mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-19 02:42:01 +00:00
545a892faa
SVN r2449 (trunk)
1534 lines
41 KiB
C++
1534 lines
41 KiB
C++
#include <stdio.h>
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#include <string.h>
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#include <errno.h>
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#include <math.h>
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#include "doomdef.h"
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#include "m_swap.h"
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#include "templates.h"
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#include "timidity.h"
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#include "sf2.h"
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#include "files.h"
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using namespace Timidity;
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#define cindex(identifier) (BYTE)(((size_t)&((SFGenComposite *)1)->identifier - 1) / 2)
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class CIOErr {};
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class CBadForm {};
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class CBadVer {};
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struct ListHandler
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{
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DWORD ID;
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void (*Parser)(SFFile *sf2, FileReader *f, DWORD chunkid, DWORD chunklen);
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};
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enum
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{
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GENF_InstrOnly = 1, // Only valid at intstrument level
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GENF_PresetOnly = 2, // Only valid at preset level
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GENF_Range = 4, // Value is a range,
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GENF_Index = 8, // Value is an index (aka unsigned)
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GENF_32768_Ok = 16, // -32768 is a valid value
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};
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struct GenDef
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{
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short Min;
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short Max;
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BYTE StructIndex;
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BYTE Flags;
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};
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static const GenDef GenDefs[] =
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{
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/* 0 */ { 0, 32767, cindex(startAddrsOffset), GENF_InstrOnly },
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/* 1 */ { -32768, 0, cindex(endAddrsOffset), GENF_InstrOnly },
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/* 2 */ { -32768, 32767, cindex(startLoopAddrsOffset), GENF_InstrOnly },
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/* 3 */ { -32768, 32767, cindex(endLoopAddrsOffset), GENF_InstrOnly },
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/* 4 */ { 0, 32767, cindex(startAddrsCoarseOffset), GENF_InstrOnly },
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/* 5 */ { -12000, 12000, cindex(modLfoToPitch), 0 },
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/* 6 */ { -12000, 12000, cindex(vibLfoToPitch), 0 },
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/* 7 */ { -12000, 12000, cindex(modEnvToPitch), 0 },
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/* 8 */ { 1500, 13500, cindex(initialFilterFc), 0 },
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/* 9 */ { 0, 960, cindex(initialFilterQ), 0 },
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/* 10 */ { -12000, 12000, cindex(modLfoToFilterFc), 0 },
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/* 11 */ { -12000, 12000, cindex(modEnvToFilterFc), 0 },
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/* 12 */ { -32768, 0, cindex(endAddrsCoarseOffset), 0 },
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/* 13 */ { -960, 960, cindex(modLfoToVolume), 0 },
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/* 14 */ { 0, 0, 255 /* unused1 */, 0 },
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/* 15 */ { 0, 1000, cindex(chorusEffectsSend), 0 },
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/* 16 */ { 0, 1000, cindex(reverbEffectsSend), 0 },
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/* 17 */ { -500, 500, cindex(pan), 0 },
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/* 18 */ { 0, 0, 255 /* unused2 */, 0 },
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/* 19 */ { 0, 0, 255 /* unused3 */, 0 },
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/* 20 */ { 0, 0, 255 /* unused4 */, 0 },
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/* 21 */ { -12000, 5000, cindex(delayModLFO), GENF_32768_Ok },
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/* 22 */ { -16000, 4500, cindex(freqModLFO), 0 },
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/* 23 */ { -12000, 5000, cindex(delayVibLFO), GENF_32768_Ok },
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/* 24 */ { -16000, 4500, cindex(freqVibLFO), 0 },
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/* 25 */ { -12000, 5000, cindex(delayModEnv), GENF_32768_Ok },
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/* 26 */ { -12000, 8000, cindex(attackModEnv), GENF_32768_Ok },
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/* 27 */ { -12000, 5000, cindex(holdModEnv), GENF_32768_Ok },
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/* 28 */ { -12000, 8000, cindex(decayModEnv), 0 },
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/* 29 */ { 0, 1000, cindex(sustainModEnv), 0 },
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/* 30 */ { -12000, 8000, cindex(releaseModEnv), 0 },
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/* 31 */ { -1200, 1200, cindex(keynumToModEnvHold), 0 },
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/* 32 */ { -1200, 1200, cindex(keynumToModEnvDecay), 0 },
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/* 33 */ { -12000, 5000, cindex(delayVolEnv), GENF_32768_Ok },
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/* 34 */ { -12000, 8000, cindex(attackVolEnv), GENF_32768_Ok },
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/* 35 */ { -12000, 5000, cindex(holdVolEnv), GENF_32768_Ok },
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/* 36 */ { -12000, 5000, cindex(decayVolEnv), 0 },
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/* 37 */ { 0, 1440, cindex(sustainVolEnv), 0 },
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/* 38 */ { -12000, 8000, cindex(releaseVolEnv), 0 },
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/* 39 */ { -1200, 1200, cindex(keynumToVolEnvHold), 0 },
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/* 40 */ { -1200, 1200, cindex(keynumToVolEnvDecay), 0 },
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/* 41 */ { -32768, 32767, 255 /* instrument */, GENF_Index | GENF_PresetOnly },
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/* 42 */ { 0, 0, 255 /* reserved1 */, 0 },
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/* 43 */ { 0, 127, 255 /* keyRange */, GENF_Range },
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/* 44 */ { 0, 127, 255 /* velRange */, GENF_Range },
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/* 45 */ { -32768, 32767, cindex(startLoopAddrsCoarseOffset), GENF_InstrOnly },
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/* 46 */ { 0, 127, cindex(keynum), GENF_InstrOnly },
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/* 47 */ { 1, 127, cindex(velocity), GENF_InstrOnly },
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/* 48 */ { 0, 1440, cindex(initialAttenuation), 0 },
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/* 49 */ { 0, 0, 255 /* reserved2 */, 0 },
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/* 50 */ { -32768, 32767, cindex(endLoopAddrsCoarseOffset), GENF_InstrOnly },
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/* 51 */ { -120, 120, cindex(coarseTune), 0 },
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/* 52 */ { -99, 99, cindex(fineTune), 0 },
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/* 53 */ { -32768, 32767, 255 /* sampleID */, GENF_Index | GENF_InstrOnly },
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/* 54 */ { -32768, 32767, cindex(sampleModes), GENF_InstrOnly },
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/* 55 */ { 0, 0, 255 /* reserved3 */, 0 },
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/* 56 */ { 0, 1200, cindex(scaleTuning), 0 },
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/* 57 */ { 1, 127, cindex(exclusiveClass), GENF_InstrOnly },
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/* 58 */ { 0, 127, cindex(overridingRootKey), GENF_InstrOnly },
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};
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static const SFGenComposite DefaultGenerators =
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{
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{ { 0, 127 } }, // keyRange
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{ 0, 127 }, // velRange
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{ 0 }, // instrument/sampleID
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0, // modLfoToPitch
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0, // vibLfoToPitch
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0, // modEnvToPitch
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13500, // initialFilterFc
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0, // initialFilterQ
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0, // modLfoToFilterFc
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0, // modEnvToFilterFc
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0, // modLfoToVolume
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0, // chorusEffectsSend
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0, // reverbEffectsSend
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0, // pan
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-12000, // delayModLFO
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0, // freqModLFO
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-12000, // delayVibLFO
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0, // freqVibLFO
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-12000, // delayModEnv
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-12000, // attackModEnv
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-12000, // holdModEnv
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-12000, // decayModEnv
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0, // sustainModEnv
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-12000, // releaseModEnv
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0, // keynumToModEnvHold
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0, // keynumToModEnvDecay
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-12000, // delayVolEnv
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-12000, // attackVolEnv
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-12000, // holdVolEnv
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-12000, // decayVolEnv
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0, // sustainVolEnv
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-12000, // releaseVolEnv
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0, // keynumToVolEnvHold
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0, // keynumToVolEnvDecay
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0, // initialAttenuation
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0, // coarseTune
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0, // fineTune
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100, // scaleTuning
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0, 0, // startAddrs(Coarse)Offset
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0, 0, // endAddrs(Coarse)Offset
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0, 0, // startLoop(Coarse)Offset
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0, 0, // endLoop(Coarse)Offset
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-1, // keynum
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-1, // velocity
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0, // sampleModes
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0, // exclusiveClass
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-1 // overridingRootKey
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};
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static void ParseIfil(SFFile *sf2, FileReader *f, DWORD chunkid, DWORD chunklen);
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static void ParseSmpl(SFFile *sf2, FileReader *f, DWORD chunkid, DWORD chunklen);
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static void ParseSm24(SFFile *sf2, FileReader *f, DWORD chunkid, DWORD chunklen);
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static void ParsePhdr(SFFile *sf2, FileReader *f, DWORD chunkid, DWORD chunklen);
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static void ParseBag(SFFile *sf2, FileReader *f, DWORD chunkid, DWORD chunklen);
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static void ParseMod(SFFile *sf2, FileReader *f, DWORD chunkid, DWORD chunklen);
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static void ParseGen(SFFile *sf2, FileReader *f, DWORD chunkid, DWORD chunklen);
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static void ParseInst(SFFile *sf2, FileReader *f, DWORD chunkid, DWORD chunklen);
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static void ParseShdr(SFFile *sf2, FileReader *f, DWORD chunkid, DWORD chunklen);
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ListHandler INFOHandlers[] =
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{
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{ ID_ifil, ParseIfil },
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{ 0 }
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};
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ListHandler SdtaHandlers[] =
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{
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{ ID_smpl, ParseSmpl },
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{ ID_sm24, ParseSm24 },
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{ 0 }
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};
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ListHandler PdtaHandlers[] =
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{
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{ ID_phdr, ParsePhdr },
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{ ID_pbag, ParseBag },
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{ ID_pmod, ParseMod },
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{ ID_pgen, ParseGen },
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{ ID_inst, ParseInst },
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{ ID_ibag, ParseBag },
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{ ID_imod, ParseMod },
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{ ID_igen, ParseGen },
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{ ID_shdr, ParseShdr },
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{ 0 }
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};
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static double timecent_to_sec(SWORD timecent)
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{
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if (timecent == -32768)
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return 0;
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return pow(2.0, timecent / 1200.0);
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}
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static SDWORD to_offset(int offset)
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{
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return (SDWORD)offset << (7+15);
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}
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static SDWORD calc_rate(Renderer *song, int diff, double sec)
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{
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double rate;
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if(sec < 0.006)
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sec = 0.006;
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if(diff == 0)
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diff = 255;
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diff <<= (7+15);
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rate = ((double)diff / song->rate) * song->control_ratio / sec;
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return (SDWORD)rate;
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}
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static inline DWORD read_id(FileReader *f)
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{
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DWORD id;
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if (f->Read(&id, 4) != 4)
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{
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throw CIOErr();
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}
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return id;
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}
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static inline int read_byte(FileReader *f)
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{
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BYTE x;
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if (f->Read(&x, 1) != 1)
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{
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throw CIOErr();
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}
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return x;
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}
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static inline int read_char(FileReader *f)
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{
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SBYTE x;
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if (f->Read(&x, 1) != 1)
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{
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throw CIOErr();
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}
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return x;
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}
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static inline int read_uword(FileReader *f)
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{
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WORD x;
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if (f->Read(&x, 2) != 2)
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{
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throw CIOErr();
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}
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return LittleShort(x);
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}
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static inline int read_sword(FileReader *f)
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{
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SWORD x;
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if (f->Read(&x, 2) != 2)
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{
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throw CIOErr();
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}
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return LittleShort(x);
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}
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static inline DWORD read_dword(FileReader *f)
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{
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DWORD x;
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if (f->Read(&x, 4) != 4)
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{
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throw CIOErr();
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}
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return LittleLong(x);
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}
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static inline void read_name(FileReader *f, char name[21])
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{
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if (f->Read(name, 20) != 20)
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{
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throw CIOErr();
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}
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name[20] = 0;
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}
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static inline void skip_chunk(FileReader *f, DWORD len)
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{
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// RIFF, like IFF, adds an extra pad byte to the end of
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// odd-sized chunks so that new chunks are always on even
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// byte boundaries.
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if (f->Seek(len + (len & 1), SEEK_CUR) != 0)
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{
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throw CIOErr();
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}
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}
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static void check_list(FileReader *f, DWORD id, DWORD filelen, DWORD &chunklen)
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{
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if (read_id(f) != ID_LIST)
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{
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throw CBadForm();
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}
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chunklen = read_dword(f);
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if (chunklen + 8 > filelen)
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{
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throw CBadForm();
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}
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if (read_id(f) != id)
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{
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throw CBadForm();
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}
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}
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static void ParseIfil(SFFile *sf2, FileReader *f, DWORD chunkid, DWORD chunklen)
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{
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WORD major, minor;
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if (chunklen != 4)
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{
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throw CBadForm();
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}
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major = read_uword(f);
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minor = read_uword(f);
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if (major != 2)
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{
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throw CBadVer();
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}
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sf2->MinorVersion = minor;
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}
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static void ParseLIST(SFFile *sf2, FileReader *f, DWORD chunklen, ListHandler *handlers)
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{
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ListHandler *handler;
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DWORD id;
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DWORD len;
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chunklen -= 4;
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while (chunklen > 0)
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{
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id = read_id(f);
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len = read_dword(f);
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if (len + 8 > chunklen)
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{
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throw CBadForm();
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}
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chunklen -= len + (len & 1) + 8;
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for (handler = handlers; handler->ID != 0; ++handler)
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{
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if (handler->ID == id && handler->Parser != NULL)
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{
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handler->Parser(sf2, f, id, len);
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break;
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}
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}
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if (handler->ID == 0)
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{
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// Skip unknown chunks
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skip_chunk(f, len);
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}
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}
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}
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static void ParseINFO(SFFile *sf2, FileReader *f, DWORD chunklen)
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{
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sf2->MinorVersion = -1;
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ParseLIST(sf2, f, chunklen, INFOHandlers);
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if (sf2->MinorVersion < 0)
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{ // The ifil chunk must be present.
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throw CBadForm();
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}
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}
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static void ParseSdta(SFFile *sf2, FileReader *f, DWORD chunklen)
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{
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ParseLIST(sf2, f, chunklen, SdtaHandlers);
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if (sf2->SampleDataOffset == 0)
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{
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throw CBadForm();
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}
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// Section 6.2, page 20: It is not clear if the extra pad byte for an
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// odd chunk is supposed to be included in the chunk length field.
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if (sf2->SizeSampleDataLSB != sf2->SizeSampleData &&
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sf2->SizeSampleDataLSB != sf2->SizeSampleData + (sf2->SizeSampleData & 1))
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{
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sf2->SampleDataLSBOffset = 0;
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sf2->SizeSampleDataLSB = 0;
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}
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}
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static void ParseSmpl(SFFile *sf2, FileReader *f, DWORD chunkid, DWORD chunklen)
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{
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// Only use the first smpl chunk. (Or should we reject files with more than one?)
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if (sf2->SampleDataOffset == 0)
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{
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if (chunklen & 1)
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{ // Chunk must be an even number of bytes.
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throw CBadForm();
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}
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sf2->SampleDataOffset = f->Tell();
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sf2->SizeSampleData = chunklen >> 1;
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}
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skip_chunk(f, chunklen);
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}
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static void ParseSm24(SFFile *sf2, FileReader *f, DWORD chunkid, DWORD chunklen)
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{
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// The sm24 chunk is ignored if the file version is < 2.04
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if (sf2->MinorVersion >= 4)
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{
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// Only use the first sm24 chunk. (Or should we reject files with more than one?)
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if (sf2->SampleDataLSBOffset == 0)
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{
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sf2->SampleDataLSBOffset = f->Tell();
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sf2->SizeSampleDataLSB = chunklen;
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}
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}
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skip_chunk(f, chunklen);
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}
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static void ParsePdta(SFFile *sf2, FileReader *f, DWORD chunklen)
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{
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ParseLIST(sf2, f, chunklen, PdtaHandlers);
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}
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|
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static void ParsePhdr(SFFile *sf2, FileReader *f, DWORD chunkid, DWORD chunklen)
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{
|
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SFPreset *preset;
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|
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// Section 7.2, page 22:
|
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// If the PHDR sub-chunk is missing, or contains fewer than two records,
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// or its size is not a multiple of 38 bytes, the file should be rejected
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// as structurally unsound.
|
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if (chunklen < 38*2 || chunklen % 38 != 0)
|
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{
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throw CBadForm();
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}
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sf2->NumPresets = chunklen / 38;
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sf2->Presets = new SFPreset[sf2->NumPresets];
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preset = sf2->Presets;
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for (int i = sf2->NumPresets; i != 0; --i, ++preset)
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{
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read_name(f, preset->Name);
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preset->Program = read_uword(f);
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preset->Bank = read_uword(f);
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preset->BagIndex = read_uword(f);
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skip_chunk(f, 4*3); // Skip library, genre, and morphology
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// Section 7.2, page 22:
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// The preset bag indices will be monotonically increasing with
|
||
// increasing preset headers.
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||
if (preset != sf2->Presets)
|
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{
|
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if (preset->BagIndex < (preset - 1)->BagIndex)
|
||
{
|
||
throw CBadForm();
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}
|
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}
|
||
}
|
||
}
|
||
|
||
static void ParseBag(SFFile *sf2, FileReader *f, DWORD chunkid, DWORD chunklen)
|
||
{
|
||
SFBag *bags, *bag;
|
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WORD prev_mod = 0;
|
||
int numbags;
|
||
int i;
|
||
|
||
// Section 7.3, page 22:
|
||
// It is always a multiple of four bytes in length, and contains one
|
||
// record for each preset zone plus one record for a terminal zone. ...
|
||
// If the PBAG sub-chunk is missing, or its size is not a multiple of
|
||
// four bytes, the file should be rejected as structurally unsound.
|
||
// Section 7.7: IBAG is the same, but substitute "instrument" for "preset".
|
||
if (chunklen & 3)
|
||
{
|
||
throw CBadForm();
|
||
}
|
||
|
||
numbags = chunklen >> 2;
|
||
|
||
if (chunkid == ID_pbag)
|
||
{
|
||
if (numbags != sf2->Presets[sf2->NumPresets - 1].BagIndex + 1)
|
||
{
|
||
throw CBadForm();
|
||
}
|
||
sf2->PresetBags = bags = new SFBag[numbags];
|
||
sf2->NumPresetBags = numbags;
|
||
}
|
||
else
|
||
{
|
||
assert(chunkid == ID_ibag);
|
||
if (numbags != sf2->Instruments[sf2->NumInstruments - 1].BagIndex + 1)
|
||
{
|
||
throw CBadForm();
|
||
}
|
||
sf2->InstrBags = bags = new SFBag[numbags];
|
||
sf2->NumInstrBags = numbags;
|
||
}
|
||
|
||
for (bag = bags, i = numbags; i != 0; --i, ++bag)
|
||
{
|
||
bag->GenIndex = read_uword(f);
|
||
WORD mod = read_uword(f);
|
||
// Section 7.3, page 22:
|
||
// If the generator or modulator indices are non-monotonic or do not
|
||
// match the size of the respective PGEN or PMOD sub-chunks, the file
|
||
// is structurally defective and should be rejected at load time.
|
||
if (bag != bags)
|
||
{
|
||
if (bag->GenIndex < (bag - 1)->GenIndex || mod < prev_mod)
|
||
{
|
||
throw CBadForm();
|
||
}
|
||
}
|
||
prev_mod = mod;
|
||
bag->KeyRange.Lo = bag->VelRange.Lo = 0;
|
||
bag->KeyRange.Hi = bag->VelRange.Hi = 127;
|
||
bag->Target = -1;
|
||
}
|
||
}
|
||
|
||
static void ParseMod(SFFile *sf2, FileReader *f, DWORD chunkid, DWORD chunklen)
|
||
{
|
||
// Section 7.4, page 23:
|
||
// It [the PMOD sub-chunk] is always a multiple of ten bytes in length,
|
||
// and contains zero or more modulators plus a terminal record
|
||
if (chunklen % 10 != 0)
|
||
{
|
||
throw CBadForm();
|
||
}
|
||
// We've checked the length, now ignore the chunk.
|
||
skip_chunk(f, chunklen);
|
||
}
|
||
|
||
static void ParseGen(SFFile *sf2, FileReader *f, DWORD chunkid, DWORD chunklen)
|
||
{
|
||
SFGenList *gens, *gen;
|
||
int numgens;
|
||
int i;
|
||
|
||
// Section 7.5, page 24:
|
||
// If the PGEN sub-chunk is missing, or its size is not a multiple of
|
||
// four bytes, the file should be rejected as structurally unsound.
|
||
if (chunklen & 3)
|
||
{
|
||
throw CBadForm();
|
||
}
|
||
numgens = chunklen >> 2;
|
||
|
||
if (chunkid == ID_pgen)
|
||
{
|
||
// Section 7.3, page 22:
|
||
// the size of the PGEN sub-chunk in bytes will be equal to four
|
||
// times the terminal preset<65>s wGenNdx plus four.
|
||
if (numgens != sf2->PresetBags[sf2->NumPresetBags - 1].GenIndex + 1)
|
||
{
|
||
throw CBadForm();
|
||
}
|
||
sf2->PresetGenerators = gens = new SFGenList[numgens];
|
||
sf2->NumPresetGenerators = numgens;
|
||
}
|
||
else
|
||
{
|
||
assert(chunkid == ID_igen);
|
||
if (numgens != sf2->InstrBags[sf2->NumInstrBags - 1].GenIndex + 1)
|
||
{
|
||
throw CBadForm();
|
||
}
|
||
sf2->InstrGenerators = gens = new SFGenList[numgens];
|
||
sf2->NumInstrGenerators = numgens;
|
||
}
|
||
|
||
for (i = numgens, gen = gens; i != 0; --i, ++gen)
|
||
{
|
||
gen->Oper = read_uword(f);
|
||
gen->uAmount = read_uword(f);
|
||
#ifdef __BIG_ENDIAN__
|
||
if (gen->Oper == GEN_keyRange || gen->Oper == GEN_velRange)
|
||
{
|
||
// Reswap range generators
|
||
gen->uAmount = LittleShort(gen->uAmount);
|
||
}
|
||
#endif
|
||
}
|
||
}
|
||
|
||
static void ParseInst(SFFile *sf2, FileReader *f, DWORD chunkid, DWORD chunklen)
|
||
{
|
||
int i;
|
||
SFInst *inst;
|
||
|
||
// Section 7.6, page 25:
|
||
// If the INST sub-chunk is missing, contains fewer than two records, or its
|
||
// size is not a multiple of 22 bytes, the file should be rejected as
|
||
// structurally unsound.
|
||
if (chunklen < 22*2 || chunklen % 22 != 0)
|
||
{
|
||
throw CBadForm();
|
||
}
|
||
|
||
sf2->NumInstruments = chunklen / 22;
|
||
sf2->Instruments = inst = new SFInst[sf2->NumInstruments];
|
||
for (i = sf2->NumInstruments; i != 0; --i, ++inst)
|
||
{
|
||
read_name(f, inst->Name);
|
||
inst->BagIndex = read_uword(f);
|
||
|
||
// Section 7.6, page 25:
|
||
// If the instrument bag indices are non-monotonic or if the terminal
|
||
// instrument<6E>s wInstBagNdx does not match the IBAG sub-chunk size, the
|
||
// file is structurally defective and should be rejected at load time.
|
||
if (inst != sf2->Instruments)
|
||
{
|
||
if (inst->BagIndex < (inst - 1)->BagIndex)
|
||
{
|
||
throw CBadForm();
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
static void ParseShdr(SFFile *sf2, FileReader *f, DWORD chunkid, DWORD chunklen)
|
||
{
|
||
int i;
|
||
SFSample *sample;
|
||
|
||
// Section 7.10, page 29:
|
||
// If the SHDR sub-chunk is missing, or its is size is not a multiple of 46
|
||
// bytes the file should be rejected as structurally unsound.
|
||
if (chunklen % 46 != 0)
|
||
{
|
||
throw CBadForm();
|
||
}
|
||
|
||
sf2->NumSamples = chunklen / 46;
|
||
sf2->Samples = sample = new SFSample[sf2->NumSamples];
|
||
for (i = sf2->NumSamples; i != 0; --i, ++sample)
|
||
{
|
||
sample->InMemoryData = NULL;
|
||
read_name(f, sample->Name);
|
||
sample->Start = read_dword(f);
|
||
sample->End = read_dword(f);
|
||
sample->StartLoop = read_dword(f);
|
||
sample->EndLoop = read_dword(f);
|
||
sample->SampleRate = read_dword(f);
|
||
sample->OriginalPitch = read_byte(f);
|
||
sample->PitchCorrection = read_char(f);
|
||
sample->SampleLink = read_uword(f);
|
||
sample->SampleType = read_uword(f);
|
||
|
||
if (sample->SampleRate == 0)
|
||
{
|
||
// Section 7.10, page 29:
|
||
// A value of zero is illegal. If an illegal or impractical value is
|
||
// encountered, the nearest practical value should be used.
|
||
sample->SampleRate = 400;
|
||
}
|
||
if (sample->OriginalPitch > 127)
|
||
{
|
||
// Section 7.10, page 29:
|
||
// For unpitched sounds, a conventional value of 255 should be used
|
||
// Values between 128 and 254 are illegal. Whenever an illegal value
|
||
// or a value of 255 is encountered, the value 60 should be used.
|
||
sample->OriginalPitch = 60;
|
||
}
|
||
|
||
// Clamp sample positions to the available sample data.
|
||
sample->Start = MIN(sample->Start, sf2->SizeSampleData - 1);
|
||
sample->End = MIN(sample->End, sf2->SizeSampleData - 1);
|
||
sample->StartLoop = MIN(sample->StartLoop, sf2->SizeSampleData - 1);
|
||
sample->EndLoop = MIN(sample->EndLoop, sf2->SizeSampleData - 1);
|
||
|
||
if (sample->Start >= sample->End)
|
||
{
|
||
sample->SampleType |= SFST_Bad;
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
SFFile *ReadSF2(const char *filename, FileReader *f)
|
||
{
|
||
SFFile *sf2 = NULL;
|
||
DWORD filelen;
|
||
DWORD chunklen;
|
||
|
||
try
|
||
{
|
||
// Read RIFF sfbk header
|
||
if (read_id(f) != ID_RIFF)
|
||
{
|
||
return NULL;
|
||
}
|
||
filelen = read_dword(f);
|
||
if (read_id(f) != ID_sfbk)
|
||
{
|
||
return NULL;
|
||
}
|
||
filelen -= 4;
|
||
|
||
// First chunk must be an INFO LIST
|
||
check_list(f, ID_INFO, filelen, chunklen);
|
||
|
||
sf2 = new SFFile(filename);
|
||
|
||
ParseINFO(sf2, f, chunklen);
|
||
filelen -= chunklen + 8;
|
||
|
||
// Second chunk must be a sdta LIST
|
||
check_list(f, ID_sdta, filelen, chunklen);
|
||
ParseSdta(sf2, f, chunklen);
|
||
|
||
// Third chunk must be a pdta LIST
|
||
check_list(f, ID_pdta, filelen, chunklen);
|
||
ParsePdta(sf2, f, chunklen);
|
||
|
||
// There should be no more chunks. If there are, we'll just ignore them rather than reject the file.
|
||
if (!sf2->FinalStructureTest())
|
||
{
|
||
throw CBadForm();
|
||
}
|
||
|
||
sf2->CheckBags();
|
||
sf2->TranslatePercussions();
|
||
|
||
return sf2;
|
||
}
|
||
catch (CIOErr)
|
||
{
|
||
Printf("Error reading %s: %s\n", filename, strerror(errno));
|
||
}
|
||
catch (CBadForm)
|
||
{
|
||
Printf("%s is corrupted.\n", filename);
|
||
}
|
||
catch (CBadVer)
|
||
{
|
||
Printf("%s is not a SoundFont version 2 file.\n", filename);
|
||
}
|
||
if (sf2 != NULL)
|
||
{
|
||
delete sf2;
|
||
}
|
||
return NULL;
|
||
}
|
||
|
||
SFFile::SFFile(FString filename)
|
||
: FontFile(filename)
|
||
{
|
||
Presets = NULL;
|
||
PresetBags = NULL;
|
||
PresetGenerators = NULL;
|
||
Instruments = NULL;
|
||
InstrBags = NULL;
|
||
InstrGenerators = NULL;
|
||
Samples = NULL;
|
||
MinorVersion = 0;
|
||
SampleDataOffset = 0;
|
||
SampleDataLSBOffset = 0;
|
||
SizeSampleData = 0;
|
||
SizeSampleDataLSB = 0;
|
||
NumPresets = 0;
|
||
NumPresetBags = 0;
|
||
NumPresetGenerators = 0;
|
||
NumInstruments = 0;
|
||
NumInstrBags = 0;
|
||
NumInstrGenerators = 0;
|
||
NumSamples = 0;
|
||
}
|
||
|
||
SFFile::~SFFile()
|
||
{
|
||
if (Presets != NULL)
|
||
{
|
||
delete[] Presets;
|
||
}
|
||
if (PresetBags != NULL)
|
||
{
|
||
delete[] PresetBags;
|
||
}
|
||
if (PresetGenerators != NULL)
|
||
{
|
||
delete[] PresetGenerators;
|
||
}
|
||
if (Instruments != NULL)
|
||
{
|
||
delete[] Instruments;
|
||
}
|
||
if (InstrBags != NULL)
|
||
{
|
||
delete[] InstrBags;
|
||
}
|
||
if (InstrGenerators != NULL)
|
||
{
|
||
delete[] InstrGenerators;
|
||
}
|
||
if (Samples != NULL)
|
||
{
|
||
for (int i = 0; i < NumSamples; ++i)
|
||
{
|
||
if (Samples[i].InMemoryData != NULL)
|
||
{
|
||
delete[] Samples[i].InMemoryData;
|
||
}
|
||
}
|
||
delete[] Samples;
|
||
}
|
||
}
|
||
|
||
bool SFFile::FinalStructureTest()
|
||
{
|
||
// All required chunks must be present.
|
||
if (Presets == NULL || PresetBags == NULL || PresetGenerators == NULL ||
|
||
Instruments == NULL || InstrBags == NULL || InstrGenerators == NULL ||
|
||
Samples == NULL)
|
||
{
|
||
return false;
|
||
}
|
||
// What good is it if it has no sample data?
|
||
if (SizeSampleData == 0)
|
||
{
|
||
return false;
|
||
}
|
||
return true;
|
||
}
|
||
|
||
void SFFile::SetOrder(int order, int drum, int bank, int program)
|
||
{
|
||
if (drum)
|
||
{
|
||
for (int i = 0; i < NumPresets; ++i)
|
||
{
|
||
if (Percussion[i].Generators.drumset == bank && Percussion[i].Generators.key == program)
|
||
{
|
||
Percussion[i].LoadOrder = order;
|
||
}
|
||
}
|
||
}
|
||
else
|
||
{
|
||
for (int i = 0; i < NumPresets; ++i)
|
||
{
|
||
if (Presets[i].Program == program && Presets[i].Bank == bank)
|
||
{
|
||
Presets[i].LoadOrder = order;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
void SFFile::SetAllOrders(int order)
|
||
{
|
||
for (int i = 0; i < NumPresets; ++i)
|
||
{
|
||
Presets[i].LoadOrder = order;
|
||
}
|
||
for (unsigned int i = 0; i < Percussion.Size(); ++i)
|
||
{
|
||
Percussion[i].LoadOrder = order;
|
||
}
|
||
}
|
||
|
||
Instrument *SFFile::LoadInstrument(Renderer *song, int drum, int bank, int program)
|
||
{
|
||
return LoadInstrumentOrder(song, -1, drum, bank, program);
|
||
}
|
||
|
||
Instrument *SFFile::LoadInstrumentOrder(Renderer *song, int order, int drum, int bank, int program)
|
||
{
|
||
if (drum)
|
||
{
|
||
for (unsigned int i = 0; i < Percussion.Size(); ++i)
|
||
{
|
||
if ((order < 0 || Percussion[i].LoadOrder == order) &&
|
||
Percussion[i].Generators.drumset == bank &&
|
||
Percussion[i].Generators.key == program)
|
||
{
|
||
return LoadPercussion(song, &Percussion[i]);
|
||
}
|
||
}
|
||
}
|
||
else
|
||
{
|
||
for (int i = 0; i < NumPresets - 1; ++i)
|
||
{
|
||
if ((order < 0 || Presets[i].LoadOrder == order) &&
|
||
Presets[i].Bank == bank &&
|
||
Presets[i].Program == program)
|
||
{
|
||
return LoadPreset(song, &Presets[i]);
|
||
}
|
||
}
|
||
}
|
||
return NULL;
|
||
}
|
||
|
||
//===========================================================================
|
||
//
|
||
// SFFile :: CheckBags
|
||
//
|
||
// For all preset and instrument zones, extract the velocity and key ranges
|
||
// and instrument and sample targets.
|
||
//
|
||
//===========================================================================
|
||
|
||
void SFFile::CheckBags()
|
||
{
|
||
int i;
|
||
|
||
for (i = 0; i < NumPresets - 1; ++i)
|
||
{
|
||
if (Presets[i].BagIndex >= Presets[i + 1].BagIndex)
|
||
{ // Preset is empty.
|
||
Presets[i].Bank = ~0;
|
||
}
|
||
else
|
||
{
|
||
CheckZones(Presets[i].BagIndex, Presets[i + 1].BagIndex, 0);
|
||
Presets[i].bHasGlobalZone = PresetBags[Presets[i].BagIndex].Target < 0;
|
||
}
|
||
}
|
||
for (i = 0; i < NumInstruments - 1; ++i)
|
||
{
|
||
if (Instruments[i].BagIndex >= Instruments[i + 1].BagIndex)
|
||
{ // Instrument is empty.
|
||
}
|
||
else
|
||
{
|
||
CheckZones(Instruments[i].BagIndex, Instruments[i + 1].BagIndex, 1);
|
||
Instruments[i].bHasGlobalZone = InstrBags[Instruments[i].BagIndex].Target < 0;
|
||
}
|
||
}
|
||
}
|
||
|
||
//===========================================================================
|
||
//
|
||
// SFFile :: CheckZones
|
||
//
|
||
// For every zone in the bag, extract the velocity and key ranges and
|
||
// instrument and sample targets.
|
||
//
|
||
//===========================================================================
|
||
|
||
void SFFile::CheckZones(int start, int stop, bool instr)
|
||
{
|
||
SFBag *bag;
|
||
SFGenList *gens;
|
||
SFGenerator terminal_gen;
|
||
int zone_start, zone_stop;
|
||
int i, j;
|
||
|
||
if (!instr)
|
||
{
|
||
bag = PresetBags;
|
||
gens = PresetGenerators;
|
||
terminal_gen = GEN_instrument;
|
||
}
|
||
else
|
||
{
|
||
bag = InstrBags;
|
||
gens = InstrGenerators;
|
||
terminal_gen = GEN_sampleID;
|
||
}
|
||
for (i = start; i < stop; ++i)
|
||
{
|
||
zone_start = bag[i].GenIndex;
|
||
zone_stop = bag[i + 1].GenIndex;
|
||
|
||
if (zone_start > zone_stop)
|
||
{
|
||
// Skip empty zones, and mark them inaccessible.
|
||
bag[i].KeyRange.Lo = 255;
|
||
bag[i].KeyRange.Hi = 255;
|
||
bag[i].VelRange.Lo = 255;
|
||
bag[i].VelRange.Hi = 255;
|
||
continue;
|
||
}
|
||
|
||
// According to the specs, if keyRange is present, it must be the first generator.
|
||
// If velRange is present, it may only be preceded by keyRange. In real life, there
|
||
// exist Soundfonts that violate this rule, so we need to scan every generator.
|
||
|
||
// Preload ranges from the global zone.
|
||
if (i != start && bag[start].Target < 0)
|
||
{
|
||
bag[i].KeyRange = bag[start].KeyRange;
|
||
bag[i].VelRange = bag[start].VelRange;
|
||
}
|
||
for (j = zone_start; j < zone_stop; ++j)
|
||
{
|
||
if (gens[j].Oper == GEN_keyRange)
|
||
{
|
||
bag[i].KeyRange = gens[j].Range;
|
||
}
|
||
else if (gens[j].Oper == GEN_velRange)
|
||
{
|
||
bag[i].VelRange = gens[j].Range;
|
||
}
|
||
else if (gens[j].Oper == terminal_gen)
|
||
{
|
||
if (terminal_gen == GEN_instrument && gens[j].uAmount < NumInstruments - 1)
|
||
{
|
||
bag[i].Target = gens[j].uAmount;
|
||
}
|
||
else if (terminal_gen == GEN_sampleID && gens[j].uAmount < NumSamples - 1)
|
||
{
|
||
bag[i].Target = gens[j].uAmount;
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
if (bag[i].Target < 0 && i != start)
|
||
{
|
||
// Only the first zone may be targetless. If any other zones are,
|
||
// make them inaccessible.
|
||
bag[i].KeyRange.Lo = 255;
|
||
bag[i].KeyRange.Hi = 255;
|
||
bag[i].VelRange.Lo = 255;
|
||
bag[i].VelRange.Hi = 255;
|
||
}
|
||
|
||
// Check for swapped ranges. (Should we fix them or ignore them?)
|
||
if (bag[i].KeyRange.Lo > bag[i].KeyRange.Hi)
|
||
{
|
||
swapvalues(bag[i].KeyRange.Lo, bag[i].KeyRange.Hi);
|
||
}
|
||
if (bag[i].VelRange.Lo > bag[i].VelRange.Hi)
|
||
{
|
||
swapvalues(bag[i].VelRange.Lo, bag[i].VelRange.Hi);
|
||
}
|
||
}
|
||
}
|
||
|
||
//===========================================================================
|
||
//
|
||
// SFFile :: TranslatePercussions
|
||
//
|
||
// For every percussion instrument, compile a set of composite generators
|
||
// for each key, to make creating TiMidity instruments for individual
|
||
// percussion parts easier.
|
||
//
|
||
//===========================================================================
|
||
|
||
void SFFile::TranslatePercussions()
|
||
{
|
||
for (int i = 0; i < NumPresets - 1; ++i)
|
||
{
|
||
if (Presets[i].Bank == 128 && Presets[i].Program < 128)
|
||
{
|
||
TranslatePercussionPreset(&Presets[i]);
|
||
}
|
||
}
|
||
}
|
||
|
||
//===========================================================================
|
||
//
|
||
// SFFile :: TranslatePercussionPreset
|
||
//
|
||
// Compile a set of composite generators for each key of this percussion
|
||
// instrument. Note that one instrument is actually an entire drumset.
|
||
//
|
||
//===========================================================================
|
||
|
||
void SFFile::TranslatePercussionPreset(SFPreset *preset)
|
||
{
|
||
SFPerc perc;
|
||
int i;
|
||
bool has_global;
|
||
|
||
perc.LoadOrder = preset->LoadOrder;
|
||
i = preset->BagIndex;
|
||
has_global = false;
|
||
|
||
for (i = preset->BagIndex; i < (preset + 1)->BagIndex; ++i)
|
||
{
|
||
if (PresetBags[i].Target < 0)
|
||
{ // This preset zone has no instrument.
|
||
continue;
|
||
}
|
||
if (PresetBags[i].KeyRange.Lo > 127 || PresetBags[i].VelRange.Lo > 127)
|
||
{ // This preset zone is inaccesible.
|
||
continue;
|
||
}
|
||
TranslatePercussionPresetZone(preset, &PresetBags[i]);
|
||
}
|
||
}
|
||
|
||
//===========================================================================
|
||
//
|
||
// SFFile :: TranslatePercussionPresetZone
|
||
//
|
||
// Create a composite generator set for all keys and velocity ranges in this
|
||
// preset zone that intersect with this zone's instrument.
|
||
//
|
||
//===========================================================================
|
||
|
||
void SFFile::TranslatePercussionPresetZone(SFPreset *preset, SFBag *pzone)
|
||
{
|
||
int key, i;
|
||
|
||
for (key = pzone->KeyRange.Lo; key <= pzone->KeyRange.Hi; ++key)
|
||
{
|
||
SFInst *inst = &Instruments[pzone->Target];
|
||
for (i = inst->BagIndex; i < (inst + 1)->BagIndex; ++i)
|
||
{
|
||
if (InstrBags[i].Target < 0)
|
||
{ // This instrument zone has no sample.
|
||
continue;
|
||
}
|
||
if (InstrBags[i].KeyRange.Lo > key || InstrBags[i].KeyRange.Hi < key)
|
||
{ // This instrument zone does not contain the key we want.
|
||
continue;
|
||
}
|
||
if (InstrBags[i].VelRange.Lo > pzone->VelRange.Hi ||
|
||
InstrBags[i].VelRange.Hi < pzone->VelRange.Lo)
|
||
{ // This instrument zone does not intersect the current velocity range.
|
||
continue;
|
||
}
|
||
// An intersection! Add the composite generator for this key and velocity range.
|
||
SFPerc perc;
|
||
perc.LoadOrder = preset->LoadOrder;
|
||
perc.Preset = preset;
|
||
perc.Generators = DefaultGenerators;
|
||
if (inst->bHasGlobalZone)
|
||
{
|
||
SetInstrumentGenerators(&perc.Generators, InstrBags[inst->BagIndex].GenIndex, InstrBags[inst->BagIndex + 1].GenIndex);
|
||
}
|
||
SetInstrumentGenerators(&perc.Generators, InstrBags[i].GenIndex, InstrBags[i + 1].GenIndex);
|
||
AddPresetGenerators(&perc.Generators, pzone->GenIndex, (pzone + 1)->GenIndex, preset);
|
||
perc.Generators.drumset = (BYTE)preset->Program;
|
||
perc.Generators.key = key;
|
||
perc.Generators.velRange.Lo = MAX(pzone->VelRange.Lo, InstrBags[i].VelRange.Lo);
|
||
perc.Generators.velRange.Hi = MIN(pzone->VelRange.Hi, InstrBags[i].VelRange.Hi);
|
||
perc.Generators.sampleID = InstrBags[i].Target;
|
||
Percussion.Push(perc);
|
||
}
|
||
}
|
||
}
|
||
|
||
void SFFile::SetInstrumentGenerators(SFGenComposite *composite, int start, int stop)
|
||
{
|
||
// Proceed from first to last; later generators override earlier ones.
|
||
SFGenList *gen = &InstrGenerators[start];
|
||
for (int i = stop - start; i != 0; --i, ++gen)
|
||
{
|
||
if (gen->Oper >= GEN_NumGenerators)
|
||
{ // Unknown generator.
|
||
continue;
|
||
}
|
||
if (GenDefs[gen->Oper].StructIndex >= sizeof(SFGenComposite)/2)
|
||
{ // Generator is either unused or ignored.
|
||
continue;
|
||
}
|
||
// Set the generator
|
||
((WORD *)composite)[GenDefs[gen->Oper].StructIndex] = gen->uAmount;
|
||
if (gen->Oper == GEN_sampleID)
|
||
{ // Anything past sampleID is ignored.
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
void SFFile::AddPresetGenerators(SFGenComposite *composite, int start, int stop, SFPreset *preset)
|
||
{
|
||
bool gen_set[GEN_NumGenerators] = { false, };
|
||
AddPresetGenerators(composite, start, stop, gen_set);
|
||
if (preset->bHasGlobalZone)
|
||
{
|
||
AddPresetGenerators(composite, PresetBags[preset->BagIndex].GenIndex, PresetBags[preset->BagIndex + 1].GenIndex, gen_set);
|
||
}
|
||
}
|
||
|
||
void SFFile::AddPresetGenerators(SFGenComposite *composite, int start, int stop, bool gen_set[GEN_NumGenerators])
|
||
{
|
||
// Proceed from last to first; later generators override earlier ones.
|
||
SFGenList *gen = &PresetGenerators[stop - 1];
|
||
const GenDef *def;
|
||
|
||
for (int i = stop - start; i != 0; --i, --gen)
|
||
{
|
||
if (gen->Oper >= GEN_NumGenerators)
|
||
{ // Unknown generator.
|
||
continue;
|
||
}
|
||
if (gen_set[gen->Oper])
|
||
{ // Generator was already set.
|
||
continue;
|
||
}
|
||
def = &GenDefs[gen->Oper];
|
||
if (def->StructIndex >= sizeof(SFGenComposite)/2)
|
||
{ // Generator is either unused or ignored.
|
||
continue;
|
||
}
|
||
if (def->Flags & GENF_InstrOnly)
|
||
{ // Generator is not valid at the preset level.
|
||
continue;
|
||
}
|
||
// Add to instrument/default generator.
|
||
int added = ((SWORD *)composite)[def->StructIndex] + gen->Amount;
|
||
// Clamp to proper range.
|
||
if (added <= -32768 && def->Flags & GENF_32768_Ok)
|
||
{
|
||
added = -32768;
|
||
}
|
||
else
|
||
{
|
||
added = clamp<int>(added, def->Min, def->Max);
|
||
}
|
||
((SWORD *)composite)[def->StructIndex] = added;
|
||
gen_set[gen->Oper] = true;
|
||
if (gen->Oper == GEN_instrument)
|
||
{ // Anything past the instrument generator is ignored.
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
Instrument *SFFile::LoadPercussion(Renderer *song, SFPerc *perc)
|
||
{
|
||
unsigned int i;
|
||
int drumkey;
|
||
int drumset;
|
||
int j;
|
||
|
||
Instrument *ip = new Instrument;
|
||
ip->samples = 0;
|
||
drumkey = perc->Generators.key;
|
||
drumset = perc->Generators.drumset;
|
||
|
||
// Count all percussion composites that match this one's key and set.
|
||
for (i = 0; i < Percussion.Size(); ++i)
|
||
{
|
||
if (Percussion[i].Generators.key == drumkey &&
|
||
Percussion[i].Generators.drumset == drumset &&
|
||
Percussion[i].Generators.sampleID < NumSamples)
|
||
{
|
||
SFSample *sfsamp = &Samples[Percussion[i].Generators.sampleID];
|
||
if (sfsamp->InMemoryData == NULL)
|
||
{
|
||
LoadSample(sfsamp);
|
||
}
|
||
if (sfsamp->InMemoryData != NULL)
|
||
{
|
||
ip->samples++;
|
||
}
|
||
}
|
||
}
|
||
if (ip->samples == 0)
|
||
{ // Nothing here to play.
|
||
delete ip;
|
||
return NULL;
|
||
}
|
||
ip->sample = (Sample *)safe_malloc(sizeof(Sample) * ip->samples);
|
||
memset(ip->sample, 0, sizeof(Sample) * ip->samples);
|
||
|
||
// Fill in Sample structure for each composite.
|
||
for (j = 0, i = 0; i < Percussion.Size(); ++i)
|
||
{
|
||
SFPerc *zone = &Percussion[i];
|
||
SFGenComposite *gen = &zone->Generators;
|
||
if (gen->key != drumkey ||
|
||
gen->drumset != drumset ||
|
||
gen->sampleID >= NumSamples)
|
||
{
|
||
continue;
|
||
}
|
||
SFSample *sfsamp = &Samples[gen->sampleID];
|
||
if (sfsamp->InMemoryData == NULL)
|
||
{
|
||
continue;
|
||
}
|
||
Sample *sp = ip->sample + j++;
|
||
|
||
// Set velocity range
|
||
sp->low_vel = gen->velRange.Lo;
|
||
sp->high_vel = gen->velRange.Hi;
|
||
|
||
// Set frequency range
|
||
sp->low_freq = note_to_freq(gen->key);
|
||
sp->high_freq = sp->low_freq;
|
||
|
||
ApplyGeneratorsToRegion(gen, sfsamp, song, sp);
|
||
}
|
||
assert(j == ip->samples);
|
||
return ip;
|
||
}
|
||
|
||
//===========================================================================
|
||
//
|
||
// SFFile :: LoadPreset
|
||
//
|
||
//===========================================================================
|
||
|
||
Instrument *SFFile::LoadPreset(Renderer *song, SFPreset *preset)
|
||
{
|
||
SFInst *inst;
|
||
SFSample *sfsamp;
|
||
SFGenComposite gen;
|
||
int i, j, k;
|
||
|
||
Instrument *ip = new Instrument;
|
||
ip->samples = 0;
|
||
|
||
// Count the number of regions we'll need.
|
||
for (i = preset->BagIndex; i < (preset + 1)->BagIndex; ++i)
|
||
{
|
||
if (PresetBags[i].Target < 0)
|
||
{ // Preset zone has no instrument.
|
||
continue;
|
||
}
|
||
inst = &Instruments[PresetBags[i].Target];
|
||
for (j = inst->BagIndex; j < (inst + 1)->BagIndex; ++j)
|
||
{
|
||
if (InstrBags[j].Target < 0)
|
||
{ // Instrument zone has no sample.
|
||
continue;
|
||
}
|
||
if (InstrBags[j].KeyRange.Lo <= PresetBags[i].KeyRange.Hi &&
|
||
InstrBags[j].KeyRange.Hi >= PresetBags[i].KeyRange.Lo &&
|
||
InstrBags[j].VelRange.Lo <= PresetBags[i].VelRange.Hi &&
|
||
InstrBags[j].VelRange.Hi >= PresetBags[i].VelRange.Lo)
|
||
{ // The preset and instrument zones intersect!
|
||
sfsamp = &Samples[InstrBags[j].Target];
|
||
if (sfsamp->InMemoryData == NULL)
|
||
{
|
||
LoadSample(sfsamp);
|
||
}
|
||
if (sfsamp->InMemoryData != NULL)
|
||
{
|
||
ip->samples++;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
if (ip->samples == 0)
|
||
{ // Nothing here to play.
|
||
delete ip;
|
||
return NULL;
|
||
}
|
||
// Allocate the regions and define them
|
||
ip->sample = (Sample *)safe_malloc(sizeof(Sample) * ip->samples);
|
||
memset(ip->sample, 0, sizeof(Sample) * ip->samples);
|
||
k = 0;
|
||
for (i = preset->BagIndex; i < (preset + 1)->BagIndex; ++i)
|
||
{
|
||
if (PresetBags[i].Target < 0)
|
||
{ // Preset zone has no instrument.
|
||
continue;
|
||
}
|
||
inst = &Instruments[PresetBags[i].Target];
|
||
for (j = inst->BagIndex; j < (inst + 1)->BagIndex; ++j)
|
||
{
|
||
if (InstrBags[j].Target < 0)
|
||
{ // Instrument zone has no sample.
|
||
continue;
|
||
}
|
||
if (InstrBags[j].KeyRange.Lo <= PresetBags[i].KeyRange.Hi &&
|
||
InstrBags[j].KeyRange.Hi >= PresetBags[i].KeyRange.Lo &&
|
||
InstrBags[j].VelRange.Lo <= PresetBags[i].VelRange.Hi &&
|
||
InstrBags[j].VelRange.Hi >= PresetBags[i].VelRange.Lo)
|
||
{ // The preset and instrument zones intersect!
|
||
sfsamp = &Samples[InstrBags[j].Target];
|
||
if (sfsamp->InMemoryData == NULL)
|
||
{
|
||
continue;
|
||
}
|
||
Sample *sp = ip->sample + k++;
|
||
|
||
// Set velocity range
|
||
sp->low_vel = MAX(InstrBags[j].VelRange.Lo, PresetBags[i].VelRange.Lo);
|
||
sp->high_vel = MIN(InstrBags[j].VelRange.Hi, PresetBags[i].VelRange.Hi);
|
||
|
||
// Set frequency range
|
||
sp->low_freq = note_to_freq(MAX(InstrBags[j].KeyRange.Lo, PresetBags[i].KeyRange.Lo));
|
||
sp->high_freq = note_to_freq(MIN(InstrBags[j].KeyRange.Hi, PresetBags[i].KeyRange.Hi));
|
||
|
||
gen = DefaultGenerators;
|
||
if (inst->bHasGlobalZone)
|
||
{
|
||
SetInstrumentGenerators(&gen, InstrBags[inst->BagIndex].GenIndex, InstrBags[inst->BagIndex + 1].GenIndex);
|
||
}
|
||
SetInstrumentGenerators(&gen, InstrBags[j].GenIndex, InstrBags[j + 1].GenIndex);
|
||
AddPresetGenerators(&gen, PresetBags[i].GenIndex, PresetBags[i + 1].GenIndex, preset);
|
||
ApplyGeneratorsToRegion(&gen, sfsamp, song, sp);
|
||
}
|
||
}
|
||
}
|
||
assert(k == ip->samples);
|
||
return ip;
|
||
}
|
||
|
||
//===========================================================================
|
||
//
|
||
// SFFile :: ApplyGeneratorsToRegion
|
||
//
|
||
// The caller must set the key and velocity ranges. Other information for
|
||
// the TiMidity sample will be filled in using the generators given.
|
||
//
|
||
// FIXME: At least try to do something useful with every parameter.
|
||
//
|
||
//===========================================================================
|
||
|
||
void SFFile::ApplyGeneratorsToRegion(SFGenComposite *gen, SFSample *sfsamp, Renderer *song, Sample *sp)
|
||
{
|
||
sp->type = INST_SF2;
|
||
|
||
// Set loop and sample points
|
||
int start, end;
|
||
start = gen->startAddrsOffset + gen->startAddrsCoarseOffset * 32768;
|
||
end = gen->endAddrsOffset + gen->endAddrsCoarseOffset * 32768;
|
||
start = MAX<int>(sfsamp->Start, sfsamp->Start + start);
|
||
end = MIN<int>(sfsamp->End, sfsamp->End + end);
|
||
sp->loop_start = MAX<int>(start, sfsamp->StartLoop + gen->startLoopAddrsOffset + gen->startLoopAddrsCoarseOffset * 32768);
|
||
sp->loop_end = MIN<int>(end, sfsamp->EndLoop + gen->endLoopAddrsOffset + gen->endLoopAddrsCoarseOffset * 32768);
|
||
|
||
sp->loop_start = (sp->loop_start - start) << FRACTION_BITS;
|
||
sp->loop_end = (sp->loop_end - start) << FRACTION_BITS;
|
||
sp->data_length = (end - start) << FRACTION_BITS;
|
||
sp->data = sfsamp->InMemoryData + start - sfsamp->Start;
|
||
if (gen->overridingRootKey >= 0 && gen->overridingRootKey <= 127)
|
||
{
|
||
sp->scale_note = gen->overridingRootKey;
|
||
}
|
||
else
|
||
{
|
||
sp->scale_note = sfsamp->OriginalPitch;
|
||
}
|
||
sp->root_freq = note_to_freq(sp->scale_note);
|
||
sp->sample_rate = sfsamp->SampleRate;
|
||
sp->key_group = gen->exclusiveClass;
|
||
sp->volume = 1;
|
||
|
||
// Set key scaling
|
||
if (gen->keynum >= 0 && gen->keynum <= 127)
|
||
{
|
||
sp->scale_note = gen->keynum;
|
||
sp->scale_factor = 0;
|
||
}
|
||
else if (gen->scaleTuning >= 0)
|
||
{
|
||
sp->scale_factor = gen->scaleTuning * 1024 / 100;
|
||
// Does the root key also serve as the scale key? Assuming it does here.
|
||
}
|
||
else
|
||
{
|
||
sp->scale_factor = 1024;
|
||
sp->scale_note = 60;
|
||
}
|
||
|
||
// Set panning
|
||
sp->panning = gen->pan;
|
||
|
||
// Set volume envelope
|
||
sp->envelope.sf2.delay_vol = gen->delayVolEnv;
|
||
sp->envelope.sf2.attack_vol = gen->attackVolEnv;
|
||
sp->envelope.sf2.hold_vol = gen->holdVolEnv;
|
||
sp->envelope.sf2.decay_vol = gen->decayVolEnv;
|
||
sp->envelope.sf2.sustain_vol = gen->sustainVolEnv;
|
||
sp->envelope.sf2.release_vol = gen->releaseVolEnv;
|
||
|
||
// Set sample modes
|
||
if (gen->sampleModes == 1)
|
||
{
|
||
sp->modes = PATCH_LOOPEN | PATCH_SUSTAIN | PATCH_NO_SRELEASE;
|
||
}
|
||
else if (gen->sampleModes == 3)
|
||
{
|
||
sp->modes = PATCH_LOOPEN | PATCH_SUSTAIN;
|
||
}
|
||
else
|
||
{
|
||
sp->modes = PATCH_SUSTAIN;
|
||
}
|
||
|
||
// Set tuning (in cents)
|
||
sp->tune = gen->coarseTune * 100 + gen->fineTune;
|
||
|
||
sp->velocity = (SBYTE)gen->velocity;
|
||
sp->initial_attenuation = gen->initialAttenuation;
|
||
}
|
||
|
||
//===========================================================================
|
||
//
|
||
// SFFile :: LoadSample
|
||
//
|
||
// Loads a sample's data and converts it from 16/24-bit to floating point.
|
||
//
|
||
//===========================================================================
|
||
|
||
void SFFile::LoadSample(SFSample *sample)
|
||
{
|
||
FileReader *fp = open_filereader(Filename, openmode, NULL);
|
||
DWORD i;
|
||
|
||
if (fp == NULL)
|
||
{
|
||
return;
|
||
}
|
||
sample->InMemoryData = new float[sample->End - sample->Start + 1];
|
||
fp->Seek(SampleDataOffset + sample->Start * 2, SEEK_SET);
|
||
// Load 16-bit sample data.
|
||
for (i = 0; i < sample->End - sample->Start; ++i)
|
||
{
|
||
SWORD samp;
|
||
*fp >> samp;
|
||
sample->InMemoryData[i] = samp / 32768.f;
|
||
}
|
||
if (SampleDataLSBOffset != 0)
|
||
{ // Load lower 8 bits of 24-bit sample data.
|
||
fp->Seek(SampleDataLSBOffset + sample->Start, SEEK_SET);
|
||
for (i = 0; i < sample->End - sample->Start; ++i)
|
||
{
|
||
BYTE samp;
|
||
*fp >> samp;
|
||
sample->InMemoryData[i] = ((((SDWORD(sample->InMemoryData[i] * 32768) << 8) | samp) << 8) >> 8) / 8388608.f;
|
||
}
|
||
}
|
||
// Final 0 byte is for interpolation.
|
||
sample->InMemoryData[i] = 0;
|
||
delete fp;
|
||
}
|