mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-28 23:11:58 +00:00
426 lines
11 KiB
C++
426 lines
11 KiB
C++
/*
|
|
** g_dumpinfo.cpp
|
|
** diagnostic CCMDs that output info about the current game
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 1998-2016 Randy Heit
|
|
** Copyright 2003-2018 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#include "c_dispatch.h"
|
|
#include "g_levellocals.h"
|
|
#include "a_dynlight.h"
|
|
#include "a_sharedglobal.h"
|
|
#include "d_net.h"
|
|
#include "p_setup.h"
|
|
#include "w_wad.h"
|
|
#include "v_text.h"
|
|
#include "c_functions.h"
|
|
#include "gstrings.h"
|
|
|
|
//==========================================================================
|
|
//
|
|
// CCMDs
|
|
//
|
|
//==========================================================================
|
|
|
|
CCMD(listlights)
|
|
{
|
|
int walls, sectors;
|
|
int allwalls=0, allsectors=0, allsubsecs = 0;
|
|
int i=0, shadowcount = 0;
|
|
FDynamicLight * dl;
|
|
|
|
for (auto Level : AllLevels())
|
|
{
|
|
Printf("Lights for %s\n", Level->MapName.GetChars());
|
|
for (dl = Level->lights; dl; dl = dl->next)
|
|
{
|
|
walls=0;
|
|
sectors=0;
|
|
Printf("%s at (%f, %f, %f), color = 0x%02x%02x%02x, radius = %f %s %s",
|
|
dl->target->GetClass()->TypeName.GetChars(),
|
|
dl->X(), dl->Y(), dl->Z(), dl->GetRed(), dl->GetGreen(), dl->GetBlue(),
|
|
dl->radius, dl->IsAttenuated()? "attenuated" : "", dl->shadowmapped? "shadowmapped" : "");
|
|
i++;
|
|
shadowcount += dl->shadowmapped;
|
|
|
|
if (dl->target)
|
|
{
|
|
FTextureID spr = sprites[dl->target->sprite].GetSpriteFrame(dl->target->frame, 0, 0., nullptr);
|
|
Printf(", frame = %s ", TexMan.GetTexture(spr)->GetName().GetChars());
|
|
}
|
|
|
|
|
|
FLightNode * node;
|
|
|
|
node=dl->touching_sides;
|
|
|
|
while (node)
|
|
{
|
|
walls++;
|
|
allwalls++;
|
|
node = node->nextTarget;
|
|
}
|
|
|
|
|
|
node = dl->touching_sector;
|
|
|
|
while (node)
|
|
{
|
|
allsectors++;
|
|
sectors++;
|
|
node = node->nextTarget;
|
|
}
|
|
Printf("- %d walls, %d sectors\n", walls, sectors);
|
|
|
|
}
|
|
Printf("%i dynamic lights, %d shadowmapped, %d walls, %d sectors\n\n\n", i, shadowcount, allwalls, allsectors);
|
|
}
|
|
}
|
|
|
|
CCMD (countdecals)
|
|
{
|
|
for (auto Level : AllLevels())
|
|
{
|
|
auto iterator = Level->GetThinkerIterator<DImpactDecal>(NAME_None, STAT_AUTODECAL);
|
|
int count = 0;
|
|
|
|
while (iterator.Next())
|
|
count++;
|
|
|
|
Printf("%s: Counted %d impact decals, level counter is at %d\n", Level->MapName.GetChars(), count, Level->ImpactDecalCount);
|
|
}
|
|
}
|
|
|
|
CCMD (spray)
|
|
{
|
|
if (who == NULL || argv.argc() < 2)
|
|
{
|
|
Printf ("Usage: spray <decal>\n");
|
|
return;
|
|
}
|
|
|
|
Net_WriteByte (DEM_SPRAY);
|
|
Net_WriteString (argv[1]);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// CCMD mapchecksum
|
|
//
|
|
//==========================================================================
|
|
|
|
CCMD (mapchecksum)
|
|
{
|
|
MapData *map;
|
|
uint8_t cksum[16];
|
|
|
|
if (argv.argc() < 2)
|
|
{
|
|
Printf("Usage: mapchecksum <map> ...\n");
|
|
}
|
|
for (int i = 1; i < argv.argc(); ++i)
|
|
{
|
|
map = P_OpenMapData(argv[i], true);
|
|
if (map == NULL)
|
|
{
|
|
Printf("Cannot load %s as a map\n", argv[i]);
|
|
}
|
|
else
|
|
{
|
|
map->GetChecksum(cksum);
|
|
const char *wadname = Wads.GetWadName(Wads.GetLumpFile(map->lumpnum));
|
|
delete map;
|
|
for (size_t j = 0; j < sizeof(cksum); ++j)
|
|
{
|
|
Printf("%02X", cksum[j]);
|
|
}
|
|
Printf(" // %s %s\n", wadname, argv[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// CCMD hiddencompatflags
|
|
//
|
|
//==========================================================================
|
|
|
|
CCMD (hiddencompatflags)
|
|
{
|
|
for(auto Level : AllLevels())
|
|
{
|
|
Printf("%s: %08x %08x %08x\n", Level->MapName.GetChars(), Level->ii_compatflags, Level->ii_compatflags2, Level->ib_compatflags);
|
|
}
|
|
}
|
|
|
|
CCMD(dumpportals)
|
|
{
|
|
for (auto Level : AllLevels())
|
|
{
|
|
Printf("Portal groups for %s\n", Level->MapName.GetChars());
|
|
for (unsigned i = 0; i < Level->portalGroups.Size(); i++)
|
|
{
|
|
auto p = Level->portalGroups[i];
|
|
double xdisp = p->mDisplacement.X;
|
|
double ydisp = p->mDisplacement.Y;
|
|
Printf(PRINT_LOG, "Portal #%d, %s, displacement = (%f,%f)\n", i, p->plane == 0 ? "floor" : "ceiling",
|
|
xdisp, ydisp);
|
|
Printf(PRINT_LOG, "Coverage:\n");
|
|
for (auto &sub : Level->subsectors)
|
|
{
|
|
auto port = sub.render_sector->GetPortalGroup(p->plane);
|
|
if (port == p)
|
|
{
|
|
Printf(PRINT_LOG, "\tSubsector %d (%d):\n\t\t", sub.Index(), sub.render_sector->sectornum);
|
|
for (unsigned k = 0; k < sub.numlines; k++)
|
|
{
|
|
Printf(PRINT_LOG, "(%.3f,%.3f), ", sub.firstline[k].v1->fX() + xdisp, sub.firstline[k].v1->fY() + ydisp);
|
|
}
|
|
Printf(PRINT_LOG, "\n\t\tCovered by subsectors:\n");
|
|
FPortalCoverage *cov = &sub.portalcoverage[p->plane];
|
|
for (int l = 0; l < cov->sscount; l++)
|
|
{
|
|
subsector_t *csub = &Level->subsectors[cov->subsectors[l]];
|
|
Printf(PRINT_LOG, "\t\t\t%5d (%4d): ", cov->subsectors[l], csub->render_sector->sectornum);
|
|
for (unsigned m = 0; m < csub->numlines; m++)
|
|
{
|
|
Printf(PRINT_LOG, "(%.3f,%.3f), ", csub->firstline[m].v1->fX(), csub->firstline[m].v1->fY());
|
|
}
|
|
Printf(PRINT_LOG, "\n");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ADD_STAT (interpolations)
|
|
{
|
|
FString out;
|
|
for (auto Level : AllLevels())
|
|
{
|
|
if (out.Len() > 0) out << '\n';
|
|
out.AppendFormat("%s: %d interpolations", Level->MapName.GetChars(), Level->interpolator.CountInterpolations ());
|
|
|
|
}
|
|
return out;
|
|
}
|
|
|
|
CCMD(printsections)
|
|
{
|
|
void PrintSections(FLevelLocals *Level);
|
|
for (auto Level : AllLevels())
|
|
{
|
|
PrintSections(Level);
|
|
}
|
|
}
|
|
|
|
CCMD(dumptags)
|
|
{
|
|
for (auto Level : AllLevels())
|
|
{
|
|
Level->tagManager.DumpTags();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
CCMD(dump3df)
|
|
{
|
|
if (argv.argc() > 1)
|
|
{
|
|
// Print 3D floor info for a single sector.
|
|
// This only checks the primary level.
|
|
int sec = (int)strtoll(argv[1], NULL, 10);
|
|
if ((unsigned)sec >= primaryLevel->sectors.Size())
|
|
{
|
|
Printf("Sector %d does not exist.\n", sec);
|
|
return;
|
|
}
|
|
sector_t *sector = &primaryLevel->sectors[sec];
|
|
TArray<F3DFloor*> & ffloors = sector->e->XFloor.ffloors;
|
|
|
|
for (unsigned int i = 0; i < ffloors.Size(); i++)
|
|
{
|
|
double height = ffloors[i]->top.plane->ZatPoint(sector->centerspot);
|
|
double bheight = ffloors[i]->bottom.plane->ZatPoint(sector->centerspot);
|
|
|
|
IGNORE_FORMAT_PRE
|
|
Printf("FFloor %d @ top = %f (model = %d), bottom = %f (model = %d), flags = %B, alpha = %d %s %s\n",
|
|
i, height, ffloors[i]->top.model->sectornum,
|
|
bheight, ffloors[i]->bottom.model->sectornum,
|
|
ffloors[i]->flags, ffloors[i]->alpha, (ffloors[i]->flags&FF_EXISTS) ? "Exists" : "", (ffloors[i]->flags&FF_DYNAMIC) ? "Dynamic" : "");
|
|
IGNORE_FORMAT_POST
|
|
}
|
|
}
|
|
}
|
|
|
|
//============================================================================
|
|
//
|
|
// print the group link table to the console
|
|
//
|
|
//============================================================================
|
|
|
|
CCMD(dumplinktable)
|
|
{
|
|
for (auto Level : AllLevels())
|
|
{
|
|
Printf("Portal displacements for %s:\n", Level->MapName.GetChars());
|
|
for (int x = 1; x < Level->Displacements.size; x++)
|
|
{
|
|
for (int y = 1; y < Level->Displacements.size; y++)
|
|
{
|
|
FDisplacement &disp = Level->Displacements(x, y);
|
|
Printf("%c%c(%6d, %6d)", TEXTCOLOR_ESCAPE, 'C' + disp.indirect, int(disp.pos.X), int(disp.pos.Y));
|
|
}
|
|
Printf("\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//===========================================================================
|
|
//
|
|
// CCMD printinv
|
|
//
|
|
// Prints the console player's current inventory.
|
|
//
|
|
//===========================================================================
|
|
|
|
CCMD(printinv)
|
|
{
|
|
int pnum = consoleplayer;
|
|
|
|
#ifdef _DEBUG
|
|
// Only allow peeking on other players' inventory in debug builds.
|
|
if (argv.argc() > 1)
|
|
{
|
|
pnum = atoi(argv[1]);
|
|
if (pnum < 0 || pnum >= MAXPLAYERS)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
C_PrintInv(players[pnum].mo);
|
|
}
|
|
|
|
CCMD(targetinv)
|
|
{
|
|
FTranslatedLineTarget t;
|
|
|
|
if (CheckCheatmode() || players[consoleplayer].mo == NULL)
|
|
return;
|
|
|
|
C_AimLine(&t, true);
|
|
|
|
if (t.linetarget)
|
|
{
|
|
C_PrintInv(t.linetarget);
|
|
}
|
|
else Printf("No target found. Targetinv cannot find actors that have "
|
|
"the NOBLOCKMAP flag or have height/radius of 0.\n");
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// Lists all currently defined maps
|
|
//
|
|
//==========================================================================
|
|
|
|
CCMD(listmaps)
|
|
{
|
|
for (unsigned i = 0; i < wadlevelinfos.Size(); i++)
|
|
{
|
|
level_info_t *info = &wadlevelinfos[i];
|
|
MapData *map = P_OpenMapData(info->MapName, true);
|
|
|
|
if (map != NULL)
|
|
{
|
|
Printf("%s: '%s' (%s)\n", info->MapName.GetChars(), info->LookupLevelName().GetChars(),
|
|
Wads.GetWadName(Wads.GetLumpFile(map->lumpnum)));
|
|
delete map;
|
|
}
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// For testing sky fog sheets
|
|
//
|
|
//==========================================================================
|
|
CCMD(skyfog)
|
|
{
|
|
if (argv.argc() > 1)
|
|
{
|
|
// Do this only on the primary level.
|
|
primaryLevel->skyfog = MAX(0, (int)strtoull(argv[1], NULL, 0));
|
|
}
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
CCMD(listsnapshots)
|
|
{
|
|
for (unsigned i = 0; i < wadlevelinfos.Size(); ++i)
|
|
{
|
|
FCompressedBuffer *snapshot = &wadlevelinfos[i].Snapshot;
|
|
if (snapshot->mBuffer != nullptr)
|
|
{
|
|
Printf("%s (%u -> %u bytes)\n", wadlevelinfos[i].MapName.GetChars(), snapshot->mCompressedSize, snapshot->mSize);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
CCMD(printlocalized)
|
|
{
|
|
if (argv.argc() > 1)
|
|
{
|
|
if (argv.argc() > 2)
|
|
{
|
|
FString lang = argv[2];
|
|
lang.ToLower();
|
|
if (lang.Len() >= 2)
|
|
{
|
|
Printf("%s\n", GStrings.GetLanguageString(argv[1], MAKE_ID(lang[0], lang[1], lang[2], 0)));
|
|
return;
|
|
}
|
|
}
|
|
Printf("%s\n", GStrings(argv[1]));
|
|
}
|
|
|
|
}
|