|
if(clearDontDraw)
|
|
screen->Clear(static_cast<int>(rcx), static_cast<int>(rcy), static_cast<int>(MIN<double>(rcr, rcx+w)), static_cast<int>(MIN<double>(rcb, rcy+h)), GPalette.BlackIndex, 0);
|
|
else
|
|
{
|
|
if(alphaMap)
|
|
{
|
|
screen->DrawTexture(texture, rx, ry,
|
|
DTA_DestWidthF, w,
|
|
DTA_DestHeightF, h,
|
|
DTA_ClipLeft, static_cast<int>(rcx),
|
|
DTA_ClipTop, static_cast<int>(rcy),
|
|
DTA_ClipRight, static_cast<int>(rcr),
|
|
DTA_ClipBottom, static_cast<int>(rcb),
|
|
DTA_TranslationIndex, translate ? GetTranslation() : 0,
|
|
DTA_ColorOverlay, dim ? DIM_OVERLAY : 0,
|
|
DTA_CenterBottomOffset, (offsetflags & SBarInfoCommand::CENTER_BOTTOM) == SBarInfoCommand::CENTER_BOTTOM,
|
|
DTA_Alpha, Alpha,
|
|
DTA_AlphaChannel, alphaMap,
|
|
DTA_FillColor, 0,
|
|
TAG_DONE);
|
|
}
|
|
else
|
|
{
|
|
screen->DrawTexture(texture, rx, ry,
|
|
DTA_DestWidthF, w,
|
|
DTA_DestHeightF, h,
|
|
DTA_ClipLeft, static_cast<int>(rcx),
|
|
DTA_ClipTop, static_cast<int>(rcy),
|
|
DTA_ClipRight, static_cast<int>(rcr),
|
|
DTA_ClipBottom, static_cast<int>(rcb),
|
|
DTA_TranslationIndex, translate ? GetTranslation() : 0,
|
|
DTA_ColorOverlay, dim ? DIM_OVERLAY : 0,
|
|
DTA_CenterBottomOffset, (offsetflags & SBarInfoCommand::CENTER_BOTTOM) == SBarInfoCommand::CENTER_BOTTOM,
|
|
DTA_Alpha, Alpha,
|
|
TAG_DONE);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void DrawString(FFont *font, const char* cstring, SBarInfoCoordinate x, SBarInfoCoordinate y, int xOffset, int yOffset, double Alpha, bool fullScreenOffsets, EColorRange translation, int spacing=0, bool drawshadow=false, int shadowX=2, int shadowY=2) const
|
|
{
|
|
x += spacing;
|
|
double ax = *x;
|
|
double ay = *y;
|
|
|
|
DVector2 Scale;
|
|
|
|
const uint8_t* str = (const uint8_t*) cstring;
|
|
const EColorRange boldTranslation = EColorRange(translation ? translation - 1 : NumTextColors - 1);
|
|
int fontcolor = translation;
|
|
|
|
if(fullScreenOffsets)
|
|
{
|
|
Scale = wrapper->GetHUDScale();
|
|
adjustRelCenter(x.RelCenter(), y.RelCenter(), *x, *y, ax, ay, Scale.X, Scale.Y);
|
|
}
|
|
else
|
|
{
|
|
Scale = { 1.,1. };
|
|
}
|
|
while(*str != '\0')
|
|
{
|
|
if(*str == ' ')
|
|
{
|
|
if(script->spacingCharacter == '\0')
|
|
ax += font->GetSpaceWidth();
|
|
else
|
|
ax += font->GetCharWidth((unsigned char) script->spacingCharacter);
|
|
str++;
|
|
continue;
|
|
}
|
|
else if(*str == TEXTCOLOR_ESCAPE)
|
|
{
|
|
EColorRange newColor = V_ParseFontColor(++str, translation, boldTranslation);
|
|
if(newColor != CR_UNDEFINED)
|
|
fontcolor = newColor;
|
|
continue;
|
|
}
|
|
|
|
int width;
|
|
if(script->spacingCharacter == '\0') //No monospace?
|
|
width = font->GetCharWidth((unsigned char) *str);
|
|
else
|
|
width = font->GetCharWidth((unsigned char) script->spacingCharacter);
|
|
FTexture* c = font->GetChar((unsigned char) *str, &width);
|
|
if(c == NULL) //missing character.
|
|
{
|
|
str++;
|
|
continue;
|
|
}
|
|
int character = (unsigned char)*str;
|
|
|
|
if(script->spacingCharacter == '\0') //If we are monospaced lets use the offset
|
|
ax += (c->LeftOffset+1); //ignore x offsets since we adapt to character size
|
|
|
|
double rx, ry, rw, rh;
|
|
rx = ax + xOffset;
|
|
ry = ay + yOffset;
|
|
rw = c->GetScaledWidthDouble();
|
|
rh = c->GetScaledHeightDouble();
|
|
|
|
if(script->spacingCharacter != '\0')
|
|
{
|
|
double spacingSize = font->GetCharWidth((unsigned char) script->spacingCharacter);
|
|
switch(script->spacingAlignment)
|
|
{
|
|
default:
|
|
break;
|
|
case SBarInfo::ALIGN_CENTER:
|
|
rx += (spacingSize/2)-(rw/2);
|
|
break;
|
|
case SBarInfo::ALIGN_RIGHT:
|
|
rx += spacingSize-rw;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(!fullScreenOffsets)
|
|
{
|
|
wrapper->StatusbarToRealCoords(rx, ry, rw, rh);
|
|
}
|
|
else
|
|
{
|
|
if(vid_fps && ax < 0 && ay >= 0)
|
|
ry += 10;
|
|
|
|
bool xright = rx < 0;
|
|
bool ybot = ry < 0;
|
|
|
|
rx *= Scale.X;
|
|
ry *= Scale.Y;
|
|
rw *= Scale.X;
|
|
rh *= Scale.Y;
|
|
|
|
if(xright)
|
|
rx = SCREENWIDTH + rx;
|
|
if(ybot)
|
|
ry = SCREENHEIGHT + ry;
|
|
}
|
|
if(drawshadow)
|
|
{
|
|
double salpha = (Alpha *HR_SHADOW);
|
|
double srx = rx + (shadowX*Scale.X);
|
|
double sry = ry + (shadowY*Scale.Y);
|
|
screen->DrawChar(font, CR_UNTRANSLATED, srx, sry, character,
|
|
DTA_DestWidthF, rw,
|
|
DTA_DestHeightF, rh,
|
|
DTA_Alpha, salpha,
|
|
DTA_FillColor, 0,
|
|
TAG_DONE);
|
|
}
|
|
screen->DrawChar(font, fontcolor, rx, ry, character,
|
|
DTA_DestWidthF, rw,
|
|
DTA_DestHeightF, rh,
|
|
DTA_Alpha, Alpha,
|
|
TAG_DONE);
|
|
if(script->spacingCharacter == '\0')
|
|
ax += width + spacing - (c->LeftOffset+1);
|
|
else //width gets changed at the call to GetChar()
|
|
ax += font->GetCharWidth((unsigned char) script->spacingCharacter) + spacing;
|
|
str++;
|
|
}
|
|
}
|
|
|
|
uint32_t GetTranslation() const
|
|
{
|
|
if(gameinfo.gametype & GAME_Raven)
|
|
return TRANSLATION(TRANSLATION_PlayersExtra, int(CPlayer - players));
|
|
return TRANSLATION(TRANSLATION_Players, int(CPlayer - players));
|
|
}
|
|
|
|
AInventory *ammo1, *ammo2;
|
|
int ammocount1, ammocount2;
|
|
AInventory *armor;
|
|
FImageCollection Images;
|
|
unsigned int invBarOffset;
|
|
player_t *CPlayer = nullptr;
|
|
DBaseStatusBar *wrapper;
|
|
|
|
private:
|
|
SBarInfo *script;
|
|
int pendingPopup;
|
|
int currentPopup;
|
|
int lastHud;
|
|
bool scalingWasForced;
|
|
SBarInfoMainBlock *lastInventoryBar;
|
|
SBarInfoMainBlock *lastPopup;
|
|
};
|
|
|
|
|
|
void SBarInfoMainBlock::DrawAux(const SBarInfoMainBlock *block, DSBarInfo *statusBar, int xOffset, int yOffset, double alpha)
|
|
{
|
|
// Popups can also be forced to scale
|
|
bool rescale = false;
|
|
if(ForceScaled())
|
|
{
|
|
if(FullScreenOffsets())
|
|
{
|
|
rescale = true;
|
|
statusBar->wrapper->ForceHUDScale(true);
|
|
}
|
|
else if(!statusBar->wrapper->Scaled)
|
|
{
|
|
rescale = true;
|
|
statusBar->wrapper->SetScaled(true, true);
|
|
}
|
|
}
|
|
|
|
Draw(block, statusBar, xOffset, yOffset, alpha);
|
|
|
|
if(rescale)
|
|
{
|
|
if(FullScreenOffsets())
|
|
statusBar->wrapper->ForceHUDScale(false);
|
|
else
|
|
statusBar->wrapper->SetScaled(false);
|
|
}
|
|
}
|
|
|
|
#include "sbarinfo_commands.cpp"
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// This routes all access through a scripted class because a native
|
|
// side class of an entire scripted hierarchy would be a major obstacle.
|
|
//
|
|
//==========================================================================
|
|
|
|
DEFINE_ACTION_FUNCTION(DSBarInfo, Destroy)
|
|
{
|
|
PARAM_SELF_STRUCT_PROLOGUE(DSBarInfo);
|
|
delete self;
|
|
return 0;
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(DSBarInfo, AttachToPlayer)
|
|
{
|
|
PARAM_SELF_STRUCT_PROLOGUE(DSBarInfo);
|
|
PARAM_POINTER(player, player_t);
|
|
self->_AttachToPlayer(player);
|
|
return 0;
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(DSBarInfo, Draw)
|
|
{
|
|
PARAM_SELF_STRUCT_PROLOGUE(DSBarInfo);
|
|
PARAM_INT(State);
|
|
self->_Draw((EHudState)State);
|
|
return 0;
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(DSBarInfo, NewGame)
|
|
{
|
|
PARAM_SELF_STRUCT_PROLOGUE(DSBarInfo);
|
|
self->_NewGame();
|
|
return 0;
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(DSBarInfo, MustDrawLog)
|
|
{
|
|
PARAM_SELF_STRUCT_PROLOGUE(DSBarInfo);
|
|
PARAM_INT(State);
|
|
ACTION_RETURN_BOOL(self->_MustDrawLog((EHudState)State));
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(DSBarInfo, Tick)
|
|
{
|
|
PARAM_SELF_STRUCT_PROLOGUE(DSBarInfo);
|
|
self->_Tick();
|
|
return 0;
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(DSBarInfo, ShowPop)
|
|
{
|
|
PARAM_SELF_STRUCT_PROLOGUE(DSBarInfo);
|
|
PARAM_INT(State);
|
|
self->_ShowPop(State);
|
|
return 0;
|
|
}
|
|
|
|
|
|
DBaseStatusBar *CreateCustomStatusBar(int scriptno)
|
|
{
|
|
auto script = SBarInfoScript[scriptno];
|
|
if (script == NULL)
|
|
I_FatalError("Tried to create a status bar with no script!");
|
|
|
|
auto sbar = (DBaseStatusBar*)PClass::FindClass("SBarInfoWrapper")->CreateNew();
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auto core = new DSBarInfo(sbar, script);
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sbar->PointerVar<DSBarInfo>("core") = core;
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sbar->SetSize(script->height, script->_resW, script->_resH);
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sbar->SetScaled(sbar->Scaled);
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sbar->CompleteBorder = script->completeBorder;
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return sbar;
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}
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