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# Conflicts: # CMakeLists.txt # libraries/glslang/OGLCompilersDLL/CMakeLists.txt # libraries/glslang/OGLCompilersDLL/InitializeDll.cpp # libraries/glslang/OGLCompilersDLL/InitializeDll.h # libraries/glslang/glslang/CMakeLists.txt # libraries/glslang/glslang/GenericCodeGen/CodeGen.cpp # libraries/glslang/glslang/GenericCodeGen/Link.cpp # libraries/glslang/glslang/Include/BaseTypes.h # libraries/glslang/glslang/Include/Common.h # libraries/glslang/glslang/Include/ConstantUnion.h # libraries/glslang/glslang/Include/InfoSink.h # libraries/glslang/glslang/Include/InitializeGlobals.h # libraries/glslang/glslang/Include/PoolAlloc.h # libraries/glslang/glslang/Include/ResourceLimits.h # libraries/glslang/glslang/Include/ShHandle.h # libraries/glslang/glslang/Include/Types.h # libraries/glslang/glslang/Include/arrays.h # libraries/glslang/glslang/Include/intermediate.h # libraries/glslang/glslang/Include/revision.h # libraries/glslang/glslang/Include/revision.template # libraries/glslang/glslang/MachineIndependent/Constant.cpp # libraries/glslang/glslang/MachineIndependent/InfoSink.cpp # libraries/glslang/glslang/MachineIndependent/Initialize.cpp # libraries/glslang/glslang/MachineIndependent/Initialize.h # libraries/glslang/glslang/MachineIndependent/IntermTraverse.cpp # libraries/glslang/glslang/MachineIndependent/Intermediate.cpp # libraries/glslang/glslang/MachineIndependent/LiveTraverser.h # libraries/glslang/glslang/MachineIndependent/ParseContextBase.cpp # libraries/glslang/glslang/MachineIndependent/ParseHelper.cpp # libraries/glslang/glslang/MachineIndependent/ParseHelper.h # libraries/glslang/glslang/MachineIndependent/PoolAlloc.cpp # libraries/glslang/glslang/MachineIndependent/RemoveTree.cpp # libraries/glslang/glslang/MachineIndependent/RemoveTree.h # libraries/glslang/glslang/MachineIndependent/Scan.cpp # libraries/glslang/glslang/MachineIndependent/Scan.h # libraries/glslang/glslang/MachineIndependent/ScanContext.h # libraries/glslang/glslang/MachineIndependent/ShaderLang.cpp # libraries/glslang/glslang/MachineIndependent/SymbolTable.cpp # libraries/glslang/glslang/MachineIndependent/SymbolTable.h # libraries/glslang/glslang/MachineIndependent/Versions.cpp # libraries/glslang/glslang/MachineIndependent/Versions.h # libraries/glslang/glslang/MachineIndependent/attribute.cpp # libraries/glslang/glslang/MachineIndependent/attribute.h # libraries/glslang/glslang/MachineIndependent/gl_types.h # libraries/glslang/glslang/MachineIndependent/glslang.y # libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp # libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp.h # libraries/glslang/glslang/MachineIndependent/intermOut.cpp # libraries/glslang/glslang/MachineIndependent/iomapper.cpp # libraries/glslang/glslang/MachineIndependent/iomapper.h # libraries/glslang/glslang/MachineIndependent/limits.cpp # libraries/glslang/glslang/MachineIndependent/linkValidate.cpp # libraries/glslang/glslang/MachineIndependent/localintermediate.h # libraries/glslang/glslang/MachineIndependent/parseConst.cpp # libraries/glslang/glslang/MachineIndependent/parseVersions.h # libraries/glslang/glslang/MachineIndependent/pch.cpp # libraries/glslang/glslang/MachineIndependent/pch.h # libraries/glslang/glslang/MachineIndependent/preprocessor/Pp.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpAtom.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.h # libraries/glslang/glslang/MachineIndependent/preprocessor/PpScanner.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.h # libraries/glslang/glslang/MachineIndependent/propagateNoContraction.cpp # libraries/glslang/glslang/MachineIndependent/propagateNoContraction.h # libraries/glslang/glslang/MachineIndependent/reflection.cpp # libraries/glslang/glslang/MachineIndependent/reflection.h # libraries/glslang/glslang/OSDependent/Unix/CMakeLists.txt # libraries/glslang/glslang/OSDependent/Unix/ossource.cpp # libraries/glslang/glslang/OSDependent/Windows/CMakeLists.txt # libraries/glslang/glslang/OSDependent/Windows/main.cpp # libraries/glslang/glslang/OSDependent/Windows/ossource.cpp # libraries/glslang/glslang/OSDependent/osinclude.h # libraries/glslang/glslang/Public/ShaderLang.h # libraries/glslang/glslang/updateGrammar # libraries/glslang/spirv/CMakeLists.txt # libraries/glslang/spirv/GLSL.ext.AMD.h # libraries/glslang/spirv/GLSL.ext.EXT.h # libraries/glslang/spirv/GLSL.ext.KHR.h # libraries/glslang/spirv/GLSL.ext.NV.h # libraries/glslang/spirv/GLSL.std.450.h # libraries/glslang/spirv/GlslangToSpv.cpp # libraries/glslang/spirv/GlslangToSpv.h # libraries/glslang/spirv/InReadableOrder.cpp # libraries/glslang/spirv/Logger.cpp # libraries/glslang/spirv/Logger.h # libraries/glslang/spirv/SPVRemapper.cpp # libraries/glslang/spirv/SPVRemapper.h # libraries/glslang/spirv/SpvBuilder.cpp # libraries/glslang/spirv/SpvBuilder.h # libraries/glslang/spirv/SpvPostProcess.cpp # libraries/glslang/spirv/SpvTools.cpp # libraries/glslang/spirv/SpvTools.h # libraries/glslang/spirv/bitutils.h # libraries/glslang/spirv/disassemble.cpp # libraries/glslang/spirv/disassemble.h # libraries/glslang/spirv/doc.cpp # libraries/glslang/spirv/doc.h # libraries/glslang/spirv/hex_float.h # libraries/glslang/spirv/spirv.hpp # libraries/glslang/spirv/spvIR.h # src/CMakeLists.txt
115 lines
3.3 KiB
C
115 lines
3.3 KiB
C
/* 7zCrcOpt.c -- CRC32 calculation
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2017-04-03 : Igor Pavlov : Public domain */
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#include "Precomp.h"
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#include "CpuArch.h"
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#ifndef MY_CPU_BE
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#define CRC_UPDATE_BYTE_2(crc, b) (table[((crc) ^ (b)) & 0xFF] ^ ((crc) >> 8))
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UInt32 MY_FAST_CALL CrcUpdateT4(UInt32 v, const void *data, size_t size, const UInt32 *table)
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{
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const Byte *p = (const Byte *)data;
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for (; size > 0 && ((unsigned)(ptrdiff_t)p & 3) != 0; size--, p++)
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v = CRC_UPDATE_BYTE_2(v, *p);
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for (; size >= 4; size -= 4, p += 4)
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{
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v ^= *(const UInt32 *)p;
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v =
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(table + 0x300)[((v ) & 0xFF)]
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^ (table + 0x200)[((v >> 8) & 0xFF)]
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^ (table + 0x100)[((v >> 16) & 0xFF)]
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^ (table + 0x000)[((v >> 24))];
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}
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for (; size > 0; size--, p++)
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v = CRC_UPDATE_BYTE_2(v, *p);
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return v;
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}
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UInt32 MY_FAST_CALL CrcUpdateT8(UInt32 v, const void *data, size_t size, const UInt32 *table)
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{
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const Byte *p = (const Byte *)data;
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for (; size > 0 && ((unsigned)(ptrdiff_t)p & 7) != 0; size--, p++)
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v = CRC_UPDATE_BYTE_2(v, *p);
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for (; size >= 8; size -= 8, p += 8)
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{
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UInt32 d;
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v ^= *(const UInt32 *)p;
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v =
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(table + 0x700)[((v ) & 0xFF)]
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^ (table + 0x600)[((v >> 8) & 0xFF)]
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^ (table + 0x500)[((v >> 16) & 0xFF)]
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^ (table + 0x400)[((v >> 24))];
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d = *((const UInt32 *)p + 1);
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v ^=
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(table + 0x300)[((d ) & 0xFF)]
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^ (table + 0x200)[((d >> 8) & 0xFF)]
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^ (table + 0x100)[((d >> 16) & 0xFF)]
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^ (table + 0x000)[((d >> 24))];
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}
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for (; size > 0; size--, p++)
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v = CRC_UPDATE_BYTE_2(v, *p);
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return v;
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}
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#endif
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#ifndef MY_CPU_LE
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#define CRC_UINT32_SWAP(v) ((v >> 24) | ((v >> 8) & 0xFF00) | ((v << 8) & 0xFF0000) | (v << 24))
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#define CRC_UPDATE_BYTE_2_BE(crc, b) (table[(((crc) >> 24) ^ (b))] ^ ((crc) << 8))
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UInt32 MY_FAST_CALL CrcUpdateT1_BeT4(UInt32 v, const void *data, size_t size, const UInt32 *table)
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{
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const Byte *p = (const Byte *)data;
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table += 0x100;
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v = CRC_UINT32_SWAP(v);
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for (; size > 0 && ((unsigned)(ptrdiff_t)p & 3) != 0; size--, p++)
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v = CRC_UPDATE_BYTE_2_BE(v, *p);
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for (; size >= 4; size -= 4, p += 4)
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{
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v ^= *(const UInt32 *)p;
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v =
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(table + 0x000)[((v ) & 0xFF)]
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^ (table + 0x100)[((v >> 8) & 0xFF)]
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^ (table + 0x200)[((v >> 16) & 0xFF)]
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^ (table + 0x300)[((v >> 24))];
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}
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for (; size > 0; size--, p++)
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v = CRC_UPDATE_BYTE_2_BE(v, *p);
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return CRC_UINT32_SWAP(v);
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}
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UInt32 MY_FAST_CALL CrcUpdateT1_BeT8(UInt32 v, const void *data, size_t size, const UInt32 *table)
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{
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const Byte *p = (const Byte *)data;
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table += 0x100;
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v = CRC_UINT32_SWAP(v);
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for (; size > 0 && ((unsigned)(ptrdiff_t)p & 7) != 0; size--, p++)
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v = CRC_UPDATE_BYTE_2_BE(v, *p);
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for (; size >= 8; size -= 8, p += 8)
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{
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UInt32 d;
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v ^= *(const UInt32 *)p;
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v =
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(table + 0x400)[((v ) & 0xFF)]
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^ (table + 0x500)[((v >> 8) & 0xFF)]
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^ (table + 0x600)[((v >> 16) & 0xFF)]
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^ (table + 0x700)[((v >> 24))];
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d = *((const UInt32 *)p + 1);
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v ^=
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(table + 0x000)[((d ) & 0xFF)]
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^ (table + 0x100)[((d >> 8) & 0xFF)]
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^ (table + 0x200)[((d >> 16) & 0xFF)]
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^ (table + 0x300)[((d >> 24))];
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}
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for (; size > 0; size--, p++)
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v = CRC_UPDATE_BYTE_2_BE(v, *p);
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return CRC_UINT32_SWAP(v);
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}
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#endif
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