mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-29 23:41:56 +00:00
76 lines
1.3 KiB
Text
76 lines
1.3 KiB
Text
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// Stalker ------------------------------------------------------------------
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ACTOR Stalker
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{
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Health 80
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Painchance 40
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Speed 16
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Radius 31
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Height 25
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Monster
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+NOGRAVITY
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+DROPOFF
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+NOBLOOD
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+SPAWNCEILING
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+INCOMBAT
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+NOVERTICALMELEERANGE
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MaxDropOffHeight 32
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MinMissileChance 150
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SeeSound "stalker/sight"
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AttackSound "stalker/attack"
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PainSound "stalker/pain"
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DeathSound "stalker/death"
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ActiveSound "stalker/active"
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HitObituary "$OB_STALKER"
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action native A_StalkerLookInit ();
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action native A_StalkerChaseDecide ();
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action native A_StalkerWalk ();
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action native A_StalkerDrop ();
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action native A_StalkerAttack ();
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states
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{
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Spawn:
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STLK A 1 A_StalkerLookInit
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Loop
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LookCeiling:
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STLK A 10 A_Look
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Loop
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LookFloor:
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STLK J 10 A_Look
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Loop
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See:
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STLK A 1 Slow A_StalkerChaseDecide
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STLK ABB 3 Slow A_Chase
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STLK C 3 Slow A_StalkerWalk
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STLK C 3 Slow A_Chase
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Loop
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Melee:
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STLK J 3 Slow A_FaceTarget
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STLK K 3 Slow A_StalkerAttack
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SeeFloor:
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STLK J 3 A_StalkerWalk
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STLK KK 3 A_Chase
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STLK L 3 A_StalkerWalk
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STLK L 3 A_Chase
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Loop
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Pain:
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STLK L 1 A_Pain
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Goto See
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Drop:
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STLK C 2 A_StalkerDrop
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STLK IHGFED 3
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Goto SeeFloor
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Death:
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STLK O 4
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STLK P 4 A_Scream
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STLK QRST 4
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STLK U 4 A_NoBlocking
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STLK VW 4
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STLK "XYZ[" 4 Bright
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Stop
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}
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}
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