..
gl_bsp.cpp
- do not process subsectors if rendering a stacked sector portal and the clipper is set to 'blocked', i.e. no visible parts are present.
2016-07-23 10:23:34 +02:00
gl_clipper.cpp
- do not process subsectors if rendering a stacked sector portal and the clipper is set to 'blocked', i.e. no visible parts are present.
2016-07-23 10:23:34 +02:00
gl_clipper.h
- do not process subsectors if rendering a stacked sector portal and the clipper is set to 'blocked', i.e. no visible parts are present.
2016-07-23 10:23:34 +02:00
gl_decal.cpp
- better be safe and not call GL_CLIP_DISTANCE functions on old hardware.
2016-04-26 21:55:17 +02:00
gl_drawinfo.cpp
- renamed the texture coord variables in GLWall.
2016-05-05 11:48:39 +02:00
gl_drawinfo.h
- draw texture based dynamic lights on walls.
2016-05-05 12:18:09 +02:00
gl_fakeflat.cpp
- GL handling of new portal data organization.
2016-04-20 20:08:53 +02:00
gl_flats.cpp
- fixed: The texture matrix was not reset after drawing the texture pass for multipass textured dynamic lights.
2016-05-19 12:22:39 +02:00
gl_portal.cpp
- do not process subsectors if rendering a stacked sector portal and the clipper is set to 'blocked', i.e. no visible parts are present.
2016-07-23 10:23:34 +02:00
gl_portal.h
- fixed a crash when initializing the GL portal data for an incomplete or inactive portal. Also did a bit of cleanup on this code, the 'delta' member was never used.
2016-07-16 12:45:49 +02:00
gl_renderhacks.cpp
- made the adjustments.
2016-04-24 13:35:43 +02:00
gl_scene.cpp
Added bloom and tonemap to menus
2016-07-29 21:31:20 +02:00
gl_sky.cpp
- made the adjustments.
2016-04-24 13:35:43 +02:00
gl_skydome.cpp
- enabled texture and model matrices for shader-less rendering and fixed the sky cap color application.
2016-04-26 20:45:56 +02:00
gl_sprite.cpp
Fixed a nullptr crash with flatsprite actors.
2016-07-21 13:12:59 -05:00
gl_spritelight.cpp
- fixed the disabled visibility rules check for dynamic lights by doing the actual check in the light's Tick() method and letting the renderer only use the result.
2016-05-04 11:33:18 +02:00
gl_vertex.cpp
- renamed the texture coord variables in GLWall.
2016-05-05 11:48:39 +02:00
gl_wall.h
- draw texture based dynamic lights on walls.
2016-05-05 12:18:09 +02:00
gl_walls.cpp
Fixed splitting of complex walls in compatibility renderer
2016-06-29 12:34:35 +02:00
gl_walls_draw.cpp
- disable dynamic lights on additively blended surfaces because it doesn't look good at all.
2016-05-18 22:20:18 +02:00
gl_weapon.cpp
- fixed: If the resulting render style, after all adjustments, is None for the weapon sprite, do not attempt to draw it at all.
2016-07-25 11:55:47 +02:00