gzdoom-gles/src/sound
Christoph Oelckers 55831a264a - some reformatting on exit code, mainly to make searching for the content easier.
# Conflicts:
#	libraries/asmjit/asmjit/core/compiler.h
#	libraries/glslang/spirv/SpvBuilder.h
#	src/posix/sdl/hardware.cpp
#	src/rendering/v_video.cpp
#	src/win32/hardware.cpp
#	src/win32/i_main.cpp
2020-01-05 21:03:41 +01:00
..
backend - removed the remains of the FModEx-style stream implementation 2020-01-05 14:39:04 +01:00
music - added missing return to the GENMIDI loader. 2020-01-05 14:39:14 +01:00
thirdparty - moved the sound decoding code to the zmusic project. 2020-01-05 12:29:15 +01:00
s_advsound.cpp - some reformatting on exit code, mainly to make searching for the content easier. 2020-01-05 21:03:41 +01:00
s_environment.cpp - some reformatting on exit code, mainly to make searching for the content easier. 2020-01-05 21:03:41 +01:00
s_music.cpp - Try to fix compilation on POSIX targets, i mean for real compilers thanks again to the broken VS preprocessor. 2020-01-05 19:44:18 +01:00
s_music.h - hooked up a few more CVARs and other values the music backend needs to know about and moved the MusInfo base class into zmusic. 2020-01-05 13:37:50 +01:00
s_sndseq.cpp Made several classes trivially copyable, 2020-01-04 21:32:10 +01:00
s_sndseq.h - move sound files to sound folder. 2020-01-04 21:32:04 +01:00
s_sound.cpp - some reformatting on exit code, mainly to make searching for the content easier. 2020-01-05 21:03:41 +01:00
s_sound.h - removed ZDoom dependencies from music_libsndfile.cpp 2020-01-05 12:32:43 +01:00