gzdoom-gles/src/win32
2019-05-14 19:09:24 +02:00
..
afxres.h
deadguy.bmp
fb_d3d9.cpp
fb_d3d9_wipe.cpp
fb_ddraw.cpp
hardware.cpp - switched the Windows backend to use the Windows Unicode API. 2019-05-14 16:17:05 +02:00
hardware.h
helperthread.cpp
helperthread.h
i_cd.cpp - switched the Windows backend to use the Windows Unicode API. 2019-05-14 16:17:05 +02:00
i_crash.cpp - fixed crash log display. 2019-05-14 17:20:17 +02:00
i_dijoy.cpp
i_input.cpp - use the Unicode version of Windows's clipboard functions. 2019-05-14 17:10:00 +02:00
i_input.h
i_keyboard.cpp
i_main.cpp - use the Unicode version of GetCommandLine for the crash log. 2019-05-14 19:09:24 +02:00
i_mouse.cpp
i_rawps2.cpp
i_specialpaths.cpp Revert "- Applied some Blzut3 patches to compile with MinGW." 2019-05-14 16:32:39 +02:00
i_system.cpp - fix building in 32 bit windows 2019-05-14 17:16:15 +02:00
i_system.h - switched the Windows backend to use the Windows Unicode API. 2019-05-14 16:17:05 +02:00
i_xinput.cpp Revert "- Applied some Blzut3 patches to compile with MinGW." 2019-05-14 16:32:39 +02:00
icon1.ico
optwin32.h - switched the Windows backend to use the Windows Unicode API. 2019-05-14 16:17:05 +02:00
rawinput.h
resource.h - fixed Windows startup. 2019-05-14 17:20:30 +02:00
st_start.cpp Revert "- Applied some Blzut3 patches to compile with MinGW." 2019-05-14 16:32:39 +02:00
wglext.h
win32gliface.cpp - switched the Windows backend to use the Windows Unicode API. 2019-05-14 16:17:05 +02:00
win32gliface.h
win32iface.h
win32swiface.h
win32video.cpp - switched the Windows backend to use the Windows Unicode API. 2019-05-14 16:17:05 +02:00
winres.h
zdoom.exe.manifest
zdoom.rc - fixed crash log display. 2019-05-14 17:20:17 +02:00