gzdoom-gles/wadsrc/static/shaders/glsl
2019-04-18 17:49:57 +02:00
..
bloomcombine.fp Added bloom and tonemap to menus 2016-07-29 21:31:20 +02:00
bloomextract.fp Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing 2016-09-22 09:13:32 +02:00
burn.fp - generate uniform declarations from c++ 2018-02-09 23:29:31 +01:00
colormap.fp - draw the colormap blend after postprocessing, not before it. 2016-09-01 17:14:51 +02:00
depthblur.fp SSAO math bug fixes 2016-10-06 07:36:49 +02:00
exposureaverage.fp Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing 2016-09-22 09:13:32 +02:00
exposurecombine.fp Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing 2016-09-22 09:13:32 +02:00
exposureextract.fp Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing 2016-09-22 09:13:32 +02:00
fogboundary.fp Removed unused input from fog boundary fragment program 2017-02-01 10:05:38 +02:00
func_brightmap.fp - rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function 2018-08-20 01:22:34 +02:00
func_defaultlight.fp - rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function 2018-08-20 01:22:34 +02:00
func_defaultmat.fp - rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function 2018-08-20 01:22:34 +02:00
func_normal.fp - rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function 2018-08-20 01:22:34 +02:00
func_notexture.fp shader rework 2014-05-12 14:45:41 +02:00
func_pbr.fp - rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function 2018-08-20 01:22:34 +02:00
func_spec.fp - rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function 2018-08-20 01:22:34 +02:00
func_warp1.fp - generate uniform declarations from c++ 2018-02-09 23:29:31 +01:00
func_warp2.fp - generate uniform declarations from c++ 2018-02-09 23:29:31 +01:00
func_warp3.fp - generate uniform declarations from c++ 2018-02-09 23:29:31 +01:00
func_wavex.fp - generate uniform declarations from c++ 2018-02-09 23:29:31 +01:00
fuzz_jagged.fp - generate uniform declarations from c++ 2018-02-09 23:29:31 +01:00
fuzz_noise.fp - generate uniform declarations from c++ 2018-02-09 23:29:31 +01:00
fuzz_smooth.fp - generate uniform declarations from c++ 2018-02-09 23:29:31 +01:00
fuzz_smoothnoise.fp - generate uniform declarations from c++ 2018-02-09 23:29:31 +01:00
fuzz_smoothtranslucent.fp - generate uniform declarations from c++ 2018-02-09 23:29:31 +01:00
fuzz_software.fp Merge branch 'gzdoom' into materials 2018-02-10 00:08:17 +01:00
fuzz_standard.fp - generate uniform declarations from c++ 2018-02-09 23:29:31 +01:00
fuzz_swirly.fp - generate uniform declarations from c++ 2018-02-09 23:29:31 +01:00
fxaa.fp Added FXAA post-processing 2016-10-03 00:15:45 +02:00
lensdistortion.fp Fix aspect ratio and texture clipping in lens shader 2016-08-04 15:47:15 +02:00
lineardepth.fp Multisampling ssao bug fixes and split linear depth to its own buffer 2016-10-09 06:17:48 +02:00
main.fp - remove shadow acne when dynlights perfectly align with planes 2019-04-18 17:49:57 +02:00
main.vp - more options for Doom 64 style gradients on walls: 2018-11-16 21:16:15 +01:00
material_nolight.fp - rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function 2018-08-20 01:22:34 +02:00
material_normal.fp - rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function 2018-08-20 01:22:34 +02:00
material_pbr.fp - fix distance attenuation for PBR materials 2018-10-17 09:36:01 +02:00
material_specular.fp - rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function 2018-08-20 01:22:34 +02:00
present.fp Revert "- add dithering to present shader" 2018-11-12 11:11:28 +01:00
present_checker3d.fp Create "final" two non-VR 3D modes: Column-interleaved and checkerboard. 2016-10-09 13:05:50 -04:00
present_column3d.fp Create "final" two non-VR 3D modes: Column-interleaved and checkerboard. 2016-10-09 13:05:50 -04:00
present_row3d.fp Create "final" two non-VR 3D modes: Column-interleaved and checkerboard. 2016-10-09 13:05:50 -04:00
screenquad.vp Moved state to FGLPostProcessState and merged vertex shaders 2016-08-06 11:51:08 +02:00
screenquadscale.vp - use static buffer data and a uniform to handle the texture positioning of the present shader. 2016-08-08 16:06:02 +02:00
shadowmap.fp - add some comments to shadowmap.fp 2018-10-04 19:24:22 +02:00
ssao.fp Multisampling ssao bug fixes and split linear depth to its own buffer 2016-10-09 06:17:48 +02:00
ssaocombine.fp Multisampling ssao bug fixes and split linear depth to its own buffer 2016-10-09 06:17:48 +02:00
stencil.fp Mark portals in scene alpha channel for the SSAO pass 2016-09-25 00:22:31 +02:00
swshader.fp Add OpenGL ES support to Linux target and enable it for ARM devices 2017-01-25 07:18:26 +01:00
swshader.vp Add wipes 2016-10-11 14:37:57 +02:00
tonemap.fp Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing 2016-09-22 09:13:32 +02:00