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https://github.com/ZDoom/gzdoom-gles.git
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280 lines
7.1 KiB
C++
280 lines
7.1 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id: doomtype.h,v 1.2 1997/12/29 19:50:48 pekangas Exp $
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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// Simple basic typedefs, isolated here to make it easier
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// separating modules.
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//
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//-----------------------------------------------------------------------------
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#ifndef __DOOMTYPE__
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#define __DOOMTYPE__
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#ifdef _MSC_VER
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// VC++ does not define PATH_MAX, but the Windows headers do define MAX_PATH.
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// However, we want to avoid including the Windows headers in most of the
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// source files, so we can't use it. So define PATH_MAX to be what MAX_PATH
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// currently is:
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#define PATH_MAX 260
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// Disable warning about using unsized arrays in structs. It supports it just
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// fine, and so do Clang and GCC, but the latter two don't warn about it.
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#pragma warning(disable:4200)
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#endif
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#include <limits.h>
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#include "tarray.h"
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#include "name.h"
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#include "zstring.h"
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class PClassActor;
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typedef TMap<int, PClassActor *> FClassMap;
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// Since this file is included by everything, it seems an appropriate place
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// to check the NOASM/USEASM macros.
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// There are three assembly-related macros:
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//
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// NOASM - Assembly code is disabled
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// X86_ASM - Using ia32 assembly code
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// X64_ASM - Using amd64 assembly code
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//
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// Note that these relate only to using the pure assembly code. Inline
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// assembly may still be used without respect to these macros, as
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// deemed appropriate.
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#ifndef NOASM
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// Select the appropriate type of assembly code to use.
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#if defined(_M_IX86) || defined(__i386__)
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#define X86_ASM
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#ifdef X64_ASM
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#undef X64_ASM
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#endif
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#elif defined(_M_X64) || defined(__amd64__)
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#define X64_ASM
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#ifdef X86_ASM
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#undef X86_ASM
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#endif
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#else
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#define NOASM
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#endif
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#endif
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#ifdef NOASM
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// Ensure no assembly macros are defined if NOASM is defined.
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#ifdef X86_ASM
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#undef X86_ASM
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#endif
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#ifdef X64_ASM
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#undef X64_ASM
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#endif
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#endif
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#if defined(_MSC_VER)
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#define NOVTABLE __declspec(novtable)
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#else
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#define NOVTABLE
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#endif
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#if defined(__clang__)
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#if defined(__has_feature) && __has_feature(address_sanitizer)
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#define NO_SANITIZE __attribute__((no_sanitize("address")))
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#else
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#define NO_SANITIZE
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#endif
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#else
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#define NO_SANITIZE
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#endif
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#if defined(__GNUC__)
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// With versions of GCC newer than 4.2, it appears it was determined that the
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// cost of an unaligned pointer on PPC was high enough to add padding to the
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// end of packed structs. For whatever reason __packed__ and pragma pack are
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// handled differently in this regard. Note that this only needs to be applied
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// to types which are used in arrays or sizeof is needed. This also prevents
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// code from taking references to the struct members.
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#define FORCE_PACKED __attribute__((__packed__))
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#else
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#define FORCE_PACKED
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#endif
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#include "basictypes.h"
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extern bool batchrun;
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// Bounding box coordinate storage.
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enum
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{
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BOXTOP,
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BOXBOTTOM,
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BOXLEFT,
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BOXRIGHT
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}; // bbox coordinates
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// [RH] This gets used all over; define it here:
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int Printf (int printlevel, const char *, ...) GCCPRINTF(2,3);
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int Printf (const char *, ...) GCCPRINTF(1,2);
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// [RH] Same here:
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int DPrintf (int level, const char *, ...) GCCPRINTF(2,3);
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extern "C" int mysnprintf(char *buffer, size_t count, const char *format, ...) GCCPRINTF(3,4);
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extern "C" int myvsnprintf(char *buffer, size_t count, const char *format, va_list argptr) GCCFORMAT(3);
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// game print flags
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enum
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{
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PRINT_LOW, // pickup messages
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PRINT_MEDIUM, // death messages
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PRINT_HIGH, // critical messages
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PRINT_CHAT, // chat messages
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PRINT_TEAMCHAT, // chat messages from a teammate
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PRINT_LOG, // only to logfile
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PRINT_BOLD = 200 // What Printf_Bold used
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};
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enum
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{
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DMSG_OFF, // no developer messages.
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DMSG_ERROR, // general notification messages
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DMSG_WARNING, // warnings
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DMSG_NOTIFY, // general notification messages
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DMSG_SPAMMY, // for those who want to see everything, regardless of its usefulness.
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};
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struct PalEntry
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{
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PalEntry () {}
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PalEntry (uint32 argb) { d = argb; }
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operator uint32 () const { return d; }
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PalEntry &operator= (uint32 other) { d = other; return *this; }
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PalEntry InverseColor() const { PalEntry nc; nc.a = a; nc.r = 255 - r; nc.g = 255 - g; nc.b = 255 - b; return nc; }
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#ifdef __BIG_ENDIAN__
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PalEntry (BYTE ir, BYTE ig, BYTE ib) : a(0), r(ir), g(ig), b(ib) {}
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PalEntry (BYTE ia, BYTE ir, BYTE ig, BYTE ib) : a(ia), r(ir), g(ig), b(ib) {}
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union
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{
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struct
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{
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BYTE a,r,g,b;
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};
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uint32 d;
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};
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#else
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PalEntry (BYTE ir, BYTE ig, BYTE ib) : b(ib), g(ig), r(ir), a(0) {}
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PalEntry (BYTE ia, BYTE ir, BYTE ig, BYTE ib) : b(ib), g(ig), r(ir), a(ia) {}
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union
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{
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struct
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{
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BYTE b,g,r,a;
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};
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uint32 d;
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};
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#endif
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};
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class PClassInventory;
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class FTextureID
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{
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friend class FTextureManager;
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friend FTextureID GetHUDIcon(PClassInventory *cls);
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friend void R_InitSpriteDefs();
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public:
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FTextureID() throw() {}
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bool isNull() const { return texnum == 0; }
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bool isValid() const { return texnum > 0; }
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bool Exists() const { return texnum >= 0; }
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void SetInvalid() { texnum = -1; }
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void SetNull() { texnum = 0; }
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bool operator ==(const FTextureID &other) const { return texnum == other.texnum; }
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bool operator !=(const FTextureID &other) const { return texnum != other.texnum; }
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FTextureID operator +(int offset) throw();
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int GetIndex() const { return texnum; } // Use this only if you absolutely need the index!
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// The switch list needs these to sort the switches by texture index
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int operator -(FTextureID other) const { return texnum - other.texnum; }
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bool operator < (FTextureID other) const { return texnum < other.texnum; }
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bool operator > (FTextureID other) const { return texnum > other.texnum; }
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protected:
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FTextureID(int num) { texnum = num; }
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private:
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int texnum;
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};
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// Screenshot buffer image data types
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enum ESSType
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{
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SS_PAL,
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SS_RGB,
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SS_BGRA
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};
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// always use our own definition for consistency.
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#ifdef M_PI
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#undef M_PI
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#endif
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const double M_PI = 3.14159265358979323846; // matches value in gcc v2 math.h
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template <typename T, size_t N>
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char ( &_ArraySizeHelper( T (&array)[N] ))[N];
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#define countof( array ) (sizeof( _ArraySizeHelper( array ) ))
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// Auto-registration sections for GCC.
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// Apparently, you cannot do string concatenation inside section attributes.
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#ifdef __MACH__
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#define SECTION_AREG "__DATA,areg"
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#define SECTION_CREG "__DATA,creg"
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#define SECTION_FREG "__DATA,freg"
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#define SECTION_GREG "__DATA,greg"
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#define SECTION_MREG "__DATA,mreg"
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#define SECTION_YREG "__DATA,yreg"
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#else
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#define SECTION_AREG "areg"
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#define SECTION_CREG "creg"
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#define SECTION_FREG "freg"
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#define SECTION_GREG "greg"
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#define SECTION_MREG "mreg"
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#define SECTION_YREG "yreg"
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#endif
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#endif
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