gzdoom-gles/wadsrc/static/actors
Christoph Oelckers 523cf6acb2 - Added Gez's Skulltag feature patch, including:
* BUMPSPECIAL flag: actors with this flag will run their special if collided on by a player
    * WEAPON.NOAUTOAIM flag, though it is restricted to attacks that spawn a missile (it will not affect autoaim settings for a hitscan or railgun, and that's deliberate)
    * A_FireSTGrenade codepointer, extended to be parameterizable
    * The grenade (as the default actor for A_FireSTGrenade)
    * Protective armors à la RedArmor: they work with a DamageFactor; for example to recreate the RedArmor from Skulltag, copy its code from skulltag.pk3 but remove the "native" keyword and add DamageFactor "Fire" 0.1 to its properties.


SVN r1661 (trunk)
2009-06-09 17:13:03 +00:00
..
chex - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
doom - Added Gez's Skulltag feature patch, including: 2009-06-09 17:13:03 +00:00
heretic - Fixed: A_CountdownArg and A_Die must ensure a certain kill. 2009-05-23 08:30:36 +00:00
hexen - added Gez's infinite ammo powerup and random spawner fix patches. 2009-06-07 16:38:19 +00:00
raven - Fixed: Strife's quest based line actions also work in Deathmatch. 2009-02-28 21:38:20 +00:00
shared - Added Gez's Skulltag feature patch, including: 2009-06-09 17:13:03 +00:00
strife - Fixed: A_CountdownArg and A_Die must ensure a certain kill. 2009-05-23 08:30:36 +00:00
actor.txt - Added Gez's Skulltag feature patch, including: 2009-06-09 17:13:03 +00:00
constants.txt - added PERSISTENTPOWER and TRANSFERPOINTERS submissions by Gez. 2009-06-07 20:10:05 +00:00