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zdoom
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gzdoom-gles
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https://github.com/ZDoom/gzdoom-gles.git
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5874d01a73
gzdoom-gles
/
wadsrc
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static
History
jplebreton
29ca258cb9
Fixes for two Master Levels: progression blocker in catwalk.wad, unattainable secret in nessus.wad.
2017-06-12 12:16:06 +02:00
..
filter
- do not adjust the sprite offset for the WolfSS's attack and pain states.
2017-02-23 22:09:50 +01:00
glstuff
…
graphics
…
maparrows
…
mapinfo
- fixed: Harmony requires special scaling treatment for the fullscreen HUD's icons.
2017-05-21 21:30:46 +02:00
sbarinfo
- added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars.
2017-05-05 19:32:37 +02:00
shaders
- Add gl_shadowmap_quality cvar that controls the resolution of the 1D shadow map texture
2017-06-04 00:44:49 +02:00
sounds
…
sprites
…
textures
…
xlat
- added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom.
2017-01-08 01:15:45 +01:00
zscript
Fixed interpolation points chaining
2017-06-10 15:50:44 +03:00
althudcf.txt
…
animdefs.txt
- simplified the parameters of the HUD draw functions by moving all booleans into one flags word and ordering them so that the less likely ones to be used can be made optional.
2017-03-26 18:41:24 +02:00
compatibility.txt
Fixes for two Master Levels: progression blocker in catwalk.wad, unattainable secret in nessus.wad.
2017-06-12 12:16:06 +02:00
confont.lmp
…
dbigfont.lmp
…
decaldef.txt
…
defbinds.txt
…
dehsupp.txt
- moved the 'brainexplode' state to the rocket, which is the actor which actually uses it.
2016-11-14 15:02:44 +01:00
etc.h.txt
…
fontdefs.txt
- implemented the status bar's DrawString function and ported the fullscreen HUD part of the Strife status bar to use the new functionality.
2017-03-24 20:09:50 +01:00
in_epi1.txt
…
in_epi2.txt
…
in_epi3.txt
…
in_htc1.txt
…
in_htc2.txt
…
in_htc3.txt
…
indexfont
…
iwadinfo.txt
- added Blade of Agony (Chapter 2) as an IWAD
2017-06-10 10:57:45 -04:00
language.eng
Fixed name and placement of 'All except doors' localized string
2017-03-02 10:12:11 +02:00
language.enu
- fixed: corrected language entries for Classic Transparency - the 'auto' options were reversed.
2017-06-06 10:19:14 -04:00
language.fr
…
language.ita
…
language.ptb
…
lockdefs.txt
Adds //%Title property to all locks to make parsing LOCKDEFS by map editors more feasible.
2016-07-12 23:52:04 +02:00
menudef.txt
- added blanket protection to all submenus of OptionsMenu, except the player menu.
2017-06-11 09:57:10 +02:00
netnotch.dat
…
notch.dat
…
reverbs.txt
…
sbarinfo.txt
…
sbigfont.lmp
…
sndinfo.txt
…
sndseq.txt
…
spaldoom.lmp
…
spalhtic.lmp
…
strifehelp.acs
- include strifehelp.acs when building gzdoom.pk3.
2017-04-23 14:12:02 +02:00
teaminfo.txt
…
terrain.txt
…
textcolors.txt
…
textures.txt
…
things.h.txt
…
vga-rom-font.16
…
x11r6rgb.txt
…
xhairs.txt
…
zscript.txt
- fixed: Harmony requires special scaling treatment for the fullscreen HUD's icons.
2017-05-21 21:30:46 +02:00