gzdoom-gles/src/playsim
Christoph Oelckers 5ca1bb3979 - fixed an inconsistency with missiles bouncing off actors.
They exploded when hitting a side but not when hitting top or bottom. Changed so that they always explode now.
2019-08-09 09:36:50 +02:00
..
bots
fragglescript - moved some more files. 2019-07-14 21:09:49 +02:00
mapthinkers
a_action.cpp
a_decals.cpp
a_dynlight.cpp
a_dynlight.h
a_flashfader.cpp
a_morph.cpp
a_morph.h
a_pickups.cpp
a_pickups.h
a_sharedglobal.h
a_specialspot.cpp
a_specialspot.h
actionspecials.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
actor.h - moved most remaining playsim code into its proper folder. 2019-07-14 13:59:16 +02:00
actorinlines.h
actorptrselect.cpp
actorptrselect.h
d_player.h - added ability to specify display duration of subtitles 2019-07-26 20:11:42 +02:00
dthinker.cpp
dthinker.h
p_3dfloors.cpp
p_3dfloors.h
p_3dmidtex.cpp
p_3dmidtex.h
p_acs.cpp - moved some more files. 2019-07-14 21:09:49 +02:00
p_acs.h - moved some more files. 2019-07-14 21:09:49 +02:00
p_actionfunctions.cpp
p_checkposition.h
p_destructible.cpp
p_destructible.h
p_effect.cpp
p_effect.h
p_enemy.cpp
p_enemy.h
p_interaction.cpp
p_linetracedata.h
p_linkedsectors.cpp
p_lnspec.cpp - added ability to specify display duration of subtitles 2019-07-26 20:11:42 +02:00
p_lnspec.h
p_local.h
p_map.cpp
p_maputl.cpp
p_maputl.h
p_mobj.cpp - fixed an inconsistency with missiles bouncing off actors. 2019-08-09 09:36:50 +02:00
p_pspr.cpp
p_pspr.h
p_secnodes.cpp
p_sectors.cpp
p_sight.cpp
p_spec.cpp
p_spec.h
p_switch.cpp
p_tags.cpp
p_tags.h
p_teleport.cpp
p_things.cpp
p_trace.cpp
p_trace.h
p_user.cpp - changed subtitle duration to last at least 7 seconds, even for shorter sounds so that there is sufficient time to read them. 2019-07-26 20:18:01 +02:00
po_man.cpp
po_man.h
portal.cpp
portal.h
statnums.h