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fe0a6b00ce
If ZMusic is to act like an external library it may not call delete on external objects because there is no guarantee that they use the same allocator. Deletion must be done as a virtual function to ensure that the correct operator delete gets called, which, unlike the actual destructor is not virtual itself.
382 lines
9.2 KiB
C++
382 lines
9.2 KiB
C++
/*
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The common sound font reader interface. Used by GUS, Timidity++ and WildMidi
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backends for reading sound font configurations.
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The FileInterface is also used by streaming sound formats.
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Copyright (C) 2019 Christoph Oelckers
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#pragma once
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#include <stdio.h>
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#include <string.h>
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#include <vector>
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#include <string>
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#if defined _WIN32 && !defined _WINDOWS_ // only define this if windows.h is not included.
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// I'd rather not include Windows.h for just this. This header is not supposed to pollute everything it touches.
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extern "C" __declspec(dllimport) int __stdcall MultiByteToWideChar(unsigned CodePage, unsigned long dwFlags, const char* lpMultiByteStr, int cbMultiByte, const wchar_t* lpWideCharStr, int cchWideChar);
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enum
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{
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CP_UTF8 = 65001
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};
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#endif
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namespace MusicIO
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{
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//==========================================================================
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//
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// This class defines a common file wrapper interface which allows these
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// libraries to work with any kind of file access API, e.g. stdio (provided below),
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// Win32, POSIX, iostream or custom implementations (like GZDoom's FileReader.)
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//
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//==========================================================================
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struct FileInterface
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{
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std::string filename;
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long length = -1;
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// It's really too bad that the using code requires long instead of size_t.
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// Fortunately 2GB files are unlikely to come by here.
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protected:
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//
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virtual ~FileInterface() {}
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public:
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virtual char* gets(char* buff, int n) = 0;
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virtual long read(void* buff, int32_t size, int32_t nitems) = 0;
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long read(void* buff, int32_t size) { return read(buff, 1, size); }
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virtual long seek(long offset, int whence) = 0;
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virtual long tell() = 0;
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virtual void close()
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{
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delete this;
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}
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long filelength()
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{
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if (length == -1)
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{
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long pos = tell();
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seek(0, SEEK_END);
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length = tell();
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seek(pos, SEEK_SET);
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}
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return length;
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}
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};
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//==========================================================================
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//
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// Inplementation of the FileInterface for stdio's FILE*.
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//
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//==========================================================================
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struct StdioFileReader : public FileInterface
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{
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FILE* f = nullptr;
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~StdioFileReader()
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{
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if (f) fclose(f);
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}
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char* gets(char* buff, int n) override
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{
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if (!f) return nullptr;
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return fgets(buff, n, f);
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}
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long read(void* buff, int32_t size, int32_t nitems) override
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{
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if (!f) return 0;
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return (long)fread(buff, size, nitems, f);
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}
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long seek(long offset, int whence) override
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{
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if (!f) return 0;
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return fseek(f, offset, whence);
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}
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long tell() override
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{
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if (!f) return 0;
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return ftell(f);
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}
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};
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//==========================================================================
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//
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// Inplementation of the FileInterface for a block of memory
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//
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//==========================================================================
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struct MemoryReader : public FileInterface
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{
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const uint8_t *mData;
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long mLength;
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long mPos;
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MemoryReader(const uint8_t *data, long length)
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: mData(data), mLength(length), mPos(0)
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{
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}
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char* gets(char* strbuf, int len) override
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{
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if (len > mLength - mPos) len = mLength - mPos;
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if (len <= 0) return NULL;
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char *p = strbuf;
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while (len > 1)
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{
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if (mData[mPos] == 0)
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{
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mPos++;
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break;
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}
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if (mData[mPos] != '\r')
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{
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*p++ = mData[mPos];
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len--;
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if (mData[mPos] == '\n')
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{
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mPos++;
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break;
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}
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}
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mPos++;
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}
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if (p == strbuf) return nullptr;
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*p++ = 0;
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return strbuf;
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}
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long read(void* buff, int32_t size, int32_t nitems) override
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{
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long len = long(size) * nitems;
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if (len > mLength - mPos) len = mLength - mPos;
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if (len < 0) len = 0;
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memcpy(buff, mData + mPos, len);
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mPos += len;
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return len / size;
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}
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long seek(long offset, int whence) override
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{
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switch (whence)
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{
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case SEEK_CUR:
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offset += mPos;
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break;
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case SEEK_END:
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offset += mLength;
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break;
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}
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if (offset < 0 || offset > mLength) return -1;
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mPos = offset;
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return 0;
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}
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long tell() override
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{
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return mPos;
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}
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protected:
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MemoryReader() {}
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};
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//==========================================================================
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//
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// Inplementation of the FileInterface for an std::vector owned by the reader
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//
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//==========================================================================
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struct VectorReader : public MemoryReader
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{
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std::vector<uint8_t> mVector;
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template <class getFunc>
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VectorReader(getFunc getter) // read contents to a buffer and return a reader to it
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{
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getter(mVector);
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mData = mVector.data();
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mLength = (long)mVector.size();
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mPos = 0;
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}
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};
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//==========================================================================
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//
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// The following two functions are needed to allow using UTF-8 in the file interface.
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// fopen on Windows is only safe for ASCII.
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//
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//==========================================================================
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#ifdef _WIN32
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inline std::wstring wideString(const char *filename)
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{
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std::wstring filePathW;
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auto len = strlen(filename);
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filePathW.resize(len);
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int newSize = MultiByteToWideChar(CP_UTF8, 0, filename, (int)len, const_cast<wchar_t*>(filePathW.c_str()), (int)len);
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filePathW.resize(newSize);
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return filePathW;
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}
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#endif
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inline FILE* utf8_fopen(const char* filename, const char *mode)
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{
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#ifndef _WIN32
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return fopen(filename, mode);
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#else
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auto fn = wideString(filename);
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auto mo = wideString(mode);
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return _wfopen(fn.c_str(), mo.c_str());
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#endif
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}
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inline bool fileExists(const char *fn)
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{
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FILE *f = utf8_fopen(fn, "rb");
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if (!f) return false;
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fclose(f);
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return true;
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}
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//==========================================================================
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//
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// This class providea a framework for reading sound fonts.
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// This is needed when the sound font data is not read from
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// the file system. e.g. zipped GUS patch sets.
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//
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//==========================================================================
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class SoundFontReaderInterface
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{
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protected:
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virtual ~SoundFontReaderInterface() {}
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public:
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virtual struct FileInterface* open_file(const char* fn) = 0;
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virtual void add_search_path(const char* path) = 0;
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virtual void close() { delete this; }
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};
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//==========================================================================
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//
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// A basic sound font reader for reading data from the file system.
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//
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//==========================================================================
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class FileSystemSoundFontReader : public SoundFontReaderInterface
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{
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protected:
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std::vector<std::string> mPaths;
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std::string mBaseFile;
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bool mAllowAbsolutePaths;
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bool IsAbsPath(const char *name)
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{
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if (name[0] == '/' || name[0] == '\\') return true;
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#ifdef _WIN32
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/* [A-Za-z]: (for Windows) */
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if (isalpha(name[0]) && name[1] == ':') return true;
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#endif /* _WIN32 */
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return 0;
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}
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public:
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FileSystemSoundFontReader(const char *configfilename, bool allowabs = false)
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{
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// Note that this does not add the directory the base file is in to the search path!
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// The caller of this has to do it themselves!
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mBaseFile = configfilename;
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mAllowAbsolutePaths = allowabs;
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}
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struct FileInterface* open_file(const char* fn) override
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{
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FILE *f = nullptr;
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std::string fullname;
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if (!fn)
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{
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f = utf8_fopen(mBaseFile.c_str(), "rt");
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fullname = mBaseFile;
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}
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else
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{
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if (!IsAbsPath(fn))
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{
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for(int i = (int)mPaths.size()-1; i>=0; i--)
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{
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fullname = mPaths[i] + fn;
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f = utf8_fopen(fullname.c_str(), "rt");
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break;
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}
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}
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if (!f) f = fopen(fn, "rt");
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}
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if (!f) return nullptr;
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auto tf = new StdioFileReader;
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tf->f = f;
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tf->filename = fullname;
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return tf;
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}
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void add_search_path(const char* path) override
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{
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std::string p = path;
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if (p.back() != '/' && p.back() != '\\') p += '/'; // always let it end with a slash.
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mPaths.push_back(p);
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}
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};
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//==========================================================================
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//
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// This reader exists to trick Timidity config readers into accepting
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// a loose SF2 file by providing a fake config pointing to the given file.
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//
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//==========================================================================
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class SF2Reader : public FileSystemSoundFontReader
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{
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std::string mMainConfigForSF2;
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public:
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SF2Reader(const char *filename)
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: FileSystemSoundFontReader(filename)
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{
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mMainConfigForSF2 = "soundfont \"" + mBaseFile + "\"\n";
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}
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struct FileInterface* open_file(const char* fn) override
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{
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if (fn == nullptr)
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{
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return new MemoryReader((uint8_t*)mMainConfigForSF2.c_str(), (long)mMainConfigForSF2.length());
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}
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else return FileSystemSoundFontReader::open_file(fn);
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}
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};
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}
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