gzdoom-gles/src/gl/scene
Christoph Oelckers 589936f570 - draw the colormap blend after postprocessing, not before it.
- added colormap shader to postprocessing.

This replaces the in-place application of fullscreen colormaps if renderbuffers are active. This way the fully composed scene gets inverted, not each element on its own which is highly problematic for additively blended things.
2016-09-01 17:14:51 +02:00
..
gl_bsp.cpp - do not process subsectors if rendering a stacked sector portal and the clipper is set to 'blocked', i.e. no visible parts are present. 2016-07-23 10:23:34 +02:00
gl_clipper.cpp - do not process subsectors if rendering a stacked sector portal and the clipper is set to 'blocked', i.e. no visible parts are present. 2016-07-23 10:23:34 +02:00
gl_clipper.h - do not process subsectors if rendering a stacked sector portal and the clipper is set to 'blocked', i.e. no visible parts are present. 2016-07-23 10:23:34 +02:00
gl_decal.cpp - added quad drawer interface so that this part can be done without altering a vertex buffer. 2016-08-22 14:00:25 +02:00
gl_drawinfo.cpp - removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.) 2016-09-01 11:52:52 +02:00
gl_drawinfo.h - removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.) 2016-09-01 11:52:52 +02:00
gl_fakeflat.cpp - GL handling of new portal data organization. 2016-04-20 20:08:53 +02:00
gl_flats.cpp - removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.) 2016-09-01 11:52:52 +02:00
gl_portal.cpp - implemented buffers for GL 3.x. These only get mapped during the data collection pass so the order of some things is different here. 2016-08-29 10:43:03 +02:00
gl_portal.h - create vertex buffer data for horizon portals in the constructor instead of in the draw function. 2016-08-26 18:18:50 +02:00
gl_renderhacks.cpp - made the adjustments. 2016-04-24 13:35:43 +02:00
gl_scene.cpp - draw the colormap blend after postprocessing, not before it. 2016-09-01 17:14:51 +02:00
gl_sky.cpp - made the adjustments. 2016-04-24 13:35:43 +02:00
gl_skydome.cpp - removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.) 2016-09-01 11:52:52 +02:00
gl_sprite.cpp - removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.) 2016-09-01 11:52:52 +02:00
gl_spritelight.cpp - fixed the disabled visibility rules check for dynamic lights by doing the actual check in the light's Tick() method and letting the renderer only use the result. 2016-05-04 11:33:18 +02:00
gl_vertex.cpp - renamed the texture coord variables in GLWall. 2016-05-05 11:48:39 +02:00
gl_wall.h - removed unused GLFLat::sub and all codes depending on it a valid pointer. 2016-08-26 00:04:29 +02:00
gl_walls.cpp - removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.) 2016-09-01 11:52:52 +02:00
gl_walls_draw.cpp - removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.) 2016-09-01 11:52:52 +02:00
gl_weapon.cpp - added quad drawer interface so that this part can be done without altering a vertex buffer. 2016-08-22 14:00:25 +02:00