gzdoom-gles/src/gl/scene
alexey.lysiuk 5162e7162e Fixed overbright screenshots with hardware gamma off
When render buffers are used to apply gamma/brightness/contrast screenshots should not use PNG gamma correction
2017-12-06 11:24:10 +02:00
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gl_bsp.cpp - moved all remaining fields from PClassActor to FActorInfo. 2017-04-12 00:07:41 +02:00
gl_clipper.cpp - reverted the counter for the vertex angle cache to a simple incrementing global variable. 2017-03-20 01:21:33 +01:00
gl_clipper.h - reverted the counter for the vertex angle cache to a simple incrementing global variable. 2017-03-20 01:21:33 +01:00
gl_decal.cpp - made 'nocoloredspritelighting' a global option and also implemented it in the software renderer. 2017-03-16 00:56:03 +01:00
gl_drawinfo.cpp - moved nodes into FLevelLocals. 2017-03-17 01:42:37 +01:00
gl_drawinfo.h - moved gl_fixedcolormap into GLSceneDrawer. 2017-03-12 21:57:39 +01:00
gl_fakeflat.cpp - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
gl_flats.cpp - fixed: The colormap was not fully initialized for 3D floors in sectors where neither the original floor nor ceiling were visible. 2017-05-19 11:42:44 +02:00
gl_portal.cpp - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
gl_portal.h Fixed potentially broken portal rendering after OpenGL context change 2017-05-30 13:01:51 +03:00
gl_renderhacks.cpp - moved the subsectors into FLevelLocals. 2017-03-17 00:22:52 +01:00
gl_scene.cpp Fixed overbright screenshots with hardware gamma off 2017-12-06 11:24:10 +02:00
gl_scenedrawer.h - more timer cleanup 2017-11-13 00:28:43 +01:00
gl_sky.cpp - moved the OpenGL fog properties to FLevelLocals to simplify their handling. 2017-03-14 13:54:24 +01:00
gl_skydome.cpp - removed the FGLBitmap class and replaced all uses with the regular FBitmap. 2017-06-18 09:14:33 +02:00
gl_sprite.cpp - Place the HUD model correctly in the world so that shader light calculations work 2017-11-05 15:35:03 +01:00
gl_spritelight.cpp - Place the HUD model correctly in the world so that shader light calculations work 2017-11-05 15:35:03 +01:00
gl_vertex.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_wall.h - Place the HUD model correctly in the world so that shader light calculations work 2017-11-05 15:35:03 +01:00
gl_walls.cpp - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
gl_walls_draw.cpp - fixed: The wall spliter for 3D lights did not initialize the resulting colormap's fog density value. 2017-03-28 23:36:26 +02:00
gl_weapon.cpp - Place the HUD model correctly in the world so that shader light calculations work 2017-11-05 15:35:03 +01:00