mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-25 13:41:05 +00:00
7561beb212
named the same as their ACS function equivalents. e.g. From DECORATE, you can now use ACS_NamedExecuteAlways to run a script with a name. SVN r3364 (trunk)
90 lines
1.9 KiB
Text
90 lines
1.9 KiB
Text
//===========================================================================
|
|
//
|
|
// Player
|
|
//
|
|
//===========================================================================
|
|
ACTOR DoomPlayer : PlayerPawn
|
|
{
|
|
Speed 1
|
|
Health 100
|
|
Radius 16
|
|
Height 56
|
|
Mass 100
|
|
PainChance 255
|
|
Player.DisplayName "Marine"
|
|
Player.CrouchSprite "PLYC"
|
|
Player.StartItem "Pistol"
|
|
Player.StartItem "Fist"
|
|
Player.StartItem "Clip", 50
|
|
Player.WeaponSlot 1, Fist, Chainsaw
|
|
Player.WeaponSlot 2, Pistol
|
|
Player.WeaponSlot 3, Shotgun, SuperShotgun
|
|
Player.WeaponSlot 4, Chaingun
|
|
Player.WeaponSlot 5, RocketLauncher
|
|
Player.WeaponSlot 6, PlasmaRifle
|
|
Player.WeaponSlot 7, BFG9000
|
|
|
|
Player.ColorRange 112, 127
|
|
Player.Colorset 0, "Green", 0x70, 0x7F, 0x72
|
|
Player.Colorset 1, "Gray", 0x60, 0x6F, 0x62
|
|
Player.Colorset 2, "Brown", 0x40, 0x4F, 0x42
|
|
Player.Colorset 3, "Red", 0x20, 0x2F, 0x22
|
|
// Doom Legacy additions
|
|
Player.Colorset 4, "Light Gray", 0x58, 0x67, 0x5A
|
|
Player.Colorset 5, "Light Brown", 0x38, 0x47, 0x3A
|
|
Player.Colorset 6, "Light Red", 0xB0, 0xBF, 0xB2
|
|
Player.Colorset 7, "Light Blue", 0xC0, 0xCF, 0xC2
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
PLAY A -1
|
|
Loop
|
|
See:
|
|
PLAY ABCD 4
|
|
Loop
|
|
Missile:
|
|
PLAY E 12
|
|
Goto Spawn
|
|
Melee:
|
|
PLAY F 6 BRIGHT
|
|
Goto Missile
|
|
Pain:
|
|
PLAY G 4
|
|
PLAY G 4 A_Pain
|
|
Goto Spawn
|
|
Death:
|
|
PLAY H 0 A_PlayerSkinCheck("AltSkinDeath")
|
|
Death1:
|
|
PLAY H 10
|
|
PLAY I 10 A_PlayerScream
|
|
PLAY J 10 A_NoBlocking
|
|
PLAY KLM 10
|
|
PLAY N -1
|
|
Stop
|
|
XDeath:
|
|
PLAY O 0 A_PlayerSkinCheck("AltSkinXDeath")
|
|
XDeath1:
|
|
PLAY O 5
|
|
PLAY P 5 A_XScream
|
|
PLAY Q 5 A_NoBlocking
|
|
PLAY RSTUV 5
|
|
PLAY W -1
|
|
Stop
|
|
AltSkinDeath:
|
|
PLAY H 6
|
|
PLAY I 6 A_PlayerScream
|
|
PLAY JK 6
|
|
PLAY L 6 A_NoBlocking
|
|
PLAY MNO 6
|
|
PLAY P -1
|
|
Stop
|
|
AltSkinXDeath:
|
|
PLAY Q 5 A_PlayerScream
|
|
PLAY R 0 A_NoBlocking
|
|
PLAY R 5 A_SkullPop
|
|
PLAY STUVWX 5
|
|
PLAY Y -1
|
|
Stop
|
|
}
|
|
}
|