gzdoom-gles/src/playsim/p_destructible.h

44 lines
No EOL
1.5 KiB
C

#pragma once
#include "tarray.h"
#include "r_defs.h"
#include "p_trace.h"
// [ZZ] Destructible geometry related
struct FHealthGroup
{
TArray<sector_t*> sectors;
TArray<line_t*> lines;
int health;
int id;
};
// for P_DamageSector
enum
{
SECPART_Floor = 0,
SECPART_Ceiling = 1,
SECPART_3D = 2
};
struct FLevelLocals;
void P_InitHealthGroups(FLevelLocals *Level);
void P_SetHealthGroupHealth(FHealthGroup* group, int health);
void P_SetHealthGroupHealth(FLevelLocals *Level, int group, int health);
FHealthGroup* P_GetHealthGroup(FLevelLocals *Level, int id);
FHealthGroup* P_GetHealthGroupOrNew(FLevelLocals *Level, int id, int startinghealth);
void P_DamageSector(sector_t* sector, AActor* source, int damage, FName damagetype, int part, DVector3 position, bool isradius, bool dogroups);
void P_DamageLinedef(line_t* line, AActor* source, int damage, FName damagetype, int side, DVector3 position, bool isradius, bool dogroups);
void P_GeometryLineAttack(FTraceResults& trace, AActor* thing, int damage, FName damageType);
void P_GeometryRadiusAttack(AActor* bombspot, AActor* bombsource, int bombdamage, int bombdistance, FName damagetype, int fulldamagedistance);
bool P_ProjectileHitLinedef(AActor* projectile, line_t* line);
bool P_ProjectileHitPlane(AActor* projectile, int part);
bool P_CheckLinedefVulnerable(line_t* line, int side, int part = -1);
bool P_CheckSectorVulnerable(sector_t* sector, int part);
void P_SerializeHealthGroups(FLevelLocals *Level, FSerializer& arc);