.. |
afxres.h
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deadguy.bmp
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- Use a FreeDoom sprite for deadguy.bmp - much better than a red circle with an exclamation point on it.
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2017-09-16 04:16:14 -04:00 |
fb_d3d9.cpp
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- Added alpha parameter to DrawLine for the GL renderer, it's a fake parameter for the software renderer so mods don't crash.
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2018-11-02 13:04:37 +01:00 |
fb_d3d9_wipe.cpp
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
fb_ddraw.cpp
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- Fixed compilation with VS.
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2018-05-11 14:22:43 +02:00 |
hardware.cpp
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- switched the Windows backend to use the Windows Unicode API.
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2019-05-14 16:17:05 +02:00 |
hardware.h
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Merge branch 'make-qzdoom-gzdoom-again' of https://github.com/raa-eruanna/qzdoom into 3.0_work
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2017-03-09 19:09:13 +01:00 |
helperthread.cpp
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helperthread.h
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i_cd.cpp
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- switched the Windows backend to use the Windows Unicode API.
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2019-05-14 16:17:05 +02:00 |
i_crash.cpp
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- fixed crash log display.
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2019-05-14 17:20:17 +02:00 |
i_dijoy.cpp
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- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
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2017-04-17 12:27:19 +02:00 |
i_input.cpp
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- use the Unicode version of Windows's clipboard functions.
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2019-05-14 17:10:00 +02:00 |
i_input.h
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- fixed compilation in debug mode.
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2017-11-12 09:06:40 +01:00 |
i_keyboard.cpp
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- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
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2017-04-17 12:27:19 +02:00 |
i_main.cpp
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- use the Unicode version of GetCommandLine for the crash log.
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2019-05-14 19:09:24 +02:00 |
i_mouse.cpp
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- we no longer support Windows 9x or NT 4 so its special code may just be removed entirely.
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2017-06-07 09:26:06 +02:00 |
i_rawps2.cpp
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- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
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2017-04-17 12:27:19 +02:00 |
i_specialpaths.cpp
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Revert "- Applied some Blzut3 patches to compile with MinGW."
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2019-05-14 16:32:39 +02:00 |
i_system.cpp
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- fix building in 32 bit windows
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2019-05-14 17:16:15 +02:00 |
i_system.h
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- switched the Windows backend to use the Windows Unicode API.
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2019-05-14 16:17:05 +02:00 |
i_xinput.cpp
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Revert "- Applied some Blzut3 patches to compile with MinGW."
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2019-05-14 16:32:39 +02:00 |
icon1.ico
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- New generic ZDoom icons by Tormentor667.
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2018-06-20 19:57:56 +02:00 |
optwin32.h
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- switched the Windows backend to use the Windows Unicode API.
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2019-05-14 16:17:05 +02:00 |
rawinput.h
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resource.h
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- fixed Windows startup.
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2019-05-14 17:20:30 +02:00 |
st_start.cpp
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Revert "- Applied some Blzut3 patches to compile with MinGW."
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2019-05-14 16:32:39 +02:00 |
wglext.h
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- removed all remains of the old EAX editor.
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2017-11-26 15:23:07 +01:00 |
win32gliface.cpp
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- switched the Windows backend to use the Windows Unicode API.
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2019-05-14 16:17:05 +02:00 |
win32gliface.h
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- skip rendering when application is not active
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2018-05-10 21:16:38 +02:00 |
win32iface.h
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- took DCanvas and all its subtypes out of the DObject tree.
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2017-04-14 10:48:18 +02:00 |
win32swiface.h
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- Added alpha parameter to DrawLine for the GL renderer, it's a fake parameter for the software renderer so mods don't crash.
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2018-11-02 13:04:37 +01:00 |
win32video.cpp
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- switched the Windows backend to use the Windows Unicode API.
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2019-05-14 16:17:05 +02:00 |
winres.h
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zdoom.exe.manifest
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Change DPI Awareness to per-monitor on Windows8.1+
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2016-12-10 10:30:23 +01:00 |
zdoom.rc
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- fixed crash log display.
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2019-05-14 17:20:17 +02:00 |