gzdoom-gles/src/hwrenderer/data
Christoph Oelckers 5201501534 - added lock/unlock methods to the buffer implementations.
These are not interchangeable with Map/Unmap!
Map/Unmap is for mapping a buffer for updating on old hardware, Lock/Unlock are for manually copying some initialization data directly into a static buffer.
2018-10-27 16:04:28 +02:00
..
flatvertices.cpp - moved the remaining parts of the main vertex buffer to hwrenderer. 2018-10-27 14:42:24 +02:00
flatvertices.h - moved the remaining parts of the main vertex buffer to hwrenderer. 2018-10-27 14:42:24 +02:00
renderqueue.h - use FShaderProgram through an abstract interface and remove all dependencies on the GL renderer from the shader definition source files. 2018-06-13 22:08:55 +02:00
shaderuniforms.h - use a uniform buffer for per-scene data like rotation matrices. 2018-09-02 18:40:36 +02:00
uniformbuffer.h - some fixes to the PP shader interface. 2018-06-12 21:43:35 +02:00
vertexbuffer.h - added lock/unlock methods to the buffer implementations. 2018-10-27 16:04:28 +02:00