gzdoom-gles/src/g_statusbar
alexey.lysiuk 69d39bcd44 - move setting status bar defaults to proper location
BaseStatusBar.Init() method isn't suitable for this because it will override SBarInfoWrapper setup done in native code

https://forum.zdoom.org/viewtopic.php?t=66676
https://forum.zdoom.org/viewtopic.php?t=66339

# Conflicts:
#	wadsrc/static/zscript/ui/statusbar/statusbar.zs
2020-01-06 17:48:35 +01:00
..
sbar.h - added ability to force internal alternative HUD 2019-11-26 16:48:08 +01:00
sbar_mugshot.cpp - fixed handling of the "ouch" face. 2019-08-09 13:16:22 +02:00
sbarinfo.cpp - the big cleanup of the exit cleanup is done! 2020-01-05 23:57:44 +01:00
sbarinfo.h - added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars. 2017-05-05 19:32:37 +02:00
sbarinfo_commands.cpp - fixed wrong display of Hexen AC for SBARINFO 2019-12-01 10:59:12 +01:00
shared_sbar.cpp - move setting status bar defaults to proper location 2020-01-06 17:48:35 +01:00