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589936f570
- added colormap shader to postprocessing. This replaces the in-place application of fullscreen colormaps if renderbuffers are active. This way the fully composed scene gets inverted, not each element on its own which is highly problematic for additively blended things. |
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.. | ||
gl_2ddrawer.cpp | ||
gl_2ddrawer.h | ||
gl_colormap.h | ||
gl_lightdata.cpp | ||
gl_lightdata.h | ||
gl_postprocess.cpp | ||
gl_postprocessstate.cpp | ||
gl_postprocessstate.h | ||
gl_quaddrawer.cpp | ||
gl_quaddrawer.h | ||
gl_renderbuffers.cpp | ||
gl_renderbuffers.h | ||
gl_renderer.cpp | ||
gl_renderer.h | ||
gl_renderstate.cpp | ||
gl_renderstate.h |