mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-25 05:31:00 +00:00
42ac64d964
- Fixed: Gravity application was not correct. For actors with no vertical momentum the initial pull is supposed to be twice as strong as when vertical movement already takes place. - added invquery CCMD like in Strife. Also removed all underscores from the tag strings so that they can be printed properly. - Fixed: Skill baby was missing 'autousehealth' for all games. - Added a new CVAR: sv_disableautohealth - Autouse of health items is no longer hardwired to the default item classes. There's a new property HealthPickup.Autouse. 0 means no autouse, 1 a small Raven health item, 2 a large Raven health item and 3 a Strife item. SVN r1452 (trunk)
131 lines
2.4 KiB
Text
131 lines
2.4 KiB
Text
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// Health -------------------------------------------------------------------
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ACTOR ArtiHealth : HealthPickup 82
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{
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Game Raven
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SpawnID 24
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Health 25
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+COUNTITEM
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+FLOATBOB
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+INVENTORY.PICKUPFLASH
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+INVENTORY.FANCYPICKUPSOUND
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Inventory.Icon ARTIPTN2
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Inventory.PickupSound "misc/p_pkup"
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Inventory.PickupMessage "$TXT_ARTIHEALTH"
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HealthPickup.Autouse 1
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States
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{
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Spawn:
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PTN2 ABC 4
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Loop
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}
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}
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// Super health -------------------------------------------------------------
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ACTOR ArtiSuperHealth : HealthPickup 32
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{
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Game Raven
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SpawnID 25
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Health 100
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+COUNTITEM
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+FLOATBOB
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+INVENTORY.PICKUPFLASH
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+INVENTORY.FANCYPICKUPSOUND
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Inventory.Icon ARTISPHL
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Inventory.PickupSound "misc/p_pkup"
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Inventory.PickupMessage "$TXT_ARTISUPERHEALTH"
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HealthPickup.Autouse 2
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States
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{
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Spawn:
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SPHL A 350
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Loop
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}
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}
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// Flight -------------------------------------------------------------------
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ACTOR ArtiFly : PowerupGiver 83
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{
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Game Raven
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SpawnID 15
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+COUNTITEM
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+FLOATBOB
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+INVENTORY.PICKUPFLASH
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+INVENTORY.INTERHUBSTRIP
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Inventory.RespawnTics 4230
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Inventory.Icon ARTISOAR
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Inventory.PickupMessage "$TXT_ARTIFLY"
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Powerup.Type Flight
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States
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{
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Spawn:
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SOAR ABCB 5
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Loop
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}
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}
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// Invulnerability Heretic (Ring of invincibility) --------------------------
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ACTOR ArtiInvulnerability : PowerupGiver 84
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{
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Game Heretic
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SpawnID 133
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+COUNTITEM
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+FLOATBOB
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+INVENTORY.PICKUPFLASH
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Inventory.RespawnTics 4230
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Inventory.Icon ARTIINVU
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Inventory.PickupMessage "$TXT_ARTIINVULNERABILITY"
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Powerup.Type Invulnerable
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Powerup.Color GoldMap
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States
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{
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Spawn:
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INVU ABCD 3
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Loop
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}
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}
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// Invulnerability Hexen (Icon of the defender) -----------------------------
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ACTOR ArtiInvulnerability2 : PowerupGiver 84
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{
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Game Hexen
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SpawnID 133
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+COUNTITEM
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+FLOATBOB
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+INVENTORY.PICKUPFLASH
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Inventory.RespawnTics 4230
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Inventory.Icon ARTIDEFN
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Inventory.PickupMessage "$TXT_ARTIINVULNERABILITY2"
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Powerup.Type Invulnerable
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States
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{
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Spawn:
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DEFN ABCD 3
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Loop
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}
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}
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// Torch --------------------------------------------------------------------
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ACTOR ArtiTorch : PowerupGiver 33
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{
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Game Raven
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SpawnID 73
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+COUNTITEM
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+FLOATBOB
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+INVENTORY.PICKUPFLASH
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Inventory.Icon ARTITRCH
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Inventory.PickupMessage "$TXT_ARTITORCH"
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Powerup.Type Torch
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States
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{
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Spawn:
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TRCH ABC 3 Bright
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Loop
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}
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}
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