gzdoom-gles/src/win32
2019-05-14 19:09:24 +02:00
..
afxres.h
deadguy.bmp - Use a FreeDoom sprite for deadguy.bmp - much better than a red circle with an exclamation point on it. 2017-09-16 04:16:14 -04:00
fb_d3d9.cpp - Added alpha parameter to DrawLine for the GL renderer, it's a fake parameter for the software renderer so mods don't crash. 2018-11-02 13:04:37 +01:00
fb_d3d9_wipe.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
fb_ddraw.cpp - Fixed compilation with VS. 2018-05-11 14:22:43 +02:00
hardware.cpp - switched the Windows backend to use the Windows Unicode API. 2019-05-14 16:17:05 +02:00
hardware.h Merge branch 'make-qzdoom-gzdoom-again' of https://github.com/raa-eruanna/qzdoom into 3.0_work 2017-03-09 19:09:13 +01:00
helperthread.cpp
helperthread.h
i_cd.cpp - switched the Windows backend to use the Windows Unicode API. 2019-05-14 16:17:05 +02:00
i_crash.cpp - fixed crash log display. 2019-05-14 17:20:17 +02:00
i_dijoy.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
i_input.cpp - use the Unicode version of Windows's clipboard functions. 2019-05-14 17:10:00 +02:00
i_input.h - fixed compilation in debug mode. 2017-11-12 09:06:40 +01:00
i_keyboard.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
i_main.cpp - use the Unicode version of GetCommandLine for the crash log. 2019-05-14 19:09:24 +02:00
i_mouse.cpp - we no longer support Windows 9x or NT 4 so its special code may just be removed entirely. 2017-06-07 09:26:06 +02:00
i_rawps2.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
i_specialpaths.cpp Revert "- Applied some Blzut3 patches to compile with MinGW." 2019-05-14 16:32:39 +02:00
i_system.cpp - fix building in 32 bit windows 2019-05-14 17:16:15 +02:00
i_system.h - switched the Windows backend to use the Windows Unicode API. 2019-05-14 16:17:05 +02:00
i_xinput.cpp Revert "- Applied some Blzut3 patches to compile with MinGW." 2019-05-14 16:32:39 +02:00
icon1.ico - New generic ZDoom icons by Tormentor667. 2018-06-20 19:57:56 +02:00
optwin32.h - switched the Windows backend to use the Windows Unicode API. 2019-05-14 16:17:05 +02:00
rawinput.h
resource.h - fixed Windows startup. 2019-05-14 17:20:30 +02:00
st_start.cpp Revert "- Applied some Blzut3 patches to compile with MinGW." 2019-05-14 16:32:39 +02:00
wglext.h - removed all remains of the old EAX editor. 2017-11-26 15:23:07 +01:00
win32gliface.cpp - switched the Windows backend to use the Windows Unicode API. 2019-05-14 16:17:05 +02:00
win32gliface.h - skip rendering when application is not active 2018-05-10 21:16:38 +02:00
win32iface.h - took DCanvas and all its subtypes out of the DObject tree. 2017-04-14 10:48:18 +02:00
win32swiface.h - Added alpha parameter to DrawLine for the GL renderer, it's a fake parameter for the software renderer so mods don't crash. 2018-11-02 13:04:37 +01:00
win32video.cpp - switched the Windows backend to use the Windows Unicode API. 2019-05-14 16:17:05 +02:00
winres.h
zdoom.exe.manifest Change DPI Awareness to per-monitor on Windows8.1+ 2016-12-10 10:30:23 +01:00
zdoom.rc - fixed crash log display. 2019-05-14 17:20:17 +02:00