gzdoom-gles/src/maploader/usdf.cpp
2019-02-22 19:07:58 +01:00

629 lines
14 KiB
C++

//
// p_usdf.cpp
//
// USDF dialogue parser
//
//---------------------------------------------------------------------------
// Copyright (c) 2010
// Braden "Blzut3" Obrzut <admin@maniacsvault.net>
// Christoph Oelckers
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the <organization> nor the
// names of its contributors may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "p_setup.h"
#include "p_lnspec.h"
#include "p_conversation.h"
#include "udmf.h"
#include "doomerrors.h"
#include "actor.h"
#include "a_pickups.h"
#include "w_wad.h"
#include "g_levellocals.h"
#include "maploader.h"
#define Zd 1
#define St 2
#define Gz 4
class USDFParser : public UDMFParserBase
{
FLevelLocals *Level;
//===========================================================================
//
// Checks an actor type (different representation depending on namespace)
//
//===========================================================================
PClassActor *CheckActorType(const char *key)
{
PClassActor *type = nullptr;
if (namespace_bits == St)
{
type = GetStrifeType(CheckInt(key));
}
else if (namespace_bits & ( Zd | Gz ))
{
PClassActor *cls = PClass::FindActor(CheckString(key));
if (cls == nullptr)
{
sc.ScriptMessage("Unknown actor class '%s'", key);
return nullptr;
}
type = cls;
}
return type;
}
PClassActor *CheckInventoryActorType(const char *key)
{
PClassActor* const type = CheckActorType(key);
return nullptr != type && type->IsDescendantOf(NAME_Inventory) ? type : nullptr;
}
//===========================================================================
//
// Parse a cost/require/exclude block
//
//===========================================================================
bool ParseCostRequireExclude(FStrifeDialogueReply *response, FName type)
{
FStrifeDialogueItemCheck check;
check.Item = NULL;
check.Amount = -1;
while (!sc.CheckToken('}'))
{
FName key = ParseKey();
switch(key)
{
case NAME_Item:
check.Item = CheckInventoryActorType(key);
break;
case NAME_Amount:
check.Amount = CheckInt(key);
break;
}
}
switch (type)
{
case NAME_Cost: response->ItemCheck.Push(check); break;
case NAME_Require: response->ItemCheckRequire.Push(check); break;
case NAME_Exclude: response->ItemCheckExclude.Push(check); break;
}
return true;
}
//===========================================================================
//
// Parse a choice block
//
//===========================================================================
bool ParseChoice(FStrifeDialogueReply **&replyptr)
{
FStrifeDialogueReply *reply = new FStrifeDialogueReply;
reply->Next = *replyptr;
*replyptr = reply;
replyptr = &reply->Next;
FString ReplyString;
FString QuickYes;
FString QuickNo;
FString LogString;
bool closeDialog = false;
reply->NeedsGold = false;
while (!sc.CheckToken('}'))
{
bool block = false;
FName key = ParseKey(true, &block);
if (!block)
{
switch(key)
{
case NAME_Text:
ReplyString = CheckString(key);
break;
case NAME_Displaycost:
reply->NeedsGold = CheckBool(key);
break;
case NAME_Yesmessage:
QuickYes = CheckString(key);
//if (!QuickYes.Compare("_")) QuickYes = "";
break;
case NAME_Nomessage:
QuickNo = CheckString(key);
break;
case NAME_Log:
if (namespace_bits == St)
{
const char *s = CheckString(key);
if(strlen(s) < 4 || strnicmp(s, "LOG", 3) != 0)
{
sc.ScriptMessage("Log must be in the format of LOG# to compile, ignoring.");
}
else
{
reply->LogNumber = atoi(s + 3);
}
}
else
{
LogString = CheckString(key);
}
break;
case NAME_Giveitem:
reply->GiveType = CheckActorType(key);
break;
case NAME_Nextpage:
if (namespace_bits != Gz || sc.TokenType == TK_IntConst)
reply->NextNode = CheckInt(key);
else
reply->NextNodeName = CheckString(key);
break;
case NAME_Closedialog:
closeDialog = CheckBool(key);
break;
case NAME_Special:
reply->ActionSpecial = CheckInt(key);
if (reply->ActionSpecial < 0)
reply->ActionSpecial = 0;
break;
case NAME_SpecialName:
if (namespace_bits & ( Zd | Gz ))
reply->ActionSpecial = P_FindLineSpecial(CheckString(key));
break;
case NAME_Arg0:
case NAME_Arg1:
case NAME_Arg2:
case NAME_Arg3:
case NAME_Arg4:
reply->Args[int(key)-int(NAME_Arg0)] = CheckInt(key);
break;
}
}
else
{
switch(key)
{
case NAME_Cost:
case NAME_Require:
case NAME_Exclude:
// Require and Exclude are exclusive to namespace ZDoom. [FishyClockwork]
if (key == NAME_Cost || (namespace_bits & ( Zd | Gz )))
{
ParseCostRequireExclude(reply, key);
break;
}
// Intentional fall-through
default:
sc.UnGet();
Skip();
}
}
}
// Todo: Finalize
if (reply->ItemCheck.Size() > 0)
{
reply->PrintAmount = reply->ItemCheck[0].Amount;
if (reply->PrintAmount <= 0) reply->NeedsGold = false;
}
reply->Reply = ReplyString;
reply->QuickYes = QuickYes;
if (reply->ItemCheck.Size() > 0 && reply->ItemCheck[0].Item != NULL)
{
reply->QuickNo = QuickNo;
}
else
{
reply->QuickNo = "";
}
reply->LogString = LogString;
if (reply->NextNode < 0) // compatibility: handle negative numbers
{
reply->CloseDialog = !closeDialog;
reply->NextNode *= -1;
}
else
{
reply->CloseDialog = closeDialog;
}
return true;
}
//===========================================================================
//
// Parse an ifitem block
//
//===========================================================================
bool ParseIfItem(FStrifeDialogueNode *node)
{
FStrifeDialogueItemCheck check;
check.Item = NULL;
check.Amount = -1;
while (!sc.CheckToken('}'))
{
FName key = ParseKey();
switch(key)
{
case NAME_Item:
check.Item = CheckInventoryActorType(key);
break;
case NAME_Count:
// Not yet implemented in the engine. Todo later
check.Amount = CheckInt(key);
break;
}
}
node->ItemCheck.Push(check);
return true;
}
//===========================================================================
//
// Parse a page block
//
//===========================================================================
bool ParsePage()
{
FStrifeDialogueNode *node = new FStrifeDialogueNode;
FStrifeDialogueReply **replyptr = &node->Children;
node->ThisNodeNum = Level->StrifeDialogues.Push(node);
node->ItemCheckNode = -1;
FString SpeakerName;
FString Dialogue;
FString Goodbye;
while (!sc.CheckToken('}'))
{
bool block = false;
FName key = ParseKey(true, &block);
if (!block)
{
switch(key)
{
case NAME_Pagename:
if (namespace_bits != Gz)
sc.ScriptMessage("'PageName' keyword only supported in the GZDoom namespace!");
else
node->ThisNodeName = CheckString(key);
break;
case NAME_Name:
SpeakerName = CheckString(key);
break;
case NAME_Panel:
node->Backdrop = CheckString(key);
break;
case NAME_Userstring:
if (namespace_bits & ( Zd | Gz ))
{
node->UserData = CheckString(key);
}
break;
case NAME_Voice:
{
const char * name = CheckString(key);
if (name[0] != 0)
{
FString soundname = "svox/";
soundname += name;
node->SpeakerVoice = FSoundID(S_FindSound(soundname));
if (node->SpeakerVoice == 0 && (namespace_bits & ( Zd | Gz )))
{
node->SpeakerVoice = FSoundID(S_FindSound(name));
}
}
}
break;
case NAME_Dialog:
Dialogue = CheckString(key);
break;
case NAME_Drop:
node->DropType = CheckActorType(key);
break;
case NAME_Link:
if (namespace_bits != Gz || sc.TokenType == TK_IntConst)
node->ItemCheckNode = CheckInt(key);
else
node->ItemCheckNodeName = CheckString(key);
break;
case NAME_Goodbye:
// Custom goodbyes are exclusive to namespace ZDoom. [FishyClockwork]
if (namespace_bits & ( Zd | Gz ))
{
Goodbye = CheckString(key);
}
break;
}
}
else
{
switch(key)
{
case NAME_Ifitem:
if (!ParseIfItem(node)) return false;
break;
case NAME_Choice:
if (!ParseChoice(replyptr)) return false;
break;
default:
sc.UnGet();
Skip();
}
}
}
node->SpeakerName = SpeakerName;
node->Dialogue = Dialogue;
node->Goodbye = Goodbye;
return true;
}
//===========================================================================
//
// Parse a conversation block
//
//===========================================================================
bool ParseConversation()
{
PClassActor *type = nullptr;
int dlgid = -1;
FName clsid = NAME_None;
unsigned int startpos = Level->StrifeDialogues.Size();
while (!sc.CheckToken('}'))
{
bool block = false;
FName key = ParseKey(true, &block);
if (!block)
{
switch(key)
{
case NAME_Actor:
type = CheckActorType(key);
if (namespace_bits == St)
{
dlgid = CheckInt(key);
}
break;
case NAME_Id:
if (namespace_bits & ( Zd | Gz ))
{
dlgid = CheckInt(key);
}
break;
case NAME_Class:
if (namespace_bits & ( Zd | Gz ))
{
clsid = CheckString(key);
}
break;
}
}
else
{
switch(key)
{
case NAME_Page:
if (!ParsePage()) return false;
break;
default:
sc.UnGet();
Skip();
}
}
}
if (type == NULL && dlgid == 0)
{
sc.ScriptMessage("No valid actor type defined in conversation.");
return false;
}
Level->SetConversation(dlgid, type, startpos);
for(;startpos < Level->StrifeDialogues.Size(); startpos++)
{
Level->StrifeDialogues[startpos]->SpeakerType = type;
Level->StrifeDialogues[startpos]->MenuClassName = clsid;
}
return true;
}
//===========================================================================
//
// Parse an USDF lump
//
//===========================================================================
public:
bool Parse(MapLoader *loader,int lumpnum, FileReader &lump, int lumplen)
{
Level = loader->Level;
sc.OpenMem(Wads.GetLumpFullName(lumpnum), lump.Read(lumplen));
sc.SetCMode(true);
// Namespace must be the first field because everything else depends on it.
if (sc.CheckString("namespace"))
{
sc.MustGetToken('=');
sc.MustGetToken(TK_StringConst);
namespc = sc.String;
switch(namespc)
{
case NAME_GZDoom:
namespace_bits = Gz;
break;
case NAME_ZDoom:
namespace_bits = Zd;
break;
case NAME_Strife:
namespace_bits = St;
break;
default:
sc.ScriptMessage("Unknown namespace %s. Ignoring dialogue lump.\n", sc.String);
return false;
}
sc.MustGetToken(';');
}
else
{
sc.ScriptMessage("Dialog script does not define a namespace.\n");
return false;
}
while (sc.GetString())
{
if (sc.Compare("conversation"))
{
sc.MustGetToken('{');
if (!ParseConversation()) return false;
}
else if (sc.Compare("include"))
{
sc.MustGetToken('=');
sc.MustGetToken(TK_StringConst);
loader->LoadScriptFile(sc.String, true, 0);
sc.MustGetToken(';');
}
else
{
Skip();
}
}
if (namespace_bits == Gz) // string page name linker
{
int numnodes = Level->StrifeDialogues.Size();
int usedstrings = false;
TMap<FString, int> nameToIndex;
for (int i = 0; i < numnodes; i++)
{
FString key = Level->StrifeDialogues[i]->ThisNodeName;
if (key.IsNotEmpty())
{
key.ToLower();
if (nameToIndex.CheckKey(key))
Printf("Warning! Duplicate page name '%s'!\n", Level->StrifeDialogues[i]->ThisNodeName.GetChars());
else
nameToIndex[key] = i;
usedstrings = true;
}
}
if (usedstrings)
{
for (int i = 0; i < numnodes; i++)
{
FString itemLinkKey = Level->StrifeDialogues[i]->ItemCheckNodeName;
if (itemLinkKey.IsNotEmpty())
{
itemLinkKey.ToLower();
if (nameToIndex.CheckKey(itemLinkKey))
Level->StrifeDialogues[i]->ItemCheckNode = nameToIndex[itemLinkKey] + 1;
else
Printf("Warning! Reference to non-existent item-linked dialogue page name '%s' in page %i!\n", Level->StrifeDialogues[i]->ItemCheckNodeName.GetChars(), i);
}
FStrifeDialogueReply *NodeCheck = Level->StrifeDialogues[i]->Children;
while (NodeCheck)
{
if (NodeCheck->NextNodeName.IsNotEmpty())
{
FString key = NodeCheck->NextNodeName;
key.ToLower();
if (nameToIndex.CheckKey(key))
NodeCheck->NextNode = nameToIndex[key] + 1;
else
Printf("Warning! Reference to non-existent reply-linked dialogue page name '%s' in page %i!\n", NodeCheck->NextNodeName.GetChars(), i);
}
NodeCheck = NodeCheck->Next;
}
}
}
}
return true;
}
};
bool MapLoader::ParseUSDF(int lumpnum, FileReader &lump, int lumplen)
{
USDFParser parse;
try
{
if (!parse.Parse(this, lumpnum, lump, lumplen))
{
// clean up the incomplete dialogue structures here
return false;
}
return true;
}
catch(CRecoverableError &err)
{
Printf("%s", err.GetMessage());
return false;
}
}