mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-17 01:51:17 +00:00
4e0934369c
The recent localization work has made it apparent that on many images the menu was extremely hard to read because its colors often clash with the background. The choice of a bright overlay color with extremely low opacity is simply not enough to make the menus comfortable to navigate. Chex Quest was particularly bad but the problem existed in many Doom mods as well. This also changes the CQ dim color to something a bit more green to better fit with the theme.
229 lines
4.5 KiB
Text
229 lines
4.5 KiB
Text
include "mapinfo/common.txt"
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include "mapinfo/doomitems.txt"
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gameinfo
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{
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titlepage = "TITLEPIC"
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creditpage = "CREDIT"
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titlemusic = "$MUSIC_DM2TTL"
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titletime = 11
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advisorytime = 0
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pagetime = 5
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chatsound = "misc/chat"
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finalemusic = "$MUSIC_READ_M"
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finaleflat = "SLIME16"
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finalepage = "CREDIT"
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infopage = "HELP", "CREDIT"
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quitsound = "menu/quit2"
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borderflat = "GRNROCK"
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border = DoomBorder
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telefogheight = 0
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defkickback = 100
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skyflatname = "F_SKY1"
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translator = "xlat/doom.txt"
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defaultbloodcolor = "68 00 00"
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defaultbloodparticlecolor = "ff 00 00"
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backpacktype = "Backpack"
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armoricons = "ARM1A0", 0.5, "ARM2A0"
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//statusbar = "sbarinfo/doom.txt"
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statusbarclass = "DoomStatusBar"
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intermissionmusic = "$MUSIC_DM2INT"
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intermissioncounter = true
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weaponslot = 1, "Fist", "Chainsaw"
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weaponslot = 2, "Pistol"
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weaponslot = 3, "Shotgun", "SuperShotgun"
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weaponslot = 4, "Chaingun"
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weaponslot = 5, "RocketLauncher"
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weaponslot = 6, "PlasmaRifle"
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weaponslot = 7, "BFG9000"
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dimcolor = "80 70 00"
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dimamount = 0.35
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bluramount = 0.0
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menuslidercolor = "Orange"
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definventorymaxamount = 25
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defaultrespawntime = 12
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defaultdropstyle = 1
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endoom = "ENDOOM"
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pickupcolor = "d7 ba 45"
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quitmessages = "$QUITMSG", "$QUITMSG1", "$QUITMSG2", "$QUITMSG3", "$QUITMSG4", "$QUITMSG5", "$QUITMSG6", "$QUITMSG7",
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"$QUITMSG8", "$QUITMSG9", "$QUITMSG10", "$QUITMSG11", "$QUITMSG12", "$QUITMSG13", "$QUITMSG14"
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menufontcolor_title = "RED"
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menufontcolor_label = "UNTRANSLATED"
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menufontcolor_value = "GRAY"
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menufontcolor_action = "GRAY"
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menufontcolor_header = "GOLD"
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menufontcolor_highlight = "YELLOW"
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menufontcolor_selection = "BRICK"
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menubackbutton = "M_BACK_D"
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playerclasses = "DoomPlayer"
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pausesign = "M_PAUSE"
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gibfactor = 1
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cursorpic = "doomcurs"
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textscreenx = 10
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textscreeny = 10
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defaultendsequence = "Inter_Cast"
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maparrow = "maparrows/arrow.txt", "maparrows/ddtarrow.txt"
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statscreen_mapnamefont = "BigFont"
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statscreen_finishedpatch = "WIF"
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statscreen_enteringpatch = "WIENTER"
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statscreen_coop = "CoopStatusScreen"
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statscreen_dm = "DeathmatchStatusScreen"
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statscreen_single = "DoomStatusScreen"
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messageboxclass = "MessageBoxMenu"
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normforwardmove = 0x19, 0x32
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normsidemove = 0x18, 0x28
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}
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spawnnums
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{
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1 = ShotgunGuy
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2 = ChaingunGuy
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3 = BaronOfHell
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4 = Zombieman
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5 = DoomImp
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6 = Arachnotron
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7 = SpiderMastermind
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8 = Demon
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9 = Spectre
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10 = DoomImpBall
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11 = Clip
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12 = Shell
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19 = Cacodemon
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20 = Revenant
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21 = ZBridge
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22 = ArmorBonus
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23 = Stimpack
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24 = Medikit
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25 = Soulsphere
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27 = Shotgun
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28 = Chaingun
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29 = RocketLauncher
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30 = PlasmaRifle
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31 = BFG9000
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32 = Chainsaw
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33 = SuperShotgun
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51 = PlasmaBall
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53 = RevenantTracer
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68 = GreenArmor
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69 = BlueArmor
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75 = Cell
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85 = BlueCard
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86 = RedCard
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87 = YellowCard
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88 = YellowSkull
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89 = RedSkull
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90 = BlueSkull
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98 = ArchvileFire
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100 = StealthBaron
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101 = StealthHellKnight
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102 = StealthZombieMan
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103 = StealthShotgunGuy
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110 = LostSoul
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111 = Archvile
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112 = Fatso
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113 = HellKnight
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114 = Cyberdemon
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115 = PainElemental
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116 = WolfensteinSS
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117 = StealthArachnotron
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118 = StealthArchvile
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119 = StealthCacodemon
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120 = StealthChaingunGuy
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121 = StealthDemon
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122 = StealthDoomImp
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123 = StealthFatso
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124 = StealthRevenant
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125 = ExplosiveBarrel
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126 = CacodemonBall
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127 = Rocket
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128 = BFGBall
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129 = ArachnotronPlasma
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131 = BulletPuff
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132 = Megasphere
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133 = InvulnerabilitySphere
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134 = Berserk
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135 = BlurSphere
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136 = RadSuit
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137 = Allmap
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138 = Infrared
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139 = ClipBox
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140 = RocketAmmo
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141 = RocketBox
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142 = CellPack
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143 = ShellBox
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144 = Backpack
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145 = GibbedMarine
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146 = Gibs
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147 = ColonGibs
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148 = SmallBloodPool
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149 = BurningBarrel
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150 = BrainStem
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151 = ScriptedMarine
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152 = HealthBonus
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153 = FatShot
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154 = BaronBall
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216 = Grenade
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}
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skill baby
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{
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AutoUseHealth
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AmmoFactor = 2
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DamageFactor = 0.5
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EasyBossBrain
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SpawnFilter = Baby
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PicName = "M_JKILL"
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Name = "$SKILL_BABY"
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Key = "i"
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}
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skill easy
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{
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EasyBossBrain
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SpawnFilter = Easy
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PicName = "M_ROUGH"
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Name = "$SKILL_EASY"
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Key = "h"
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}
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skill normal
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{
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SpawnFilter = Normal
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PicName = "M_HURT"
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Key = "h"
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Name = "$SKILL_NORMAL"
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DefaultSkill
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}
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skill hard
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{
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SpawnFilter = Hard
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PicName = "M_ULTRA"
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Name = "$SKILL_HARD"
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Key = "u"
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}
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skill extreme_lzd
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{
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AmmoFactor = 0.5
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DamageFactor = 2
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DisableCheats
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SpawnFilter = Hard
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PicName = "M_EXTR"
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Name = "$SKILL_EXTREME"
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MustConfirm
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}
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skill nightmare
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{
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AmmoFactor = 2
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FastMonsters
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DisableCheats
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RespawnTime = 12
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SpawnFilter = Nightmare
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PicName = "M_NMARE"
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Name = "$SKILL_NIGHTMARE"
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MustConfirm
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Key = "n"
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}
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