gzdoom-gles/src/gl/renderer
Christoph Oelckers 589936f570 - draw the colormap blend after postprocessing, not before it.
- added colormap shader to postprocessing.

This replaces the in-place application of fullscreen colormaps if renderbuffers are active. This way the fully composed scene gets inverted, not each element on its own which is highly problematic for additively blended things.
2016-09-01 17:14:51 +02:00
..
gl_2ddrawer.cpp - fixed scissor calculations in 2D drawer. 2016-08-15 08:53:49 +02:00
gl_2ddrawer.h - refactored all 2D drawing to use its own vertex buffer which does not need to be mapped permanently. 2016-08-08 12:13:09 +02:00
gl_colormap.h - fixed handling of FF_FADEWALLS on 3D floors. The problems with the old method became quite obvious in the demo map after the light list bug got fixed. 2016-01-29 17:13:14 +01:00
gl_lightdata.cpp - draw the colormap blend after postprocessing, not before it. 2016-09-01 17:14:51 +02:00
gl_lightdata.h - fixed handling of FF_FADEWALLS on 3D floors. The problems with the old method became quite obvious in the demo map after the light list bug got fixed. 2016-01-29 17:13:14 +01:00
gl_postprocess.cpp - draw the colormap blend after postprocessing, not before it. 2016-09-01 17:14:51 +02:00
gl_postprocessstate.cpp Add Palette LUT tonemap mode 2016-08-23 09:18:18 +02:00
gl_postprocessstate.h Add Palette LUT tonemap mode 2016-08-23 09:18:18 +02:00
gl_quaddrawer.cpp - use more desctiptive names for the predefined vertex buffer indices. 2016-08-25 22:23:31 +02:00
gl_quaddrawer.h - added handling for drawing with uniform vertices. It draws something but in the wrong place. Right now I have no idea what's happening... 2016-08-22 15:31:23 +02:00
gl_renderbuffers.cpp - draw the colormap blend after postprocessing, not before it. 2016-09-01 17:14:51 +02:00
gl_renderbuffers.h Fall back to gl_renderbuffers 0 if buffer creation fails 2016-08-28 18:07:44 +02:00
gl_renderer.cpp - draw the colormap blend after postprocessing, not before it. 2016-09-01 17:14:51 +02:00
gl_renderer.h - draw the colormap blend after postprocessing, not before it. 2016-09-01 17:14:51 +02:00
gl_renderstate.cpp - draw the colormap blend after postprocessing, not before it. 2016-09-01 17:14:51 +02:00
gl_renderstate.h - removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.) 2016-09-01 11:52:52 +02:00